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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/control/Garages.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 142 |
1 files changed, 70 insertions, 72 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index e4b2aee3..53527503 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Garages.h" #include "main.h" @@ -111,27 +111,27 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } }; -int32& CGarages::BankVansCollected = *(int32*)0x8F1B34; -bool& CGarages::BombsAreFree = *(bool*)0x95CD7A; -bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D; -int32& CGarages::CarsCollected = *(int32*)0x880E18; -int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C; -int32& CGarages::CrushedCarId = *(int32*)0x943060; -uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58; -int32& CGarages::MessageNumberInString = *(int32*)0x885BA8; -char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358; -int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14; -uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530; -uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C; -uint32& CGarages::NumGarages = *(uint32*)0x8F29F4; -bool& CGarages::PlayerInGarage = *(bool*)0x95CD83; -int32& CGarages::PoliceCarsCollected = *(int32*)0x941444; -CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210; -CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300; -CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0; -int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; -CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0; -bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; +int32 CGarages::BankVansCollected; +bool CGarages::BombsAreFree; +bool CGarages::RespraysAreFree; +int32 CGarages::CarsCollected; +int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES]; +int32 CGarages::CrushedCarId; +uint32 CGarages::LastTimeHelpMessage; +int32 CGarages::MessageNumberInString; +char CGarages::MessageIDString[MESSAGE_LENGTH]; +int32 CGarages::MessageNumberInString2; +uint32 CGarages::MessageStartTime; +uint32 CGarages::MessageEndTime; +uint32 CGarages::NumGarages; +bool CGarages::PlayerInGarage; +int32 CGarages::PoliceCarsCollected; +CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; +int32 CGarages::AudioEntity = AEHANDLE_NONE; +CGarage CGarages::aGarages[NUM_GARAGES]; +bool CGarages::bCamShouldBeOutisde; void CGarages::Init(void) { @@ -206,12 +206,12 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; - pGarage->m_fX1 = min(X1, X2); - pGarage->m_fX2 = max(X1, X2); - pGarage->m_fY1 = min(Y1, Y2); - pGarage->m_fY2 = max(Y1, Y2); - pGarage->m_fZ1 = min(Z1, Z2); - pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_fX1 = Min(X1, X2); + pGarage->m_fX2 = Max(X1, X2); + pGarage->m_fY1 = Min(Y1, Y2); + pGarage->m_fY2 = Max(Y1, Y2); + pGarage->m_fZ1 = Min(Z1, Z2); + pGarage->m_fZ2 = Max(Z1, Z2); pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; pGarage->m_fDoor1Z = Z1; @@ -307,13 +307,13 @@ void CGarage::Update() CGarages::bCamShouldBeOutisde = true; } if (pVehicle) { - if (IsEntityEntirelyOutside(pVehicle, 0.0f)) + if (!IsEntityEntirelyOutside(pVehicle, 0.0f)) TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; if (pVehicle->GetModelIndex() == MI_MRWHOOP) { if (pVehicle->IsWithinArea( m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, - m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 + DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 - DISTANCE_FOR_MRWHOOP_HACK, m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; @@ -361,7 +361,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; @@ -440,7 +440,7 @@ void CGarage::Update() } if (bTakeMoney) { if (!CGarages::RespraysAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { @@ -458,7 +458,7 @@ void CGarage::Update() m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -503,7 +503,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; @@ -520,7 +520,7 @@ void CGarage::Update() } m_eGarageState = GS_OPENING; if (!CGarages::BombsAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); @@ -562,7 +562,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -597,7 +597,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -626,7 +626,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -663,7 +663,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -710,7 +710,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -759,7 +759,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -799,7 +799,7 @@ void CGarage::Update() m_pTarget = FindPlayerVehicle(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -820,7 +820,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -831,7 +831,7 @@ void CGarage::Update() case GS_FULLYCLOSED: break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -865,7 +865,7 @@ void CGarage::Update() } case GS_CLOSING: if (m_pTarget) { - m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); if (m_fDoorPos < TWOPI / 5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; @@ -876,7 +876,7 @@ void CGarage::Update() } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); - float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; DestroyVehicleAndDriverAndPassengers(m_pTarget); ++CStats::CarsCrushed; @@ -900,7 +900,7 @@ void CGarage::Update() } break; case GS_OPENING: - m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); if (m_fDoorPos == HALFPI) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -933,7 +933,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) @@ -961,7 +961,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -981,7 +981,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN: switch (m_eGarageState) { case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1001,7 +1001,7 @@ void CGarage::Update() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: switch (m_eGarageState) { case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1009,7 +1009,7 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1050,7 +1050,7 @@ void CGarage::Update() break; } case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; else if (m_fDoorPos == 0.0f) { @@ -1082,7 +1082,7 @@ void CGarage::Update() #ifdef FIX_BUGS bool bCreatedAllCars = false; #else - bool bCraetedAllCars; + bool bCreatedAllCars; #endif switch (m_eGarageType) { case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; @@ -1096,7 +1096,7 @@ void CGarage::Update() break; } case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1121,7 +1121,7 @@ void CGarage::Update() } break; case GS_CLOSING: - m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1137,7 +1137,7 @@ void CGarage::Update() m_eGarageState = GS_OPENING; break; case GS_OPENING: - m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == m_fDoorHeight) { m_eGarageState = GS_OPENED; DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); @@ -1695,17 +1695,17 @@ float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); if (m_pDoor2) dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); - return min(dist1, dist2); + return Min(dist1, dist2); } void CGarage::FindDoorsEntities() { m_pDoor1 = nil; m_pDoor2 = nil; - int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); - int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); - int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); - int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); assert(xstart <= xend); assert(ystart <= yend); @@ -1891,7 +1891,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { - if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) aCars[index++].StoreCar(pVehicle); CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); CWorld::Remove(pVehicle); @@ -2256,7 +2256,7 @@ void CGarages::Save(uint8 * buf, uint32 * size) #endif } -CStoredCar::CStoredCar(const CStoredCar & other) +const CStoredCar &CStoredCar::operator=(const CStoredCar & other) { m_nModelIndex = other.m_nModelIndex; m_vecPos = other.m_vecPos; @@ -2272,6 +2272,7 @@ CStoredCar::CStoredCar(const CStoredCar & other) m_nVariationA = other.m_nVariationA; m_nVariationB = other.m_nVariationB; m_nCarBombType = other.m_nCarBombType; + return *this; } void CGarages::Load(uint8* buf, uint32 size) @@ -2313,6 +2314,10 @@ void CGarages::Load(uint8* buf, uint32 size) #ifdef FIX_GARAGE_SIZE VALIDATESAVEBUF(size); #endif + + MessageEndTime = 0; + bCamShouldBeOutisde = false; + MessageStartTime = 0; } bool @@ -2352,10 +2357,3 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_CRUSHERBODY || id == MI_CRUSHERLID; } - - -STARTPATCHES - InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl - InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl - InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad -ENDPATCHES |