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author | Sergeanur <s.anureev@yandex.ua> | 2021-01-27 17:50:24 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-27 17:50:24 +0100 |
commit | 97351ad2c2a05f9221601b27432aaf7b51507103 (patch) | |
tree | 7ce01d3e594fdf2894199cda0474bbc8f65de33b /src/peds/Ped.h | |
parent | Fix anim id in replay (diff) | |
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 8b091d15..ac776469 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -679,7 +679,7 @@ public: void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); - void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); + void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); @@ -1015,74 +1015,74 @@ public: static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) - return ANIM_WEAPON_FIRE_3RD; + return ANIM_ATTACK_3; else return (AnimationId)0; } static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND)) - return ANIM_WEAPON_CROUCHFIRE; + return ANIM_ATTACK_2; else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD)) - return ANIM_WEAPON_FIRE_3RD; + return ANIM_ATTACK_3; else if (kickFloorIfNone) - return ANIM_KICK_FLOOR; + return ANIM_STD_KICKGROUND; else return (AnimationId)0; } static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE)) - return ANIM_BOMBER; + return ANIM_STD_DETONATE; else - return ANIM_WEAPON_FIRE; + return ANIM_ATTACK_1; } static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_WEAPON_CROUCHRELOAD; + return ANIM_ATTACK_EXTRA2; else return (AnimationId)0; } static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) - return ANIM_WEAPON_CROUCHFIRE; + return ANIM_ATTACK_2; else return (AnimationId)0; } static AnimationId GetReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_WEAPON_RELOAD; + return ANIM_ATTACK_EXTRA1; else return (AnimationId)0; } static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE)) - return ANIM_MELEE_IDLE_FIGHTMODE; + return ANIM_ATTACK_EXTRA2; else return (AnimationId)0; } static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD)) - return ANIM_MELEE_ATTACK_FINISH; + return ANIM_ATTACK_3; else return (AnimationId)0; } static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND)) - return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND + return ANIM_ATTACK_2; // or ANIM_MELEE_ATTACK_2ND else return (AnimationId)0; } static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK)) - return ANIM_MELEE_ATTACK_START; + return ANIM_ATTACK_EXTRA1; else return (AnimationId)0; } @@ -1090,7 +1090,7 @@ public: static AnimationId GetThrowAnim(CWeaponInfo *weapon) { if (weapon->IsFlagSet(WEAPONFLAG_THROW)) - return ANIM_THROWABLE_START_THROW; + return ANIM_ATTACK_EXTRA1; else return (AnimationId)0; } |