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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:18 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:18 +0200 |
commit | 345b8553a7455926d523b90926edb0eacf88a13a (patch) | |
tree | 3ba80e1ba6fece816603e9f683f012842347186b /src/control/CarGen.cpp | |
parent | fixed bridge (diff) | |
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Diffstat (limited to 'src/control/CarGen.cpp')
-rw-r--r-- | src/control/CarGen.cpp | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp new file mode 100644 index 00000000..332ff16d --- /dev/null +++ b/src/control/CarGen.cpp @@ -0,0 +1,309 @@ +#include "common.h" +#include "patcher.h" +#include "CarGen.h" + +#include "Automobile.h" +#include "Boat.h" +#include "Camera.h" +#include "CarCtrl.h" +#include "CutsceneMgr.h" +#include "General.h" +#include "Pools.h" +#include "Streaming.h" +#include "Timer.h" +#include "Vehicle.h" +#include "World.h" + +uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF; +uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C; +CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18; +uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6; +uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C; + +void CCarGenerator::SwitchOff() +{ + m_nUsesRemaining = 0; + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::SwitchOn() +{ + m_nUsesRemaining = -1; + m_nTimer = CalcNextGen(); + ++CTheCarGenerators::CurrentActiveCount; +} + +uint32 CCarGenerator::CalcNextGen() +{ + return CTimer::GetTimeInMilliseconds() + 4; +} + +void CCarGenerator::DoInternalProcessing() +{ + if (CheckForBlockage()) { + m_nTimer += 4; + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; + return; + } + if (CCarCtrl::NumParkedCars >= 10) + return; + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return; + if (CModelInfo::IsBoatModel(m_nModelIndex)){ + CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); + pBoat->bIsStatic = false; + pBoat->bEngineOn = false; + CVector pos = m_vecPos; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); + pBoat->GetPosition() = pos; + pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pBoat->m_status = STATUS_ABANDONED; + pBoat->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pBoat); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pBoat->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pBoat->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2){ + pBoat->m_currentColour1 = m_nColor1; + pBoat->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); + }else{ + bool groundFound = false; + CVector pos = m_vecPos; + if (pos.z > -100.0f){ + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); + }else{ + CColPoint cp; + CEntity* pEntity; + groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, + cp, pEntity, true, false, false, false, false, false, nil); + if (groundFound) + pos.z = cp.point.z; + } + if (!groundFound) { + debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); + }else{ + CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); + pCar->bIsStatic = false; + pCar->bEngineOn = false; + pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); + pCar->GetPosition() = pos; + pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pCar->m_status = STATUS_ABANDONED; + pCar->bLightsOn = false; + pCar->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pCar); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pCar->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pCar->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2) { + pCar->m_currentColour1 = m_nColor1; + pCar->m_currentColour2 = m_nColor2; + } + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + } + } + if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */ + --m_nUsesRemaining; + m_nTimer = CalcNextGen(); + if (m_nUsesRemaining == 0) + --CTheCarGenerators::CurrentActiveCount; +} + +void CCarGenerator::Process() +{ + if (m_nVehicleHandle == -1 && + (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer()) + DoInternalProcessing(); + if (m_nVehicleHandle == -1) + return; + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle); + if (!pVehicle){ + m_nVehicleHandle = -1; + return; + } + if (pVehicle->m_status != STATUS_PLAYER) + return; + m_nTimer += 60000; + m_nVehicleHandle = -1; + m_bIsBlocking = true; + pVehicle->bExtendedRange = false; +} + +void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */ + m_vecPos = CVector(x, y, z); + m_fAngle = angle; + m_nModelIndex = mi; + m_nColor1 = color1; + m_nColor2 = color2; + m_bForceSpawn = force; + m_nAlarm = alarm; + m_nDoorlock = lock; + m_nMinDelay = min_delay; + m_nMaxDelay = max_delay; + m_nVehicleHandle = -1; + m_nTimer = CTimer::GetTimeInMilliseconds() + 1; + m_nUsesRemaining = 0; + m_bIsBlocking = false; + m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min; + m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max; + m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); +} + +bool CCarGenerator::CheckForBlockage() +{ + int16 entities; + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); + return entities > 0; +} + +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() +{ + CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; + float distance = direction.Magnitude(); + float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float nearclip = farclip - 20.0f; + if (distance >= farclip){ + if (m_bIsBlocking) + m_bIsBlocking = false; + return false; + } + if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter) + return true; + if (m_bIsBlocking) + return false; + if (distance < nearclip) + return false; + debug("Value to test: %f\n", DotProduct2D(direction, FindPlayerSpeed())); + return DotProduct2D(direction, FindPlayerSpeed()) <= 0; +} + +void CCarGenerator::Save(uint8* buffer) +{ + *(uint32*)(buffer) = m_nModelIndex; + *(CVector*)(buffer + 4) = m_vecPos; + *(float*)(buffer + 16) = m_fAngle; + *(int16*)(buffer + 20) = m_nColor1; + *(int16*)(buffer + 22) = m_nColor2; + *(bool*)(buffer + 24) = m_bForceSpawn; + *(uint8*)(buffer + 25) = m_nAlarm; + *(uint8*)(buffer + 26) = m_nDoorlock; + *(uint8*)(buffer + 27) = 0; + *(uint16*)(buffer + 28) = m_nMinDelay; + *(uint16*)(buffer + 30) = m_nMaxDelay; + *(uint32*)(buffer + 32) = m_nTimer; + *(int32*)(buffer + 36) = m_nVehicleHandle; + *(uint16*)(buffer + 40) = m_nUsesRemaining; + *(bool*)(buffer + 42) = m_bIsBlocking; + *(uint8*)(buffer + 43) = 0; + *(CVector*)(buffer + 44) = m_vecInf; + *(CVector*)(buffer + 56) = m_vecSup; + *(float*)(buffer + 68) = m_fSize; +} + +void CCarGenerator::Load(uint8* buffer) +{ + m_nModelIndex = *(uint32*)(buffer); + m_vecPos = *(CVector*)(buffer + 4); + m_fAngle = *(float*)(buffer + 16); + m_nColor1 = *(int16*)(buffer + 20); + m_nColor2 = *(int16*)(buffer + 22); + m_bForceSpawn = *(bool*)(buffer + 24); + m_nAlarm = *(uint8*)(buffer + 25); + m_nDoorlock = *(uint8*)(buffer + 26); + m_nMinDelay = *(uint16*)(buffer + 28); + m_nMaxDelay = *(uint16*)(buffer + 30); + m_nTimer = *(uint32*)(buffer + 32); + m_nVehicleHandle = *(int32*)(buffer + 36); + m_nUsesRemaining = *(uint16*)(buffer + 40); + m_bIsBlocking = *(bool*)(buffer + 42); + m_vecInf = *(CVector*)(buffer + 44); + m_vecSup = *(CVector*)(buffer + 56); + m_fSize = *(float*)(buffer + 68); +} + +void CTheCarGenerators::Process() +{ + if (FindPlayerTrain() || CCutsceneMgr::IsRunning()) + return; + if (++CTheCarGenerators::ProcessCounter == 4) + CTheCarGenerators::ProcessCounter = 0; + for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4) + CTheCarGenerators::CarGeneratorArray[i].Process(); + if (GenerateEvenIfPlayerIsCloseCounter) + GenerateEvenIfPlayerIsCloseCounter--; +} + +int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) +{ + CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators++; +} + +void CTheCarGenerators::Init() +{ + GenerateEvenIfPlayerIsCloseCounter = 0; + NumOfCarGenerators = 0; + ProcessCounter = 0; + CurrentActiveCount = 0; +} + +void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size) +{ + *size = 28 + 72 * NUM_CARGENS; + buffer[0] = 'C'; + buffer[1] = 'G'; + buffer[2] = 'N'; + buffer[3] = '\0'; + *(uint32*)(buffer + 4) = *size - 8; + *(uint32*)(buffer + 8) = 12; /* what is this? */ + *(uint32*)(buffer + 12) = NumOfCarGenerators; + *(uint32*)(buffer + 16) = CurrentActiveCount; + *(uint8*)(buffer + 20) = ProcessCounter; + *(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter; + *(uint16*)(buffer + 22) = 0; + *(uint32*)(buffer + 24) = 72 * NUM_CARGENS; + buffer += 28; + for (int i = 0; i < NUM_CARGENS; i++){ + CarGeneratorArray[i].Save(buffer); + buffer += 72; + } +} + +void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) +{ + Init(); + assert(size == 8 + NUM_CARGENS * 72); + assert(buffer[0] == 'C'); + assert(buffer[1] == 'G'); + assert(buffer[2] == 'N'); + assert(buffer[3] == '\0'); + assert(*(uint32*)(buffer + 4) == size - 8); + buffer += 8; + NumOfCarGenerators = *(uint32*)(buffer + 12); + CurrentActiveCount = *(uint32*)(buffer + 16); + ProcessCounter = *(uint8*)(buffer + 20); + GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21); + assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS); + for (int i = 0; i < NUM_CARGENS; i++) { + CarGeneratorArray[i].Load(buffer); + buffer += 72; + } +} + +STARTPATCHES +InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP); +InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP); +InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP); +InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP); +ENDPATCHES
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