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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 19:56:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 19:56:15 +0200 |
commit | 1d1f10d68ce464f09808760c1c693f111406e5dd (patch) | |
tree | 382e7858a86100000b6524d419c6b8e841a77380 /src/peds | |
parent | fix garbage data written in garage save block (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 9be58d11..8d0fbbe8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2474,12 +2474,12 @@ CPed::ProcessControl(void) obstacleForFlyingOtherDirZ = 501.0f; } #ifdef VC_PED_PORTS - uint8 flyDir = 0; + int16 flyDir = 0; float feetZ = GetPosition().z - FEET_OFFSET; #ifdef FIX_BUGS - if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) + if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f) flyDir = 1; - else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f) + else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f) flyDir = 2; #else if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ)) @@ -2488,8 +2488,8 @@ CPed::ProcessControl(void) flyDir = 2; #endif - if (flyDir != 0 && !bSomeVCflag1) { - SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + if (flyDir > 0 && !bSomeVCflag1) { + GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); SetLanding(); @@ -3188,7 +3188,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) lowerSpeedLimit *= 1.5f; } CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); - if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit) + if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit)) && m_pCollidingEntity != collidingEnt) { float damage = 100.0f * Max(speed - 0.25f, 0.0f); |