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authoreray orçunus <erayorcunus@gmail.com>2020-05-23 15:53:20 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-23 15:53:20 +0200
commit5357957fe124afb8e9a5f737510fe4c96a7dc327 (patch)
treeb76392c3addab639379e02b1ba893a5ebf260170 /src/core/Frontend.cpp
parentskeleton typos (diff)
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Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r--src/core/Frontend.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index c5e0d6ad..a9229c1c 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2241,7 +2241,7 @@ CMenuManager::DrawBackground()
m_menuTransitionProgress = 255;
}
- m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, Min(255, m_nMenuFadeAlpha)));
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
SetFrontEndRenderStates();
@@ -2264,7 +2264,7 @@ CMenuManager::DrawBackground()
if (m_menuTransitionProgress == 255) {
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
} else {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, Min(m_nMenuFadeAlpha, 255)));
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
if (m_bShowMouse) {
@@ -2693,11 +2693,6 @@ CMenuManager::DrawPlayerSetupScreen()
int
CMenuManager::FadeIn(int alpha)
{
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_DELETING)
- return alpha;
-
return Min(m_nMenuFadeAlpha, alpha);
}
@@ -3242,7 +3237,7 @@ CMenuManager::Process(void)
ProcessFileActions();
DMAudio.Service();
- // TODO(Miami): What are the functions in here?
+ // Game calls some texture pool cleanup functions in here
}
SwitchMenuOnAndOff();