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authoraap <aap@papnet.eu>2019-07-19 11:57:12 +0200
committeraap <aap@papnet.eu>2019-07-19 11:57:12 +0200
commit59145cea83da6d0ade8221dbe8c1469be8084ea0 (patch)
tree3f6dde8e3840e5ebe641f6666c6d790f4a1f1950 /src/core/re3.cpp
parent*cough* (diff)
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Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r--src/core/re3.cpp97
1 files changed, 59 insertions, 38 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 4876c555..2c44986f 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -10,6 +10,7 @@
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
+#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
@@ -101,58 +102,41 @@ void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
-// needs too much stuff for now
-#if 0
+DebugMenuEntry *carCol1;
+DebugMenuEntry *carCol2;
+
void
-spawnCar(int id)
+SpawnCar(int id)
{
CVector playerpos;
CStreaming::RequestModel(id, 0);
CStreaming::LoadAllRequestedModels(false);
if(CStreaming::HasModelLoaded(id)){
- FindPlayerCoors(playerpos);
+ playerpos = FindPlayerCoors();
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
CVehicle *v;
- if(CModelInfo::IsBoatModel(id)){
-// CBoat* boat = (CBoat*)CVehicle__new(0x484);
-// boat = boat->ctor(id, 1);
-// v = (CVehicle*)(boat);
- }else{
-// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
-// au = au->ctor(id, 1);
-// v = (CVehicle*)au;
- }
-/*
- // unlock doors
- FIELD(int, v, 0x224) = 1;
- // set player owned
- FIELD(uint8, v, 0x1F7) |= 4;
-
- DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
- DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
- //if(id == MODELID_ESPERANTO)
- // FIELD(uchar, v, 0x19C) = 54;
-
- v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
- v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
- v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
- float x = v->matrix.matrix.pos.x;
- float y = v->matrix.matrix.pos.y;
- float z = v->matrix.matrix.pos.z;
- v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
- v->matrix.matrix.pos.x += x;
- v->matrix.matrix.pos.y += y;
- v->matrix.matrix.pos.z += z;
- v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
- FIELD(int, v, 0x224) = 1;
-*/
+ if(CModelInfo::IsBoatModel(id))
+ return;
+ else
+ v = new CAutomobile(id, RANDOM_VEHICLE);
+
+ v->bHasBeenOwnedByPlayer = true;
+ if(carCol1)
+ DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
+ if(carCol2)
+ DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
+
+ v->GetPosition() = ThePaths.m_pathNodes[node].pos;
+ v->GetPosition().z += 4.0f;
+ v->SetOrientation(0.0f, 0.0f, 3.49f);
+ v->m_status = STATUS_ABANDONED;
+ v->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(v);
}
}
-#endif
static void
FixCar(void)
@@ -176,6 +160,14 @@ ToggleComedy(void)
veh->bComedyControls = !veh->bComedyControls;
}
+static const char *carnames[] = {
+ "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
+ "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
+ "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
+ "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
+ "yankee", "escape", "borgnine", "toyz", "ghost",
+};
+
void
DebugMenuPopulate(void)
{
@@ -220,6 +212,35 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ static int spawnCarId = MI_LANDSTAL;
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddCmd("Spawn", "Spawn Car", [](){
+ if(spawnCarId == MI_TRAIN ||
+ spawnCarId == MI_CHOPPER ||
+ spawnCarId == MI_AIRTRAIN ||
+ spawnCarId == MI_DEADDODO ||
+ spawnCarId == MI_ESCAPE)
+ return;
+ SpawnCar(spawnCarId);
+ });
+ static uint8 dummy;
+ carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
+ carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
+ DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
+ DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
+ DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
+ DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
+ DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
+ DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
+ DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
+ DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
+ DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
+ DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
+ DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
+ DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+
+
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);