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// HorseWindow.h

// Representing the UI window for a horse entity

#pragma once

#include "Window.h"

class cHorse;





class cHorseWindow : public cWindow
{
	using Super = cWindow;

  public:
	cHorseWindow(cHorse & a_Horse);

	virtual void DistributeStack(
		cItem & a_ItemStack,
		int a_Slot,
		cPlayer & a_Player,
		cSlotArea * a_ClickedArea,
		bool a_ShouldApply
	) override;

	/** Returns the horse's entity ID. */
	UInt32 GetHorseID() const;

  private:
	cHorse & m_Horse;
};