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author | aap <aap@papnet.eu> | 2020-11-18 12:38:47 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-11-18 12:38:47 +0100 |
commit | 91f9c7938ee3d2f68002cfc9ab9733f7e358c503 (patch) | |
tree | 129a3f3d1e175166493d6510700b2681594cfef5 /src/peds/Ped.cpp | |
parent | more fixes to librw stuff (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 624 |
1 files changed, 290 insertions, 334 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b3c5c57b..05e00ec2 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -591,13 +591,11 @@ CPed::AddWeaponModel(int id) void CPed::AimGun(void) { - RwV3d pos; CVector vector; if (m_pSeekTarget) { if (m_pSeekTarget->IsPed()) { - ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID); - vector = pos; + ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID); } else { vector = m_pSeekTarget->GetPosition(); } @@ -1987,8 +1985,8 @@ CPed::SortPeds(CPed **list, int min, int max) float middleDist = middleDiff.Magnitude(); int left = max; - int right; - for(right = min; right <= left; ){ + int right = min; + while(right <= left){ float rightDist, leftDist; do { rightDiff = GetPosition() - list[right]->GetPosition(); @@ -2015,31 +2013,7 @@ CPed::SortPeds(CPed **list, int min, int max) void CPed::BuildPedLists(void) { - if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) { - - for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { - bool removePed = false; - if (m_nearPeds[i]) { - if (m_nearPeds[i]->IsPointerValid()) { - float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); - if (distSqr > 900.0f) - removePed = true; - } else - removePed = true; - } - if (removePed) { - // If we arrive here, the ped we're checking isn't "near", so we should remove it. - for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { - m_nearPeds[j] = m_nearPeds[j + 1]; - m_nearPeds[j + 1] = nil; - } - // Above loop won't work when it's 9, so we need to empty slot 9. - m_nearPeds[9] = nil; - m_numNearPeds--; - } else - i++; - } - } else { + if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) { CVector centre = CEntity::GetBoundCentre(); CRect rect(centre.x - 20.0f, centre.y - 20.0f, @@ -2077,6 +2051,29 @@ CPed::BuildPedLists(void) } for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++) m_nearPeds[pedToClear] = nil; + } else { + for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; + if (m_nearPeds[i]) { + if (m_nearPeds[i]->IsPointerValid()) { + float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); + if (distSqr > 900.0f) + removePed = true; + } else + removePed = true; + } + if (removePed) { + // If we arrive here, the ped we're checking isn't "near", so we should remove it. + for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { + m_nearPeds[j] = m_nearPeds[j + 1]; + m_nearPeds[j + 1] = nil; + } + // Above loop won't work on last slot, so we need to empty it. + m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; + m_numNearPeds--; + } else + i++; + } } } @@ -2337,13 +2334,13 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z; pos.z = pos.z + 0.05f; float collPower = damageNormal->Magnitude2D(); - if (damageNormal->z <= 0.5f) { - forwardOffset += collPower * ourCol->spheres->radius * forwardOffset; - } else { + if (damageNormal->z > 0.5f) { CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f); invDamageNormal *= 1.0f / collPower; CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius; forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f); + } else { + forwardOffset += collPower * ourCol->spheres->radius * forwardOffset; } } else { pos.z -= 0.15f; @@ -2574,7 +2571,9 @@ CPed::SetObjective(eObjective newObj, void *entity) ClearPointGunAt(); #endif bObjectiveCompleted = false; - if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { + if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) { + m_prevObjective = newObj; + } else { if (m_objective != newObj) { if (IsTemporaryObjective(newObj)) ForceStoredObjective(newObj); @@ -2582,8 +2581,6 @@ CPed::SetObjective(eObjective newObj, void *entity) SetStoredObjective(); } m_objective = newObj; - } else { - m_prevObjective = newObj; } switch (newObj) { @@ -2623,13 +2620,12 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FLEE_CAR: m_carInObjective = (CVehicle*)entity; m_carInObjective->RegisterReference((CEntity **)&m_carInObjective); - if (!m_carInObjective->bIsBus || m_leaveCarTimer) - break; - - for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) { - if (m_carInObjective->pPassengers[i] == this) { - m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i; - break; + if (m_carInObjective->bIsBus && m_leaveCarTimer == 0) { + for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) { + if (m_carInObjective->pPassengers[i] == this) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i; + break; + } } } @@ -2836,10 +2832,9 @@ CPed::InformMyGangOfAttack(CEntity *attacker) void CPed::QuitEnteringCar(void) { - CAnimBlendAssociation *animAssoc = m_pVehicleAnim; CVehicle *veh = m_pMyVehicle; - if (animAssoc) - animAssoc->blendDelta = -1000.0f; + if (m_pVehicleAnim) + m_pVehicleAnim->blendDelta = -1000.0f; RestartNonPartialAnims(); @@ -2866,11 +2861,10 @@ CPed::QuitEnteringCar(void) ReplaceWeaponWhenExitingVehicle(); if (DyingOrDead()) { - animAssoc = m_pVehicleAnim; - if (animAssoc) { - animAssoc->blendDelta = -4.0f; - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->flags &= ~ASSOC_RUNNING; + if (m_pVehicleAnim) { + m_pVehicleAnim->blendDelta = -4.0f; + m_pVehicleAnim->flags |= ASSOC_DELETEFADEDOUT; + m_pVehicleAnim->flags &= ~ASSOC_RUNNING; } } else SetIdle(); @@ -2954,21 +2948,16 @@ CPed::ReactToAttack(CEntity *attacker) bool CPed::TurnBody(void) { - float lookDir; bool turnDone = true; - if (m_pLookTarget) { - const CVector &lookPos = m_pLookTarget->GetPosition(); - - lookDir = CGeneral::GetRadianAngleBetweenPoints( - lookPos.x, - lookPos.y, + if (m_pLookTarget) + m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints( + m_pLookTarget->GetPosition().x, + m_pLookTarget->GetPosition().y, GetPosition().x, GetPosition().y); - } else - lookDir = m_fLookDirection; - float limitedLookDir = CGeneral::LimitRadianAngle(lookDir); + float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection); float currentRot = m_fRotationCur; if (currentRot - PI > limitedLookDir) @@ -3023,12 +3012,12 @@ CPed::Chat(void) } else Say(SOUND_PED_CHAT); - } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { + } else { - if (CGeneral::GetRandomNumber() < 20) { + if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); } - if (!bIsTalking) { + if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) { CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f); float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f); chatAssoc->SetCurrentTime(chatTime); @@ -4465,10 +4454,10 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) dangerZone = CGeneral::LimitRadianAngle(dangerZone); // So, add or subtract 90deg (jump to left/right) according to that - if (dangerZone <= 0.0f) - angleToFace = HALFPI + vehDirection; - else + if (dangerZone > 0.0f) angleToFace = vehDirection - HALFPI; + else + angleToFace = vehDirection + HALFPI; stepAnim = NUM_ANIMS; if (animType == 0 || animType == 1) @@ -4851,9 +4840,9 @@ CPed::LoadFightData(void) line[linelen] = '\0'; // skip white space - for (lp = 0; line[lp] <= ' '; lp++); + for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++); - if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines + if (line[lp] == '\0' || line[lp] == '#') continue; @@ -4914,11 +4903,12 @@ CPed::LoadFightData(void) int CPed::GetLocalDirection(const CVector2D &posOffset) { - float direction; + int direction; + float angle; - for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += TWOPI); + for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI); - for (direction = (int)RADTODEG(direction) / 90; direction > 3; direction -= 4); + for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4); // 0-forward, 1-left, 2-backward, 3-right. return direction; @@ -5636,8 +5626,9 @@ CPed::CreateDeadPedMoney(void) if (!CGame::nastyGame) return; - int skin = GetModelIndex(); - if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + int mi = GetModelIndex(); + + if ((mi >= MI_COP && mi <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) return; int money = CGeneral::GetRandomNumber() % 60; @@ -6103,10 +6094,8 @@ CPed::EnterCar(void) // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); if (veh->CanPedOpenLocks(this)) { - if (m_vehEnterType) { - CAnimBlendAssociation *enterAssoc = m_pVehicleAnim; - if (enterAssoc) - veh->ProcessOpenDoor(m_vehEnterType, enterAssoc->animId, enterAssoc->currentTime); + if (m_vehEnterType && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); } } bIsInTheAir = false; @@ -6258,10 +6247,10 @@ CPed::ExitCar(void) if (m_pSeekTarget) { // Car is upside down if (m_pMyVehicle->GetUp().z > -0.8f) { - if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f) - LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); - else + if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f) LineUpPedWithCar(LINE_UP_TO_CAR_END); + else + LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); } else { LineUpPedWithCar(LINE_UP_TO_CAR_END); } @@ -6681,7 +6670,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) CVector ourPos = GetPosition(); - int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false); + int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f); CVector seekObjPos = m_vecSeekPos; seekObjPos.z += 1.0f; @@ -7561,15 +7550,12 @@ CPed::FollowPath(void) CVector CPed::GetFormationPosition(void) { - CPed *referencePed = m_pedInObjective; - - if (referencePed->m_nPedState == PED_DEAD) { - CPed *referencePedOfReference = referencePed->m_pedInObjective; - if (!referencePedOfReference) { + if (m_pedInObjective->m_nPedState == PED_DEAD) { + if (!m_pedInObjective->m_pedInObjective) { m_pedInObjective = nil; return GetPosition(); } - m_pedInObjective = referencePed = referencePedOfReference; + m_pedInObjective = m_pedInObjective->m_pedInObjective; } CVector formationOffset; @@ -7602,7 +7588,7 @@ CPed::GetFormationPosition(void) formationOffset = CVector(0.0f, 0.0f, 0.0f); break; } - return formationOffset + referencePed->GetPosition(); + return formationOffset + m_pedInObjective->GetPosition(); } void @@ -7620,41 +7606,36 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) CVector lfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LF); CVector rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); - // Right front door is closer - if ((lfPos - GetPosition()).MagnitudeSqr2D() >= (rfPos - GetPosition()).MagnitudeSqr2D()) { + // Left front door is closer + if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + m_vehEnterType = CAR_DOOR_LF; + posToOpen = lfPos; + } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { + m_vehEnterType = CAR_DOOR_RF; + posToOpen = rfPos; + } + } else { if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { CPed *rfPassenger = veh->pPassengers[0]; - if (!rfPassenger - || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) - || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { - - if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 - || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { - m_vehEnterType = CAR_DOOR_RF; - posToOpen = rfPos; - return; - } + if (rfPassenger && (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar || + veh->VehicleCreatedBy == MISSION_VEHICLE && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) + || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + + m_vehEnterType = CAR_DOOR_LF; + posToOpen = lfPos; + } else { + m_vehEnterType = CAR_DOOR_RF; + posToOpen = rfPos; } - } else { - if (!veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) - return; + } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + m_vehEnterType = CAR_DOOR_LF; + posToOpen = lfPos; } - m_vehEnterType = CAR_DOOR_LF; - posToOpen = lfPos; - return; - } - - if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehEnterType = CAR_DOOR_LF; - posToOpen = lfPos; - return; - } - - if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { - m_vehEnterType = CAR_DOOR_RF; - posToOpen = rfPos; } } @@ -8951,18 +8932,11 @@ CPed::MoveHeadToLook(void) } bShakeFist = false; return; - } - - if (999999.0f == m_fLookDirection) { + } else if (999999.0f == m_fLookDirection) { ClearLookFlag(); - return; - } - - if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { - if (!bKeepTryingToLook) { + } else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { + if (!bKeepTryingToLook) ClearLookFlag(); - return; - } } } @@ -10525,7 +10499,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) default: assert(0); } - if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED) + if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK); if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { @@ -11125,9 +11099,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) default: break; } - bool closeDoor = false; - if (!veh->IsDoorMissing(door)) - closeDoor = true; + bool closeDoor = !veh->IsDoorMissing(door); int padNo; if (ped->IsPlayer()) { @@ -11148,10 +11120,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) break; } CPad* pad = CPad::GetPad(padNo); - bool engineIsIntact = false; - if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) { - engineIsIntact = true; - } + bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225; if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS && (pad->GetTarget() || pad->NewState.LeftStickX @@ -11215,10 +11184,9 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) if (!animAssoc) { ped->ClearLookFlag(); - if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY) - return; - - ped->RestorePreviousState(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); + } else if (animAssoc->animId == ANIM_EV_DIVE) { ped->bUpdateAnimHeading = true; ped->ClearLookFlag(); @@ -11229,12 +11197,12 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) } animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) { ped->ClearLookFlag(); - if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY) - return; + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) + ped->RestorePreviousState(); - ped->RestorePreviousState(); } else if (ped->m_nPedState != PED_ARRESTED) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (animAssoc->blendDelta >= 0.0f) @@ -11798,12 +11766,14 @@ CPed::ReactToPointGun(CEntity *entWithGun) if (m_nPedType == PEDTYPE_COP) { if (pedWithGun->IsPlayer()) { ((CPlayerPed*)pedWithGun)->m_pWanted->SetWantedLevelNoDrop(2); + if (bCrouchWhenShooting || bKindaStayInSamePlace) { + SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000)); + return; + } } - if (bCrouchWhenShooting || bKindaStayInSamePlace) { - SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000)); - } + } - } else if (m_nPedType != PEDTYPE_COP + if (m_nPedType != PEDTYPE_COP && (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee()) && (m_nPedState != PED_FLEE_ENTITY || pedWithGun->IsPlayer() && m_fleeFrom != pedWithGun) && m_nPedState != PED_AIM_GUN && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -11825,9 +11795,8 @@ CPed::ReactToPointGun(CEntity *entWithGun) int moneyPerPickup = money / pickupCount; for (int i = 0; i < pickupCount; i++) { - // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. - float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; - float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y; bool found = false; float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; if (found) { @@ -12123,7 +12092,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void CVector finalPos; CVector draggedOutOffset; - CVector finalLocalPos; CMatrix pedMat(ped->GetMatrix()); ped->bUsesCollision = true; @@ -12132,8 +12100,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; - finalLocalPos = Multiply3x3(pedMat, draggedOutOffset); - finalPos = finalLocalPos + ped->GetPosition(); + finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); CPedPlacement::FindZCoorForPed(&finalPos); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(finalPos); @@ -12178,36 +12145,32 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_pNextPathNode = nil; ped->Say(SOUND_PED_FLEE_RUN); } - } else { - if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear - && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE - && veh->pDriver && veh->pDriver->IsPlayer() - && !CTheScripts::IsPlayerOnAMission()) { + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear + && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE + && veh->pDriver && veh->pDriver->IsPlayer() + && !CTheScripts::IsPlayerOnAMission()) { #ifndef VC_PED_PORTS - if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); - } else + if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); + } else #endif - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); - } else { #ifdef VC_PED_PORTS - if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR - && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver - && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); - else + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear + && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE + && !veh->pDriver && FindPlayerPed()->m_carInObjective == veh + && !CTheScripts::IsPlayerOnAMission()) { + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); #endif - { - ped->SetFindPathAndFlee(veh->GetPosition(), 10000); - if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { - ped->SetMoveState(PEDMOVE_SPRINT); - ped->Say(SOUND_PED_FLEE_SPRINT); - } else { - ped->Say(SOUND_PED_FLEE_RUN); - } - } + } else { + ped->SetFindPathAndFlee(veh->GetPosition(), 10000); + if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { + ped->SetMoveState(PEDMOVE_SPRINT); + ped->Say(SOUND_PED_FLEE_SPRINT); + } else { + ped->Say(SOUND_PED_FLEE_RUN); } } } @@ -12417,27 +12380,33 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) void CPed::Render(void) { - if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR || - bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) { - CEntity::Render(); + if (bInVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) { + if (!bRenderPedInCar) + return; + + float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr(); + if (camDistSq > SQR(25.0f * TheCamera.LODDistMultiplier)) + return; + } + + CEntity::Render(); #ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - renderLimb(PED_HEAD); - renderLimb(PED_HANDL); - renderLimb(PED_HANDR); - } - if(m_pWeaponModel && IsClumpSkinned(GetClump())){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - RpAtomicRender(m_pWeaponModel); - } -#endif + if(IsClumpSkinned(GetClump())){ + renderLimb(PED_HEAD); + renderLimb(PED_HANDL); + renderLimb(PED_HANDR); + } + if(m_pWeaponModel && IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(m_pWeaponModel); } +#endif } #ifdef PED_SKIN @@ -15520,31 +15489,7 @@ CPed::ScanForInterestingStuff(void) return; if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { - if (CGeneral::GetRandomNumber() % 100 >= 10) { - if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { - CPed *charToMug = nil; - for (int i = 0; i < m_numNearPeds; ++i) { - CPed *nearPed = m_nearPeds[i]; - - if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f)) - break; - - if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE - || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 - || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) - && nearPed->CharCreatedBy != MISSION_CHAR - && nearPed->IsPedShootable() - && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { - charToMug = nearPed; - break; - } - } - if (charToMug) - SetObjective(OBJECTIVE_MUG_CHAR, charToMug); - - m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; - } - } else { + if (CGeneral::GetRandomNumber() % 100 < 10) { int mostExpensiveVehAround = -1; int bestMonetaryValue = 0; @@ -15570,6 +15515,28 @@ CPed::ScanForInterestingStuff(void) return; } m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { + CPed *charToMug = nil; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + + if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f)) + break; + + if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE + || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 + || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) + && nearPed->CharCreatedBy != MISSION_CHAR + && nearPed->IsPedShootable() + && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { + charToMug = nearPed; + break; + } + } + if (charToMug) + SetObjective(OBJECTIVE_MUG_CHAR, charToMug); + + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; } } @@ -15596,9 +15563,7 @@ CPed::ScanForInterestingStuff(void) } } #else - if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; - } else { + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { for (int i = 0; i < m_numNearPeds; i ++) { if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { @@ -15615,6 +15580,8 @@ CPed::ScanForInterestingStuff(void) } } } + } else { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; } #endif } @@ -16308,94 +16275,92 @@ CPed::UpdateFromLeader(void) return; } } - if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) { - if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT) - && m_objective != m_leader->m_objective) { - - switch (m_leader->m_objective) { - case OBJECTIVE_WAIT_ON_FOOT: - case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: - case OBJECTIVE_WAIT_IN_CAR: - case OBJECTIVE_FOLLOW_ROUTE: - SetObjective(m_leader->m_objective); - m_objectiveTimer = m_leader->m_objectiveTimer; - break; - case OBJECTIVE_GUARD_SPOT: - SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx); - m_objectiveTimer = m_leader->m_objectiveTimer; - break; - case OBJECTIVE_KILL_CHAR_ON_FOOT: - case OBJECTIVE_KILL_CHAR_ANY_MEANS: - case OBJECTIVE_GOTO_CHAR_ON_FOOT: - if (m_leader->m_pedInObjective) { - SetObjective(m_leader->m_objective, m_leader->m_pedInObjective); - m_objectiveTimer = m_leader->m_objectiveTimer; - } - break; - case OBJECTIVE_ENTER_CAR_AS_PASSENGER: - case OBJECTIVE_ENTER_CAR_AS_DRIVER: - if (m_leader->m_carInObjective) { - SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective); - return; - } - break; - case OBJECTIVE_GUARD_ATTACK: - return; - case OBJECTIVE_HAIL_TAXI: - m_leader = nil; - SetObjective(OBJECTIVE_NONE); - break; - default: - SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); - SetObjectiveTimer(0); - break; + if (!bInVehicle && m_leader->bInVehicle && m_leader->m_nPedState == PED_DRIVING) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers) + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle); + } + } else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT) + || m_objective == m_leader->m_objective) { + + if (m_leader->m_nPedState == PED_ATTACK) { + CEntity *lookTargetOfLeader = m_leader->m_pLookTarget; + if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT + && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { + + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader); + SetObjectiveTimer(8000); + SetLookFlag(m_leader->m_pLookTarget, false); + SetLookTimer(500); } } else { - if (m_leader->m_nPedState == PED_ATTACK) { - CEntity *lookTargetOfLeader = m_leader->m_pLookTarget; - if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { - - SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader); - SetObjectiveTimer(8000); - SetLookFlag(m_leader->m_pLookTarget, false); - SetLookTimer(500); - } - } else { - if (IsPedInControl() && m_nPedState != PED_ATTACK) { + if (IsPedInControl() && m_nPedState != PED_ATTACK) { #ifndef VC_PED_PORTS - SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); - SetObjectiveTimer(0); + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); #else - if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE - || m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) { + if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE + && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) { - SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); - SetObjectiveTimer(0); - } else { - SetObjective(OBJECTIVE_NONE); - } -#endif + SetObjective(OBJECTIVE_NONE); + } else { + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); } - if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) { - if (ScanForThreats() && m_threatEntity) { - m_pLookTarget = m_threatEntity; - m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); - TurnBody(); - if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { - m_pPointGunAt = m_threatEntity; - if (m_threatEntity) - m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); - SetAttack(m_threatEntity); - } +#endif + } + if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) { + if (ScanForThreats() && m_threatEntity) { + m_pLookTarget = m_threatEntity; + m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + TurnBody(); + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { + m_pPointGunAt = m_threatEntity; + if (m_threatEntity) + m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); + SetAttack(m_threatEntity); } } } } } else { - if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers) - SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle); + switch (m_leader->m_objective) { + case OBJECTIVE_WAIT_ON_FOOT: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + case OBJECTIVE_WAIT_IN_CAR: + case OBJECTIVE_FOLLOW_ROUTE: + SetObjective(m_leader->m_objective); + m_objectiveTimer = m_leader->m_objectiveTimer; + break; + case OBJECTIVE_GUARD_SPOT: + SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx); + m_objectiveTimer = m_leader->m_objectiveTimer; + break; + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_GOTO_CHAR_ON_FOOT: + if (m_leader->m_pedInObjective) { + SetObjective(m_leader->m_objective, m_leader->m_pedInObjective); + m_objectiveTimer = m_leader->m_objectiveTimer; + } + break; + case OBJECTIVE_ENTER_CAR_AS_PASSENGER: + case OBJECTIVE_ENTER_CAR_AS_DRIVER: + if (m_leader->m_carInObjective) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective); + return; + } + break; + case OBJECTIVE_GUARD_ATTACK: + return; + case OBJECTIVE_HAIL_TAXI: + m_leader = nil; + SetObjective(OBJECTIVE_NONE); + break; + default: + SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); + SetObjectiveTimer(0); + break; } } } else if (bInVehicle) { @@ -16433,34 +16398,32 @@ CPed::UpdatePosition(void) SetHeading(m_fRotationCur); if (m_pCurrentPhysSurface) { CVector2D velocityOfSurface; - CPhysical *curSurface = m_pCurrentPhysSurface; if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { // It seems R* didn't like m_vecOffsetFromPhysSurface for boats - CVector offsetToSurface = GetPosition() - curSurface->GetPosition(); + CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition(); offsetToSurface.z -= FEET_OFFSET; - CVector surfaceMoveVelocity = curSurface->m_vecMoveSpeed; - CVector surfaceTurnVelocity = CrossProduct(curSurface->m_vecTurnSpeed, offsetToSurface); + CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed; + CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface); // Also we use that weird formula instead of friction if it's boat - float slideMult = -curSurface->m_vecTurnSpeed.MagnitudeSqr(); + float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr(); velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity); m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z); } else { - velocityOfSurface = curSurface->GetSpeed(m_vecOffsetFromPhysSurface); + velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface); } // Reminder: m_moved is displacement from walking/running. velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed; - m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); - m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); - } else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) { - velocityChange = m_moved - m_vecMoveSpeed; - } else { + m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep(); + } else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) { // Ped got damaged by steep slope m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); // some kind of - CVector2D reactionForce = m_vecDamageNormal * (1.0f / m_vecDamageNormal.Magnitude2D()); + CVector2D reactionForce = m_vecDamageNormal; + reactionForce.Normalise(); velocityChange = 0.02f * reactionForce + m_moved; @@ -16469,17 +16432,18 @@ CPed::UpdatePosition(void) if (reactionAndVelocityDotProd < 0.0f) { velocityChange -= reactionAndVelocityDotProd * reactionForce; } + } else { + velocityChange = m_moved - m_vecMoveSpeed; } // Take time step into account if (m_pCurrentPhysSurface) { float speedChange = velocityChange.Magnitude(); float changeMult = speedChange; - if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) { - if (!m_pCurrentPhysSurface->IsVehicle() || !((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) - changeMult = 0.01f * CTimer::GetTimeStep(); - } else { + if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) { changeMult = 0.002f * CTimer::GetTimeStep(); + } else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) { + changeMult = 0.01f * CTimer::GetTimeStep(); } if (speedChange > changeMult) { @@ -16551,7 +16515,7 @@ CPed::SetPedPositionInCar(void) tempMat.RotateZ(-HALFPI); newMat = newMat * tempMat; } else if (m_pMyVehicle->pPassengers[2] == this) { - m_fRotationCur = HALFPI + m_pMyVehicle->GetForward().Heading(); + m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI; tempMat.SetTranslate(0.0f, 0.0f, 0.0f); tempMat.RotateZ(HALFPI); newMat = newMat * tempMat; @@ -17202,18 +17166,10 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; - if (zDiff > 4.4f) { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); - - } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); - } + if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); } @@ -17307,11 +17263,11 @@ CPed::SetCarJack(CVehicle* car) if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) - if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) - if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) - if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) - if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) - SetCarJack_AllClear(car, m_vehEnterType, doorFlag); + if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) + if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) + if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) + if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) + SetCarJack_AllClear(car, m_vehEnterType, doorFlag); } void |