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author | aap <aap@papnet.eu> | 2020-05-05 23:27:43 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-05 23:27:43 +0200 |
commit | 68d3ea9c42f985077d34174f937dbf520d9493e8 (patch) | |
tree | 8ab10b1aacea87ed8dde3b172e4a00fae51eb4a3 /src/control/Record.cpp | |
parent | Fix appveyour (diff) | |
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Diffstat (limited to 'src/control/Record.cpp')
-rw-r--r-- | src/control/Record.cpp | 416 |
1 files changed, 5 insertions, 411 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp index b357d35d..5e6c7cdb 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -11,503 +11,97 @@ #include "World.h" uint16 CRecordDataForGame::RecordingState; -uint8* CRecordDataForGame::pDataBuffer; -uint8* CRecordDataForGame::pDataBufferPointer; -int CRecordDataForGame::FId; -tGameBuffer CRecordDataForGame::pDataBufferForFrame; - -#define MEMORY_FOR_GAME_RECORD (150000) void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - delete[] pDataBuffer; - pDataBufferPointer = nil; - pDataBuffer = nil; -#ifndef GTA_PS2 // this stuff is not present on PS2 - FId = CFileMgr::OpenFile("playback.dat", "r"); - if (FId <= 0) { - if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) - RecordingState = STATE_NONE; - else { - CFileMgr::CloseFile(FId); - FId = CFileMgr::OpenFileForWriting("record.dat"); - RecordingState = STATE_RECORD; - } - } - else { - RecordingState = STATE_PLAYBACK; - } - if (RecordingState == STATE_PLAYBACK) { - pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; - pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; - CFileMgr::CloseFile(FId); - } -#else - RecordingState = STATE_NONE; // second time to make sure -#endif } void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { - switch (RecordingState) { - case STATE_RECORD: - { - pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); - pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); - pDataBufferForFrame.m_nSizeOfPads[0] = 0; - pDataBufferForFrame.m_nSizeOfPads[1] = 0; - pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); - uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); - pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; - uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); - pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; - uint8* pEndPtr = pController2; - if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) - pEndPtr += 2; - CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); - break; - } - case STATE_PLAYBACK: - if (pDataBufferPointer[8] == (uint8)-1) - CPad::GetPad(0)->NewState.Clear(); - else { - tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; - CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); - CTimer::SetTimeStep(pData->m_fTimeStep); - uint8 size1 = pData->m_nSizeOfPads[0]; - uint8 size2 = pData->m_nSizeOfPads[1]; - pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); - if ((size1 + size2) & 1) - pDataBufferPointer += 2; - if (pData->m_nChecksum != CalcGameChecksum()) - printf("Playback out of sync\n"); - } - } } -#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ - do { \ - if (os->field != ns->field){ \ - *buf++ = id; \ - *buf++ = ns->field; \ - } \ - } while (0); - uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) { - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_STORE - -#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) { - for (uint8 i = 0; i < total; i++) { - switch (*buf++) { - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); - } - } - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_RESTORE - uint16 CRecordDataForGame::CalcGameChecksum(void) { - uint32 checksum = 0; - int i = CPools::GetPedPool()->GetSize(); - while (i--) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (!pPed) - continue; - checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; - } - i = CPools::GetVehiclePool()->GetSize(); - while (i--) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; - } - return checksum ^ checksum >> 16; + return 0; } uint8 CRecordDataForChase::Status; -int CRecordDataForChase::PositionChanges; -uint8 CRecordDataForChase::CurrentCar; -CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; -uint32 CRecordDataForChase::AnimStartTime; -float CRecordDataForChase::AnimTime; -CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; -float CRecordDataForChase::TimeMultiplier; -int CRecordDataForChase::FId2; - -#define CHASE_SCENE_LENGTH_IN_SECONDS (80) -#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame -#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) -#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) void CRecordDataForChase::Init(void) { Status = STATE_NONE; - PositionChanges = 0; - CurrentCar = 0; - for (int i = 0; i < NUM_CHASE_CARS; i++) - pChaseCars[i] = nil; - AnimStartTime = 0; } void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - { - if ((CTimer::GetFrameCounter() & 1) == 0) - StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); - if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) - return; - CFileMgr::SetDir("data\\paths"); - sprintf(gString, "chase%d.dat", CurrentCar); - int fid = CFileMgr::OpenFileForWriting(gString); - uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); - printf("FileSize:%d\n", fs); - CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); - CFileMgr::CloseFile(fid); - CFileMgr::SetDir(""); - sprintf(gString, "car%d.max", CurrentCar); - int fid2 = CFileMgr::OpenFileForWriting(gString); - for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { - // WTF? Was it ever used? -#ifdef FIX_BUGS - CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; -#else - CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; -#endif - CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - CVector up = CrossProduct(right, forward); - sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - } - CFileMgr::CloseFile(fid2); - } - case STATE_PLAYBACK: - case STATE_PLAYBACK_BEFORE_RECORDING: - case STATE_PLAYBACK_INIT: - break; - } } -struct tCoors { - CVector pos; - float angle; -}; - -// I guess developer was filling this with actual data before running the game -tCoors NewCoorsForRecordedCars[7]; - void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - case STATE_PLAYBACK_BEFORE_RECORDING: - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (i != CurrentCar && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - } - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); - pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); - pChaseCars[CurrentCar]->UpdateRwFrame(); - } - if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { - if (!CPad::GetPad(0)->GetRightShockJustDown()) { - pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos); - pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); - ++PositionChanges; - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { - Status = STATE_RECORD; - pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER); - } - } - break; - case STATE_PLAYBACK_INIT: - Status = STATE_PLAYBACK; - break; - case STATE_PLAYBACK: - { - TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pBaseMemForCar[i]) - continue; - if (!pChaseCars[i]) - continue; - if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { - int FlooredEOFTime = EndOfFrameTime; - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); - CMatrix tmp; - float dp = EndOfFrameTime - FlooredEOFTime; - RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); - pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; - pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; - pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; - pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; - } - else{ - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); - if (i == 0) - pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f; - } - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - pChaseCars[i]->RemoveAndAdd(); - } - break; - } - } } void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) { - pState->rightX = INT8_MAX * pCar->GetRight().x; - pState->rightY = INT8_MAX * pCar->GetRight().y; - pState->rightZ = INT8_MAX * pCar->GetRight().z; - pState->forwardX = INT8_MAX * pCar->GetForward().x; - pState->forwardY = INT8_MAX * pCar->GetForward().y; - pState->forwardZ = INT8_MAX * pCar->GetForward().z; - pState->pos = pCar->GetPosition(); - pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; - pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; - pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; - pState->wheel = 20 * pCar->m_fSteerAngle; - pState->gas = 100 * pCar->m_fGasPedal; - pState->brake = 100 * pCar->m_fBrakePedal; - pState->handbrake = pCar->bIsHandbrakeOn; } void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) { - matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); - matrix.GetPosition() = pState->pos; } void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) { - CVector oldPos = pCar->GetPosition(); - RestoreInfoForMatrix(pCar->GetMatrix(), pState); - pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); - pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); - pCar->m_fSteerAngle = pState->wheel / 20.0f; - pCar->m_fGasPedal = pState->gas / 100.0f; - pCar->m_fBrakePedal = pState->brake / 100.0f; - pCar->bIsHandbrakeOn = pState->handbrake; - if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { - if (pCar == pChaseCars[14]) { - pCar->m_currentColour1 = 58; - pCar->m_currentColour2 = 1; - } - else - pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); - } - pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); - if (stop) { - pCar->m_fGasPedal = 0.0f; - pCar->m_fBrakePedal = 0.0f; - pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pCar->bIsHandbrakeOn = false; - } } void CRecordDataForChase::ProcessControlCars(void) { - if (Status != STATE_PLAYBACK) - return; - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pChaseCars[i]) - pChaseCars[i]->ProcessControl(); - } } -#if (defined(GTA_PS2) || defined(FIX_BUGS)) bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) { - // may be wrong - if (Status == STATE_NONE || Status == STATE_PLAYBACK) - return false; - return pad != 0; + return false; } -#endif void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) { - CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); - CStreaming::LoadAllRequestedModels(false); - if (!CStreaming::HasModelLoaded(mi)) - return; - CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); - pCar->SetPosition(pos); - pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); - pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); - pCar->pDriver = nil; - pCar->m_currentColour1 = colour1; - pCar->m_currentColour2 = colour2; - CWorld::Add(pCar); - *ppCar = pCar; } -//--MIAMI: unused void RemoveUnusedCollision(void) { } void CRecordDataForChase::StartChaseScene(float startTime) { - char filename[28]; - SetUpCarsForChaseScene(); - Status = STATE_PLAYBACK; - AnimTime = startTime; - AnimStartTime = CTimer::GetTimeInMilliseconds(); - RemoveUnusedCollision(); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CGame::TidyUpMemory(true, true); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::SetDir("data\\paths"); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pChaseCars[i]) { - pBaseMemForCar[i] = nil; - continue; - } - sprintf(filename, "chase%d.dat", i); - FId2 = CFileMgr::OpenFile(filename, "rb"); - if (FId2 <= 0) { - pBaseMemForCar[i] = nil; - continue; - } - pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; - for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { - CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); - CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); - } - CFileMgr::CloseFile(FId2); - } - CFileMgr::SetDir(""); - CStreaming::IHaveUsedStreamingMemory(); - TimeMultiplier = 0.0f; } void CRecordDataForChase::CleanUpChaseScene(void) { - if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) - return; - Status = STATE_NONE; - CleanUpCarsForChaseScene(); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pBaseMemForCar[i]) { - delete[] pBaseMemForCar[i]; - pBaseMemForCar[i] = nil; - } - } } void CRecordDataForChase::SetUpCarsForChaseScene(void) { - GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); - GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); - GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); - GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); - GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); - GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); - GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); - GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); - GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); - GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); - GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); - GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); - GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); } void CRecordDataForChase::CleanUpCarsForChaseScene(void) { - for (int i = 0; i < NUM_CHASE_CARS; i++) - RemoveCarFromChase(i); } void CRecordDataForChase::RemoveCarFromChase(int32 i) { - if (!pChaseCars[i]) - return; - CWorld::Remove(pChaseCars[i]); - delete pChaseCars[i]; - pChaseCars[i] = nil; } CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) { - CVehicle* pVehicle = pChaseCars[i]; - pChaseCars[i] = nil; - pVehicle->SetStatus(STATUS_PHYSICS); - return pVehicle; + return nil; } |