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author | aap <aap@papnet.eu> | 2020-04-20 20:17:43 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-20 20:17:43 +0200 |
commit | 56035468567032429727724d2ecf17f57d299d61 (patch) | |
tree | 49c847c062cf1cd40b79213064bf8dd2c7ae499e /src/peds/PlayerPed.cpp | |
parent | librw (diff) | |
parent | Merge pull request #477 from ShFil119/mingw (diff) | |
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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r-- | src/peds/PlayerPed.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 962c83df..0163c12c 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -182,7 +182,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) } SetCurrentWeapon(weapon); - GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) ClearWeaponTarget(); @@ -699,7 +699,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) #else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); #endif - m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); + m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; } @@ -1186,7 +1186,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } float maxAcc = 0.07f * CTimer::GetTimeStep(); - m_fMoveSpeed = min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); + m_fMoveSpeed = Min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); } else { m_fMoveSpeed = 0.0f; @@ -1406,7 +1406,7 @@ CPlayerPed::ProcessControl(void) if (bVehEnterDoorIsBlocked || bKindaStayInSamePlace) { m_fMoveSpeed = 0.0f; } else { - m_fMoveSpeed = min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); + m_fMoveSpeed = Min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); } if (padUsed && !padUsed->ArePlayerControlsDisabled()) { if (padUsed->GetTarget() || padUsed->GetLeftStickXJustDown() || padUsed->GetLeftStickYJustDown() || |