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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-05-29 02:52:30 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-05-29 02:52:30 +0200 |
commit | 31e7428bdf788a465c2f72f75793cac88ec5d77a (patch) | |
tree | c05bad8c041335995af7ce47c15f9f2496c03a7e /src/render/Particle.h | |
parent | more CVehicleModelInfo (diff) | |
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Diffstat (limited to 'src/render/Particle.h')
-rw-r--r-- | src/render/Particle.h | 166 |
1 files changed, 95 insertions, 71 deletions
diff --git a/src/render/Particle.h b/src/render/Particle.h index f711ecf1..4b96dfe0 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -1,82 +1,106 @@ #pragma once +#include "ParticleMgr.h" -enum tParticleType -{ - PARTICLE_SPARK, - PARTICLE_SPARK_SMALL, - PARTICLE_WHEEL_DIRT, - PARTICLE_WHEEL_WATER, - PARTICLE_BLOOD, - PARTICLE_BLOOD_SMALL, - PARTICLE_BLOOD_SPURT, - PARTICLE_DEBRIS, - PARTICLE_DEBRIS2, - PARTICLE_WATER, - PARTICLE_FLAME, - PARTICLE_FIREBALL, - PARTICLE_GUNFLASH, - PARTICLE_GUNFLASH_NOANIM, - PARTICLE_GUNSMOKE, - PARTICLE_GUNSMOKE2, - PARTICLE_SMOKE, - PARTICLE_SMOKE_SLOWMOTION, - PARTICLE_GARAGEPAINT_SPRAY, - PARTICLE_SHARD, - PARTICLE_SPLASH, - PARTICLE_CARFLAME, - PARTICLE_STEAM, - PARTICLE_STEAM2, - PARTICLE_STEAM_NY, - PARTICLE_STEAM_NY_SLOWMOTION, - PARTICLE_ENGINE_STEAM, - PARTICLE_RAINDROP, - PARTICLE_RAINDROP_SMALL, - PARTICLE_RAIN_SPLASH, - PARTICLE_RAIN_SPLASH_BIGGROW, - PARTICLE_RAIN_SPLASHUP, - PARTICLE_WATERSPRAY, - PARTICLE_EXPLOSION_MEDIUM, - PARTICLE_EXPLOSION_LARGE, - PARTICLE_EXPLOSION_MFAST, - PARTICLE_EXPLOSION_LFAST, - PARTICLE_CAR_SPLASH, - PARTICLE_BOAT_SPLASH, - PARTICLE_BOAT_THRUSTJET, - PARTICLE_BOAT_WAKE, - PARTICLE_WATER_HYDRANT, - PARTICLE_WATER_CANNON, - PARTICLE_EXTINGUISH_STEAM, - PARTICLE_PED_SPLASH, - PARTICLE_PEDFOOT_DUST, - PARTICLE_HELI_DUST, - PARTICLE_HELI_ATTACK, - PARTICLE_ENGINE_SMOKE, - PARTICLE_ENGINE_SMOKE2, - PARTICLE_CARFLAME_SMOKE, - PARTICLE_FIREBALL_SMOKE, - PARTICLE_PAINT_SMOKE, - PARTICLE_TREE_LEAVES, - PARTICLE_CARCOLLISION_DUST, - PARTICLE_CAR_DEBRIS, - PARTICLE_HELI_DEBRIS, - PARTICLE_EXHAUST_FUMES, - PARTICLE_RUBBER_SMOKE, - PARTICLE_BURNINGRUBBER_SMOKE, - PARTICLE_BULLETHIT_SMOKE, - PARTICLE_GUNSHELL_FIRST, - PARTICLE_GUNSHELL, - PARTICLE_GUNSHELL_BUMP1, - PARTICLE_GUNSHELL_BUMP2, - PARTICLE_TEST, - PARTICLE_BIRD_FRONT, - PARTICLE_RAINDROP_2D, -}; class CEntity; class CParticle { + enum + { + RAND_TABLE_SIZE = 20, + SIN_COS_TABLE_SIZE = 1024 + }; + +public: + CVector m_vecPosition; + CVector m_vecVelocity; + CVector m_vecScreenPosition; + UInt32 m_nTimeWhenWillBeDestroyed; + UInt32 m_nTimeWhenColorWillBeChanged; + Float m_fZGround; + CVector m_vecParticleMovementOffset; + Int16 m_nCurrentZRotation; + UInt16 m_nZRotationTimer; + Float m_fCurrentZRadius; + UInt16 m_nZRadiusTimer; + char _pad0[2]; + Float m_fSize; + Float m_fExpansionRate; + UInt16 m_nFadeToBlackTimer; + UInt16 m_nFadeAlphaTimer; + UInt8 m_nColorIntensity; + UInt8 m_nAlpha; + UInt16 m_nCurrentFrame; + Int16 m_nAnimationSpeedTimer; + Int16 m_nRotationStep; + Int16 m_nRotation; + RwRGBA m_Color; + char _pad1[2]; + CParticle *m_pNext; + + CParticle() + { + ; + } + + ~CParticle() + { + ; + } + + //static Float ms_afRandTable[RAND_TABLE_SIZE]; + static Float (&ms_afRandTable)[RAND_TABLE_SIZE]; + static CParticle *m_pUnusedListHead; + + /* + static Float m_SinTable[SIN_COS_TABLE_SIZE]; + static Float m_CosTable[SIN_COS_TABLE_SIZE]; + */ + static Float (&m_SinTable)[SIN_COS_TABLE_SIZE]; + static Float (&m_CosTable)[SIN_COS_TABLE_SIZE]; + + + static void ReloadConfig(); + static void Initialise(); + static void Shutdown(); + + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); + + static void Update(); + static void Render(); + + static void RemovePSystem(tParticleType type); + static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData); + + static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle) + { + if ( bRemoveParticle ) + { + RemoveParticle(pParticle, pPrevParticle, pPSystemData); + + if ( pPrevParticle ) + pParticle = pPrevParticle->m_pNext; + else + pParticle = pPSystemData->m_pParticles; + } + else + { + pPrevParticle = pParticle; + pParticle = pParticle->m_pNext; + } + } + + static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize); + static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix); + +}; +/* +class CParticle +{ public: static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil, float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0); }; +*/
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