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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-29 12:55:26 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-29 12:55:26 +0100 |
commit | b9e97ab79db84785838f1b995188c37328c26071 (patch) | |
tree | c0c2fb73abab36a3f2e92b904287d91ef5032209 /src/render/Particle.cpp | |
parent | Fix error sound in when entering load/save menu (diff) | |
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Diffstat (limited to 'src/render/Particle.cpp')
-rw-r--r-- | src/render/Particle.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index ebcaba67..0ad4681d 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -2472,3 +2472,43 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) } } + +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 5: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 6: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} |