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author | eray orçunus <erayorcunus@gmail.com> | 2019-08-23 00:44:38 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2019-08-23 00:53:53 +0200 |
commit | e5df72a1e97af788f100c0d8bfaa842ae8bdfe7a (patch) | |
tree | 8ea09fb5f072f26005983e435e46ac70b4ecdb37 /src/peds/Ped.cpp | |
parent | Merge pull request #195 from erorcun/erorcun (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 742 |
1 files changed, 645 insertions, 97 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 51781569..53d94d86 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -24,7 +24,6 @@ #include "PointLights.h" #include "Pad.h" #include "Phones.h" -#include "EventList.h" #include "Darkel.h" #include "PathFind.h" #include "ModelIndices.h" @@ -54,7 +53,6 @@ WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); } WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); } -WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); } WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); } CPed *gapTempPedList[50]; @@ -443,7 +441,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsAttacking = false; bIsPointingGunAt = false; bIsLooking = false; - m_ped_flagA20 = false; + bKeepTryingToLook = false; bIsRestoringLook = false; bIsAimingGun = false; @@ -463,7 +461,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bUpdateAnimHeading = false; bBodyPartJustCameOff = false; m_ped_flagC40 = false; - m_ped_flagC80 = false; + bFindNewNodeAfterStateRestore = false; m_ped_flagD1 = false; m_ped_flagD2 = false; @@ -514,7 +512,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bNoCriticalHits = false; m_ped_flagI4 = false; bHasAlreadyBeenRecorded = false; - bIsFell = false; + bFallenDown = false; #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif @@ -759,7 +757,7 @@ CPed::AimGun(void) bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector); if (m_pLookTarget != m_pSeekTarget) { - SetLookFlag(m_pSeekTarget, 1); + SetLookFlag(m_pSeekTarget, true); } } else { @@ -780,7 +778,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) pos.z + 0.1f ); - if (!CPed::IsPlayer() || evenOnPlayer) { + if (!IsPlayer() || evenOnPlayer) { ++CStats::HeadsPopped; // BUG: This condition will always return true. @@ -868,7 +866,7 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data) } void -CPed::SetLookFlag(CEntity *target, bool unknown) +CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) { if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { bIsLooking = true; @@ -877,15 +875,15 @@ CPed::SetLookFlag(CEntity *target, bool unknown) m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); m_fLookDirection = 999999.0f; m_lookTimer = 0; - m_ped_flagA20 = unknown; + bKeepTryingToLook = keepTryingToLook; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::FLAG_2; + m_pedIK.m_flags &= ~CPedIK::LOOKING; } } } void -CPed::SetLookFlag(float direction, bool unknown) +CPed::SetLookFlag(float direction, bool keepTryingToLook) { if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { bIsLooking = true; @@ -893,9 +891,9 @@ CPed::SetLookFlag(float direction, bool unknown) m_pLookTarget = nil; m_fLookDirection = direction; m_lookTimer = 0; - m_ped_flagA20 = unknown; + bKeepTryingToLook = keepTryingToLook; if (m_nPedState != PED_DRIVING) { - m_pedIK.m_flags &= ~CPedIK::FLAG_2; + m_pedIK.m_flags &= ~CPedIK::LOOKING; } } } @@ -968,7 +966,7 @@ CPed::Avoid(void) m_fRotationDest += DEGTORAD(45.0f); if (!bIsLooking) { - CPed::SetLookFlag(nearestPed, 0); + CPed::SetLookFlag(nearestPed, false); CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800)); } } @@ -984,7 +982,7 @@ CPed::ClearAimFlag(void) if (bIsAimingGun) { bIsAimingGun = false; bIsRestoringGun = true; - m_pedIK.m_flags &= ~CPedIK:: FLAG_4; + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } if (IsPlayer()) @@ -998,7 +996,7 @@ CPed::ClearLookFlag(void) { bIsRestoringLook = true; bShakeFist = false; - m_pedIK.m_flags &= ~CPedIK::FLAG_2; + m_pedIK.m_flags &= ~CPedIK::LOOKING; if (IsPlayer()) m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; else @@ -1103,7 +1101,7 @@ CPed::Attack(void) return; if (reloadAnimAssoc) { - if (!CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380) + if (!IsPlayer() || ((CPlayerPed*)this)->field_1380) ClearAttack(); return; @@ -1155,9 +1153,9 @@ CPed::Attack(void) weaponAnimTime = weaponAnimAssoc->currentTime; if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { if (ourWeapon->m_bCanAimWithArm) - m_pedIK.m_flags |= CPedIK::FLAG_4; + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else - m_pedIK.m_flags &= ~CPedIK::FLAG_4; + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { @@ -2078,10 +2076,10 @@ CPed::BuildPedLists(void) } else { CVector centre = CEntity::GetBoundCentre(); CRect rect( - (centre.x - 20.0f) * 0.025f + 50.0f, - (centre.y - 20.0f) * 0.025f + 50.0f, - (centre.x + 20.0f) * 0.025f + 50.0f, - (centre.y + 20.0f) * 0.025f + 50.0f); + CWorld::GetSectorX(centre.x - 20.0f), + CWorld::GetSectorY(centre.y - 20.0f), + CWorld::GetSectorX(centre.x + 20.0f), + CWorld::GetSectorY(centre.y + 20.0f)); gnNumTempPedList = 0; for(int y = rect.top; y <= rect.bottom; y++) { @@ -2832,7 +2830,7 @@ CPed::ReactToAttack(CEntity *attacker) { if (IsPlayer() && attacker->IsPed()) { InformMyGangOfAttack(attacker); - SetLookFlag(attacker, 1); + SetLookFlag(attacker, true); SetLookTimer(700); return; } @@ -3022,7 +3020,7 @@ CPed::FacePhone(void) GetPosition().x, GetPosition().y); - SetLookFlag(phoneDir, 0); + SetLookFlag(phoneDir, false); phoneDir = CGeneral::LimitRadianAngle(phoneDir); m_moved = CVector2D(0.0f, 0.0f); @@ -3111,7 +3109,7 @@ CPed::CheckForGunShots(void) if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { int pedHandle = gaEvent[event].entityRef; if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { - // Is that a bug?!? + // Is that a bug?!? (same on VC) m_ped_flagD2 = false; return CPools::GetPed(pedHandle); } @@ -3268,7 +3266,7 @@ CPed::SetStoredState(void) return; if (m_nPedState == PED_WANDER_PATH) { - m_ped_flagC80 = true; + bFindNewNodeAfterStateRestore = true; if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) m_nMoveState = PEDMOVE_WALK; } @@ -3974,7 +3972,7 @@ void CPed::RestoreGunPosition(void) { if (bIsLooking) { - m_pedIK.m_flags &= ~CPedIK::FLAG_2; + m_pedIK.m_flags &= ~CPedIK::LOOKING; bIsRestoringGun = false; } else if (m_pedIK.RestoreGunPosn()) { bIsRestoringGun = false; @@ -4025,7 +4023,7 @@ CPed::RestorePreviousState(void) case PED_WANDER_PATH: m_nPedState = PED_WANDER_PATH; bIsRunning = false; - if (!m_ped_flagC80) { + if (!bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { CVector diff = m_pNextPathNode->pos - GetPosition(); if (diff.MagnitudeSqr() < 49.0f) { @@ -4067,16 +4065,16 @@ CPed::SetAimFlag(float angle) m_pLookTarget = nil; m_pSeekTarget = nil; if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) - m_pedIK.m_flags |= CPedIK::FLAG_4; + m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else - m_pedIK.m_flags &= ~CPedIK::FLAG_4; + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } void CPed::SetPointGunAt(CEntity *to) { if (to) { - SetLookFlag(to,1); + SetLookFlag(to, true); SetAimFlag(to); } @@ -4161,7 +4159,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) } } if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) { - SetLookFlag(veh, 1); + SetLookFlag(veh, true); if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) { stepAnim = ANIM_IDLE_TAXI; } else { @@ -4292,7 +4290,7 @@ CPed::SetEvasiveDive(CPhysical* reason, uint8 onlyRandomJump) m_fRotationCur = angleToFace; ClearLookFlag(); ClearAimFlag(); - SetLookFlag(reason, 1); + SetLookFlag(reason, true); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP); if (animAssoc) return; @@ -4457,7 +4455,7 @@ CPed::SetAttack(CEntity* victim) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP) SetWaitState(WAITSTATE_SURPRISE, nil); - SetLookFlag(victim, 0); + SetLookFlag(victim, false); SetLookTimer(100); } @@ -4522,7 +4520,7 @@ CPed::StartFightAttack(uint8 buttonPressure) m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); m_fRotationCur = m_fRotationDest; m_lookTimer = 0; - SetLookFlag(pedOnGround, 1); + SetLookFlag(pedOnGround, true); SetLookTimer(1500); } animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); @@ -4834,7 +4832,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) + 1000 + ((m_randomSeed + CTimer::GetFrameCounter()) % 1000); } - bIsFell = true; + bFallenDown = true; } void @@ -5153,7 +5151,7 @@ void CPed::CollideWithPed(CPed *collideWith) { CAnimBlendAssociation *animAssoc; - AnimationId animToRun; + AnimationId animToPlay; bool weAreMissionChar = CharCreatedBy == MISSION_CHAR; bool heIsMissionChar = collideWith->CharCreatedBy == MISSION_CHAR; @@ -5245,7 +5243,7 @@ CPed::CollideWithPed(CPed *collideWith) m_fRotationCur += m_headingRate; } } else { - SetLookFlag(collideWith, 0); + SetLookFlag(collideWith, false); TurnBody(); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; @@ -5265,26 +5263,26 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToRun = ANIM_HIT_LEFT; + animToPlay = ANIM_HIT_LEFT; else - animToRun = ANIM_SHOT_LEFT_PARTIAL; + animToPlay = ANIM_SHOT_LEFT_PARTIAL; } else if (heLooksToUs) { CVector moveForce = GetRight() * -1.0f; moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToRun = ANIM_HIT_RIGHT; + animToPlay = ANIM_HIT_RIGHT; else - animToRun = ANIM_SHOT_RIGHT_PARTIAL; + animToPlay = ANIM_SHOT_RIGHT_PARTIAL; } else { if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT) - animToRun = ANIM_HIT_BACK; + animToPlay = ANIM_HIT_BACK; else - animToRun = ANIM_SHOT_BACK_PARTIAL; + animToPlay = ANIM_SHOT_BACK_PARTIAL; } if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) { - animAssoc = CAnimManager::BlendAnimation(collideWith->GetClump(), ASSOCGRP_STD, animToRun, 8.0f); + animAssoc = CAnimManager::BlendAnimation(collideWith->GetClump(), ASSOCGRP_STD, animToPlay, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000; if (m_nPedState == PED_ATTACK) @@ -5297,23 +5295,23 @@ CPed::CollideWithPed(CPed *collideWith) moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToRun = ANIM_KO_SPIN_L; + animToPlay = ANIM_KO_SPIN_L; else - animToRun = ANIM_KD_RIGHT; + animToPlay = ANIM_KD_RIGHT; } else { CVector moveForce = GetRight(); moveForce.z += 0.1f; ApplyMoveForce(moveForce); if (heLooksToUs) - animToRun = ANIM_KO_SPIN_R; + animToPlay = ANIM_KO_SPIN_R; else - animToRun = ANIM_KD_LEFT; + animToPlay = ANIM_KD_LEFT; } if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); - collideWith->SetFall(3000, animToRun, 0); + collideWith->SetFall(3000, animToPlay, 0); } } else { if (!IsPedInControl()) @@ -5345,7 +5343,7 @@ CPed::CollideWithPed(CPed *collideWith) } if (IsPlayer()) { - SetLookFlag(collideWith, 1); + SetLookFlag(collideWith, true); SetLookTimer(800); } } else { @@ -5510,7 +5508,7 @@ CPed::SetChat(CEntity* chatWith, uint32 time) m_nPedState = PED_CHAT; SetMoveState(PEDMOVE_STILL); - SetLookFlag(chatWith, 1); + SetLookFlag(chatWith, true); m_standardTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; } @@ -6219,7 +6217,7 @@ CPed::Fight(void) if (IsPlayer()) { m_fRotationCur = m_fRotationDest; m_lookTimer = 0; - SetLookFlag(nearPed, 1); + SetLookFlag(nearPed, true); SetLookTimer(1500); } break; @@ -6295,7 +6293,7 @@ CPed::Fight(void) nextFightMove = FIGHTMOVE_GROUNDKICK; m_fRotationCur = m_fRotationDest; m_lookTimer = 0; - SetLookFlag(pedOnGround, 1); + SetLookFlag(pedOnGround, true); SetLookTimer(1500); } else if (goForward) { nextFightMove = FIGHTMOVE_SHUFFLE_F; @@ -6709,28 +6707,28 @@ CPed::Wait(void) } } - AnimationId animToRun; + AnimationId animToPlay; switch (CGeneral::GetRandomNumber() & 3) { case 0: - animToRun = ANIM_ROAD_CROSS; + animToPlay = ANIM_ROAD_CROSS; break; case 1: - animToRun = ANIM_IDLE_TIRED; + animToPlay = ANIM_IDLE_TIRED; break; case 2: - animToRun = ANIM_XPRESS_SCRATCH; + animToPlay = ANIM_XPRESS_SCRATCH; break; case 3: - animToRun = ANIM_TURN_180; + animToPlay = ANIM_TURN_180; break; default: break; } - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToRun, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); - if (animToRun == ANIM_TURN_180) + if (animToPlay == ANIM_TURN_180) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); @@ -7771,7 +7769,7 @@ CPed::InvestigateEvent(void) animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (m_pEventEntity) - SetLookFlag(m_pEventEntity, 1); + SetLookFlag(m_pEventEntity, true); SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); @@ -7854,8 +7852,8 @@ CPed::InvestigateEvent(void) Say(SOUND_PED_CHAT_EVENT); } break; - case EVENT_ASSAULT_NASTYWEAPON_POLICE: - case EVENT_ATM: + case EVENT_ICECREAM: + case EVENT_SHOPSTALL: m_fRotationDest = m_fAngleToEvent; if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { @@ -7866,7 +7864,7 @@ CPed::InvestigateEvent(void) if (animAssoc) { animAssoc->blendDelta = -8.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; - if (m_eventType == EVENT_ASSAULT_NASTYWEAPON_POLICE) + if (m_eventType == EVENT_ICECREAM) animToPlay = ANIM_IDLE_CHAT; else animToPlay = ANIM_XPRESS_SCRATCH; @@ -7903,13 +7901,13 @@ CPed::InvestigateEvent(void) m_vecSeekPos.z = GetPosition().z; Seek(); - if (m_eventType < EVENT_ASSAULT_NASTYWEAPON_POLICE) { + if (m_eventType < EVENT_ICECREAM) { if (sq(5.0f + m_distanceToCountSeekDone) < distSqr) { SetMoveState(PEDMOVE_RUN); return; } } - if (m_eventType <= EVENT_EXPLOSION || m_eventType >= EVENT_ATM) { + if (m_eventType <= EVENT_EXPLOSION || m_eventType >= EVENT_SHOPSTALL) { SetMoveState(PEDMOVE_WALK); return; } @@ -8033,7 +8031,7 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) else nodeToDamage = PED_UPPERARMR; - if (fabs(DotProduct(distVec, car->GetForward())) < 0.85f * vehColModel->boundingBox.max.y) { + if (Abs(DotProduct(distVec, car->GetForward())) < 0.85f * vehColModel->boundingBox.max.y) { killMethod = WEAPONTYPE_RUNOVERBYCAR; m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; m_vecMoveSpeed.z = 0.0; @@ -8064,43 +8062,43 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) float vehColMinY = vehColModel->boundingBox.min.y; float vehColMaxZ = vehColModel->boundingBox.max.z; float carFrontZ = car->GetForward().z; - - // Col. Z of where? - float carColZ; - - // TODO: Figure out what these codes do - float unk1, unk2; + float carHighestZ, carLength; if (carFrontZ < -0.2f) { - carColZ = (car->GetMatrix() * CVector(0.0f, vehColMinY, vehColMaxZ)).z; - unk1 = vehColMaxY - vehColMinY; + // Highest point of car's back + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMinY, vehColMaxZ)).z; + carLength = vehColMaxY - vehColMinY; } else if (carFrontZ > 0.1f) { - carColZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; - float colZDist = carColZ - GetPosition().z; - if (colZDist > 0.0f) { - GetPosition().z += 0.5f * colZDist; - carColZ += colZDist * 0.25f; + // Highest point of car's front + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; + float highestZDist = carHighestZ - GetPosition().z; + if (highestZDist > 0.0f) { + GetPosition().z += 0.5f * highestZDist; + carHighestZ += highestZDist * 0.25f; } - unk1 = vehColMaxY; + carLength = vehColMaxY; } else { - carColZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; - unk1 = vehColMaxY; + // Highest point of car's front + carHighestZ = (car->GetMatrix() * CVector(0.0f, vehColMaxY, vehColMaxZ)).z; + carLength = vehColMaxY; } - unk2 = (carColZ - GetPosition().z) / (unk1 / car->m_vecMoveSpeed.Magnitude()); - float moveForce = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * unk2; + float pedJumpSpeedToReachHighestZ = (carHighestZ - GetPosition().z) / (carLength / car->m_vecMoveSpeed.Magnitude()); + + // TODO: What are we doing down here? + float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ; // After this point, distVec isn't distVec anymore. distVec = car->m_vecMoveSpeed; distVec.Normalise(); - distVec *= 0.2 * moveForce; + distVec *= 0.2 * unknown; if (damageDir != 1 && damageDir != 3) - distVec.z += moveForce; + distVec.z += unknown; else - distVec.z += 1.5f * moveForce; + distVec.z += 1.5f * unknown; m_vecMoveSpeed = distVec; damageDir += 2; @@ -8111,7 +8109,7 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision(); if (bonnet) { - if (rand() & 1) { + if (CGeneral::GetRandomNumber() & 1) { bonnet->m_vecMoveSpeed += Multiply3x3(car->GetMatrix(), CVector(0.1f, 0.0f, 0.5f)); } else { bonnet->m_vecMoveSpeed += Multiply3x3(car->GetMatrix(), CVector(-0.1f, 0.0f, 0.5f)); @@ -8146,8 +8144,7 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) CPed::InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir); if ((m_nPedState == PED_DIE || m_nPedState == PED_DEAD) - && bIsPedDieAnimPlaying - && !m_pCollidingEntity) { + && bIsPedDieAnimPlaying && !m_pCollidingEntity) { m_pCollidingEntity = car; } if (nodeToDamage == PED_MID) @@ -8157,6 +8154,7 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) distVec.Normalise(); car->ApplyMoveForce(distVec * -100.0f); + Say(SOUND_PED_DEFEND); } else if (m_vecDamageNormal.z < -0.8f && impulse > 3.0f || impulse > 6.0f && (!IsPlayer() || impulse > 10.0f)) { @@ -8172,7 +8170,6 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); CPed::SetFall(1000, (AnimationId)(fallDirection + 25), true); - // float ok if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD) && !m_pCollidingEntity && (!IsPlayer() || m_ped_flagD2 || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { @@ -8187,9 +8184,9 @@ CPed::KillPedWithCar(CVehicle* car, float impulse) m_vecMoveSpeed.z = 0.0f; distVec.Normalise(); car->ApplyMoveForce(distVec * -60.0f); + Say(SOUND_PED_DEFEND); } - Say(SOUND_PED_DEFEND); #ifdef FIX_BUGS // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. if (IsGangMember()) { @@ -8207,6 +8204,549 @@ CPed::Look(void) // UNUSED: This is a perfectly empty function. } +bool +CPed::LookForInterestingNodes(void) +{ + CBaseModelInfo *model; + CPtrNode *ptrNode; + CVector effectPos; + CVector effectDist; + C2dEffect *effect; + CMatrix *objMat; + + if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) { + return false; + } + bool found = false; + uint8 randVal = CGeneral::GetRandomNumber() % 256; + + int minX = CWorld::GetSectorIndexX(GetPosition().x - 15.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 15.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 15.0f); + if (maxX > NUMSECTORS_X) maxX = NUMSECTORS_X; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 15.0f); + if (maxY > NUMSECTORS_Y) maxY = NUMSECTORS_Y; + + for (int curY = minY; curY <= maxY && !found; curY++) { + for (int curX = minX; curX <= maxX && !found; curX++) { + for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) { + CVehicle* veh = (CVehicle*)ptrNode->item; + model = veh->GetModelInfo(); + if (model->m_num2dEffects != 0) { + for (int e = 0; e < model->m_num2dEffects; e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &veh->GetMatrix(); + effectPos = veh->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < 64.0f) { + found = true; + break; + } + } + } + } + } + for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CObject* obj = (CObject*)ptrNode->item; + model = CModelInfo::GetModelInfo(obj->m_modelIndex); + if (model->m_num2dEffects != 0) { + for (int e = 0; e < model->m_num2dEffects; e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &obj->GetMatrix(); + effectPos = obj->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < 64.0f) { + found = true; + break; + } + } + } + } + } + for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding* building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->m_modelIndex); + if (model->m_num2dEffects != 0) { + for (int e = 0; e < model->m_num2dEffects; e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < 64.0f) { + found = true; + break; + } + } + } + } + } + for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) { + CBuilding* building = (CBuilding*)ptrNode->item; + model = CModelInfo::GetModelInfo(building->m_modelIndex); + if (model->m_num2dEffects != 0) { + for (int e = 0; e < model->m_num2dEffects; e++) { + effect = model->Get2dEffect(e); + if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { + objMat = &building->GetMatrix(); + effectPos = building->GetMatrix() * effect->pos; + effectDist = effectPos - GetPosition(); + if (effectDist.MagnitudeSqr() < 64.0f) { + found = true; + break; + } + } + } + } + } + } + } + + if (!found) + return false; + + CVector effectFrontLocal = Multiply3x3(*objMat, effect->attractor.dir); + float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f); + randVal = CGeneral::GetRandomNumber() % 256; + if (randVal <= m_randomSeed % 256) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + SetLookFlag(angleToFace, true); + SetLookTimer(1000); + return false; + } + + switch (effect->attractor.flags) { + case 0: + SetInvestigateEvent(EVENT_ICECREAM, CVector2D(effectPos), 0.1f, 15000, angleToFace); + break; + case 1: + SetInvestigateEvent(EVENT_SHOPSTALL, CVector2D(effectPos), 1.0f, + CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500), + angleToFace); + break; + default: + return true; + } + return true; +} + +void +CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle) +{ + if (!IsPedInControl() || CharCreatedBy == MISSION_CHAR) + return; + + SetStoredState(); + bFindNewNodeAfterStateRestore = false; + m_nPedState = PED_INVESTIGATE; + m_standardTimer = CTimer::GetTimeInMilliseconds() + time; + m_eventType = event; + m_eventOrThreat = pos; + m_distanceToCountSeekDone = distanceToCountDone; + m_fAngleToEvent = angle; + + if (m_eventType >= EVENT_ICECREAM) + m_lookTimer = 0; + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 4.0f); + +} + +void +CPed::LookForSexyCars(void) +{ + CEntity *vehicles[8]; + CVehicle *veh; + int foundVehId = 0; + int bestPriceYet = 0; + int16 lastVehicle; + + if (!IsPedInControl() && m_nPedState != PED_DRIVING) + return; + + if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + CWorld::FindObjectsInRange(GetPosition(), 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int vehId = 0; vehId < lastVehicle; vehId++) { + veh = (CVehicle*)vehicles[vehId]; + if (veh != m_pMyVehicle && bestPriceYet < veh->pHandling->nMonetaryValue) { + foundVehId = vehId; + bestPriceYet = veh->pHandling->nMonetaryValue; + } + } + if (lastVehicle > 0 && bestPriceYet > 40000) + SetLookFlag(vehicles[foundVehId], false); + + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; + } +} + +void +CPed::LookForSexyPeds(void) +{ + if ((!IsPedInControl() && m_nPedState != PED_DRIVING) + || m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE) + return; + + for (int i = 0; i < m_numNearPeds; i++) { + + if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) { + + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { + + CPed *nearPed = m_nearPeds[i]; + if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) + && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { + + SetLookFlag(nearPed, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; + Say(SOUND_PED_CHAT_SEXY); + return; + } + } + } + } + m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; +} + +void +CPed::MakeTyresMuddySectorList(CPtrList &list) +{ + for (CPtrNode* node = list.first; node; node = node->next) { + CVehicle* veh = (CVehicle*)node->item; + if (veh->IsCar() && veh->m_scanCode != CWorld::GetCurrentScanCode()) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f) { + + if (Abs(GetPosition().y - veh->GetPosition().y) < 10.0f + && veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + + for(int wheel = 0; wheel < 4; wheel++) { + + if (!((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] + && ((CAutomobile*)veh)->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel *vehCol = veh->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + case 2: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 3: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + default: + break; + } + + // I hope so + CVector wheelPos = veh->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + ((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + veh->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f)); + + CVector vehAndWheelDist = wheelPos - veh->GetPosition(); + veh->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f), vehAndWheelDist); + + if (veh == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } + } + } +} + +void +CPed::Mug(void) +{ + if (m_pSeekTarget && m_pSeekTarget->IsPed()) { + + if (CTimer::GetTimeInMilliseconds() <= m_attackTimer - 2000) { + if ((m_pSeekTarget->GetPosition() - GetPosition()).Magnitude() > 3.0f) + m_wepSkills = 50; + + Say(SOUND_PED_MUGGING); + ((CPed*)m_pSeekTarget)->Say(SOUND_PED_ROBBED); + } else { + SetWanderPath(CGeneral::GetRandomNumber() & 7); + SetFlee(m_pSeekTarget, 20000); + } + + } else { + SetIdle(); + } +} + +void +CPed::MoveHeadToLook(void) +{ + CVector lookPos; + + if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { + ClearLookFlag(); + } else if (m_nPedState == PED_DRIVING) { + m_pedIK.m_flags |= CPedIK::LOOKING; + } + + if (m_pLookTarget) { + + if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + + CAnimBlendAssociation* fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU); + if (fuckUAssoc) { + + float animTime = fuckUAssoc->currentTime; + if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) { + + bool lookingToCop = false; + if (m_pLookTarget->m_modelIndex == MI_POLICE + || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) { + + lookingToCop = true; + } + + if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) { + AddWeaponModel(MI_FINGERS); + ((CPlayerPed*)this)->AnnoyPlayerPed(true); + + } else if ((CGeneral::GetRandomNumber() & 3) == 0) { + AddWeaponModel(MI_FINGERS); + } + } + } + } + + if (m_pLookTarget->IsPed()) { + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID); + } else { + lookPos = m_pLookTarget->GetPosition(); + } + + if (!m_pedIK.LookAtPosition(lookPos)) { + if (!bKeepTryingToLook) { + ClearLookFlag(); + } + return; + } + + if (!bShakeFist || bIsAimingGun || bIsRestoringGun) + return; + + if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000) + return; + + bool notRocketLauncher = false; + bool notTwoHanded = false; + AnimationId animToPlay = NUM_ANIMS; + + if (!GetWeapon()->IsType2Handed()) + notTwoHanded = true; + + if (notTwoHanded && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) + notRocketLauncher = true; + + if (IsPlayer() && notRocketLauncher) { + + if (m_pLookTarget->IsPed()) { + + if (m_pedStats->m_temper >= 49 && ((CPed*)m_pLookTarget)->m_nPedType != PEDTYPE_COP) { + + // FIX: Unreachable and meaningless condition +#ifndef FIX_BUGS + if (m_pedStats->m_temper < 47) +#endif + animToPlay = ANIM_FIGHT_PPUNCH; + } else { + animToPlay = ANIM_FUCKU; + } + } else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) { + animToPlay = ANIM_FUCKU; + } + } else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) { + animToPlay = ANIM_FUCKU; + } + + if (animToPlay != NUM_ANIMS) { + CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); + + if (newAssoc) { + newAssoc->flags |= ASSOC_FADEOUTWHENDONE; + newAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (newAssoc->animId == ANIM_FUCKU) + newAssoc->SetDeleteCallback(FinishFuckUCB, this); + } + } + bShakeFist = false; + return; + } + + if (999999.0f == m_fLookDirection) { + ClearLookFlag(); + return; + } + + if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { + if (!bKeepTryingToLook) { + ClearLookFlag(); + return; + } + } +} + +void +FinishFuckUCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + ped->RemoveWeaponModel(0); +} + +void +CPed::Pause(void) { + m_moved = CVector2D(0.0f, 0.0f); + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) + ClearPause(); +} + +void +CPed::PedAnimAlignCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (veh && veh->m_status != STATUS_WRECKED) { + if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) { + ped->QuitEnteringCar(); + return; + } + if (ped->m_fHealth == 0.0f) { + ped->QuitEnteringCar(); + return; + } + bool itsVan = veh->bIsVan; + bool itsBus = veh->bIsBus; + eDoors enterDoor; + AnimationId enterAnim; + + switch (ped->m_vehEnterType) { + case CAR_DOOR_RF: + itsVan = false; + enterDoor = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + enterDoor = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + itsVan = false; + enterDoor = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + enterDoor = DOOR_REAR_LEFT; + break; + default: + break; + } + + if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { + + veh->AutoPilot.m_nCruiseSpeed = 0; + if (ped->m_nPedState == PED_CARJACK) { + ped->PedAnimDoorOpenCB(nil, ped); + return; + } + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + enterAnim = ANIM_VAN_GETIN; + } else if (itsBus) { + enterAnim = ANIM_COACH_IN_R; + } else { + enterAnim = ANIM_CAR_GETIN_RHS; + } + } else if (itsVan) { + enterAnim = ANIM_VAN_GETIN_L; + } else if (itsBus) { + enterAnim = ANIM_COACH_IN_L; + } else { + enterAnim = ANIM_CAR_GETIN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + + } else if (veh->CanPedOpenLocks(ped)) { + + veh->AutoPilot.m_nCruiseSpeed = 0; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); + } else if (itsBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); + } + } else if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); + } else if (itsBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); + } else { + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { + + if (!veh->bLowVehicle + && veh->pDriver->CharCreatedBy != MISSION_CHAR + && veh->pDriver->m_nPedState == PED_DRIVING) { + + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + + if (veh->pDriver->IsGangMember()) + veh->pDriver->RegisterThreatWithGangPeds(ped); + return; + } + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); + } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + + } else { + AnimationId animToPlay; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) + animToPlay = ANIM_CAR_DOORLOCKED_RHS; + else + animToPlay = ANIM_CAR_DOORLOCKED_LHS; + + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_ped_flagF20 = true; + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + } + } +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -8216,7 +8756,6 @@ WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF1B0); } WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); } WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); } -WRAPPER void CPed::PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE130); } WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); } WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); } WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); } @@ -8224,7 +8763,6 @@ WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EA WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); } WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); } WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); } -WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); } class CPed_ : public CPed { @@ -8389,4 +8927,14 @@ STARTPATCHES InjectHook(0x564BB0, &CPed::IsPedDoingDriveByShooting, PATCH_JUMP); InjectHook(0x4E4D90, &CPed::IsRoomToBeCarJacked, PATCH_JUMP); InjectHook(0x4EC430, &CPed::KillPedWithCar, PATCH_JUMP); + InjectHook(0x4E9A80, &CPed::SetInvestigateEvent, PATCH_JUMP); + InjectHook(0x4D5040, &CPed::LookForInterestingNodes, PATCH_JUMP); + InjectHook(0x4D4F50, &CPed::LookForSexyCars, PATCH_JUMP); + InjectHook(0x4D4DF0, &CPed::LookForSexyPeds, PATCH_JUMP); + InjectHook(0x53CFD0, &CPed::MakeTyresMuddySectorList, PATCH_JUMP); + InjectHook(0x4C6580, &FinishFuckUCB, PATCH_JUMP); + InjectHook(0x4D11D0, &CPed::Mug, PATCH_JUMP); + InjectHook(0x4DE130, &CPed::PedAnimAlignCB, PATCH_JUMP); + InjectHook(0x4D0980, &CPed::Pause, PATCH_JUMP); + InjectHook(0x4C65B0, &CPed::MoveHeadToLook, PATCH_JUMP); ENDPATCHES
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