diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-14 13:49:27 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-14 13:49:27 +0200 |
commit | b77a9ce9550d0326c8bd69fdc1474af4f3a1d268 (patch) | |
tree | be1eba74734de4b37a0795627e3129fd1ed93f92 /src/control/Script.cpp | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
download | re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar.gz re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar.bz2 re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar.lz re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar.xz re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.tar.zst re3-b77a9ce9550d0326c8bd69fdc1474af4f3a1d268.zip |
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 313 |
1 files changed, 306 insertions, 7 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4ce886c3..a3a310ad 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8,11 +8,13 @@ #include "Camera.h" #include "CarCtrl.h" #include "CivilianPed.h" +#include "Clock.h" #include "CopPed.h" #include "DMAudio.h" #include "EmergencyPed.h" #include "FileMgr.h" #include "General.h" +#include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" @@ -23,6 +25,7 @@ #include "Population.h" #include "Replay.h" #include "Streaming.h" +#include "Text.h" #include "User.h" #include "Weather.h" #include "World.h" @@ -1737,15 +1740,17 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) * Maybe there was more commented out/debug * stuff, but I doubt it. */ - if (!vehicle){ + if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - }else if (vehicle->IsBoat()){ + } + else if (vehicle->IsBoat()) { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); - }else{ + } + else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); @@ -1824,9 +1829,10 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) return 0; } case COMMAND_CREATE_CAR: + { CollectParameters(&m_nIp, 4); int32 handle; - if (CModelInfo::IsBoatModel(ScriptParams[0])){ + if (CModelInfo::IsBoatModel(ScriptParams[0])) { CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= -100.0f) @@ -1835,10 +1841,303 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) boat->GetPosition() = pos; CTheScripts::ClearSpaceForMissionEntity(pos, boat); boat->m_status = STATUS_ABANDONED; - }else if (CModelInfo::IsBikeModel(ScriptParams[0])){ - /* Do nothing. No bikes in GTA III. But check is there. */ + boat->bIsLocked = true; + boat->m_autoPilot.m_nCarMission = MISSION_NONE; + boat->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + boat->m_autoPilot.m_nCruiseSpeed = boat->m_autoPilot.m_fMaxTrafficSpeed = 20.0f; + CWorld::Add(boat); + handle = CPools::GetVehiclePool()->GetIndex(boat); } - + else { + CVehicle* car; + if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->GetPosition() = pos; + CTheScripts::ClearSpaceForMissionEntity(pos, car); + car->m_status = STATUS_ABANDONED; + car->bIsLocked = true; + car->m_autoPilot.m_nCarMission = MISSION_NONE; + car->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + car->m_autoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->m_autoPilot.m_nCruiseSpeed = car->m_autoPilot.m_fMaxTrafficSpeed = 9.0f; + car->m_autoPilot.m_nPreviousLane = car->m_autoPilot.m_nCurrentLane = 0; + car->bEngineOn = false; + car->m_level = CTheZones::GetLevelFromPosition(pos); + car->bHasBeenOwnedByPlayer = true; + CWorld::Add(car); + handle = CPools::GetVehiclePool()->GetIndex(car); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR); + return 0; + } + case COMMAND_DELETE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (car) { + CWorld::Remove(car); + CWorld::RemoveReferencesToDeletedObject(car); + delete car; + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_CAR_GOTO_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false)) + car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + else + car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS; + car->m_status = STATUS_PHYSICS; + car->bEngineOn = true; + car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6); + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_WANDER_RANDOMLY: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CCarCtrl::JoinCarWithRoadSystem(car); + car->m_autoPilot.m_nCarMission = MISSION_CRUISE; + car->bEngineOn = true; + car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6); + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_SET_IDLE: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCarMission = MISSION_NONE; + return 0; + } + case COMMAND_GET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + *(CVector*)&ScriptParams[0] = car->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->bIsStatic = false; + /* Again weird usage of virtual functions. */ + if (car->IsBoat()) { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + } + else { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + /* May the following be inlined CCarCtrl function? */ + switch (car->m_autoPilot.m_nCarMission) { + case MISSION_CRUISE: + CCarCtrl::JoinCarWithRoadSystem(car); + break; + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false); + break; + case MISSION_GOTOCOORDS: + case MISSION_GOTOCOORDS_STRAIGHT: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false); + break; + case MISSION_GOTOCOORDS_ACCURATE: + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false); + break; + case MISSION_RAMCAR_FARAWAY: + case MISSION_RAMCAR_CLOSE: + case MISSION_BLOCKCAR_FARAWAY: + case MISSION_BLOCKCAR_CLOSE: + case MISSION_BLOCKCAR_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_pTargetCar->GetPosition(), false); + break; + default: + break; + } + } + return 0; + } + case COMMAND_IS_CAR_STILL_ALIVE: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); + return 0; + } + case COMMAND_SET_CAR_CRUISE_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->m_handling->TransmissionData.fUnkMaxVelocity); + return 0; + } + case COMMAND_SET_CAR_DRIVING_STYLE: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_MISSION: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + car->bEngineOn = true; + return 0; + } + case COMMAND_IS_CAR_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(vehicle); + float x1, y1, x2, y2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + x2 = *(float*)&ScriptParams[3]; + y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2)); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CAR_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(vehicle); + float x1, y1, z1, x2, y2, z2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + z1 = *(float*)&ScriptParams[3]; + x2 = *(float*)&ScriptParams[4]; + y2 = *(float*)&ScriptParams[5]; + z2 = *(float*)&ScriptParams[6]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_SPECIAL_0: + case COMMAND_SPECIAL_1: + case COMMAND_SPECIAL_2: + case COMMAND_SPECIAL_3: + case COMMAND_SPECIAL_4: + case COMMAND_SPECIAL_5: + case COMMAND_SPECIAL_6: + case COMMAND_SPECIAL_7: + assert(0); + return 0; + case COMMAND_PRINT_BIG: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); + return 0; + } + case COMMAND_PRINT: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_NOW: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_SOON: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_CLEAR_PRINTS: + CMessages::ClearMessages(); + return 0; + case COMMAND_GET_TIME_OF_DAY: + ScriptParams[0] = CClock::GetHours(); + ScriptParams[1] = CClock::GetMinutes(); + StoreParameters(&m_nIp, 2); + return 0; + case COMMAND_SET_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + CClock::SetGameClock(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_GET_MINUTES_TO_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_IS_POINT_ON_SCREEN: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3])); + } + case COMMAND_DEBUG_ON: + CTheScripts::DbgFlag = true; + return 0; + case COMMAND_DEBUG_OFF: + CTheScripts::DbgFlag = false; + return 0; + case COMMAND_RETURN_TRUE: + UpdateCompareFlag(true); + return 0; + case COMMAND_RETURN_FALSE: + UpdateCompareFlag(false); + return 0; + default: + assert(0); + break; } return -1; } |