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authoraap <aap@papnet.eu>2019-07-29 17:25:26 +0200
committerGitHub <noreply@github.com>2019-07-29 17:25:26 +0200
commit8069415427d1e1e13edb0c5a580148720fccb183 (patch)
treea9cb34447c0d546069b1c37f36fcf0ba0bbc7c02 /src/peds/Ped.h
parentMerge pull request #172 from erorcun/erorcun (diff)
parentPeds and fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index c526d023..dcbe247a 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -352,7 +352,7 @@ public:
uint32 m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
- CVector2D m_eventOrThread;
+ CVector2D m_eventOrThreat;
uint32 m_eventType;
CEntity* m_pEventEntity;
float m_fAngleToEvent;
@@ -405,7 +405,7 @@ public:
bool bInVehicle;
uint8 pad_315[3];
float field_318;
- uint8 field_31C; // may be cutscene or phone cutscene status
+ bool bRunningToPhone;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone; // unused
@@ -437,7 +437,7 @@ public:
int8 m_fightUnk2; // TODO
uint8 m_fightUnk1; // TODO
uint8 pad_4B3;
- CFire* m_pFire;
+ CFire *m_pFire;
CEntity *m_pLookTarget;
float m_fLookDirection;
int32 m_wepModelID;
@@ -452,16 +452,16 @@ public:
uint32 m_duckTimer;
uint32 field_4E8;
int32 m_bloodyFootprintCount;
- uint8 stuff9[2];
+ uint8 m_panicCounter;
+ uint8 m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
int8 m_lastWepDam;
uint8 pad_51F;
- uint8 m_currentSoundStart;
- uint8 pad_521[3];
- uint32 m_talkTimer;
+ uint32 m_lastSoundStart;
+ uint32 m_soundStart;
uint16 m_lastQueuedSound;
uint16 m_queuedSound;
CVector m_vecSeekPosEx;
@@ -586,6 +586,9 @@ public:
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
void SetFlee(CVector2D&, int);
+ void RemoveInCarAnims(void);
+ void CollideWithPed(CPed*);
+ void SetDirectionToWalkAroundObject(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -642,7 +645,6 @@ public:
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
- void RemoveInCarAnims(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }