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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-09 12:43:08 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-09 12:43:08 +0200 |
commit | f754da272f3d5c97bef38ed777c5e5280a95d556 (patch) | |
tree | adbcd20debaa5d825758ce1e2c59ab54cc227f22 /src/core/Radar.cpp | |
parent | Fix water UV on high FPS and inverted free camera (diff) | |
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Diffstat (limited to 'src/core/Radar.cpp')
-rw-r--r-- | src/core/Radar.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 7e3d0083..9406f1bd 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1435,9 +1435,9 @@ CRadar::DrawYouAreHereSprite(float x, float y) if (show) { float left = x - SCREEN_SCALE_X(12.0f); - float top = y - SCREEN_SCALE_Y(2.0f); + float top = y; float right = SCREEN_SCALE_X(12.0) + x; - float bottom = y - SCREEN_SCALE_Y(26.0f); + float bottom = y - SCREEN_SCALE_Y(24.0f); CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); } MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; |