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// HorseWindow.h
// Representing the UI window for a horse entity
#pragma once
#include "Window.h"
class cHorse;
class cHorseWindow : public cWindow
{
using Super = cWindow;
public:
cHorseWindow(cHorse & a_Horse);
virtual void DistributeStack(
cItem & a_ItemStack,
int a_Slot,
cPlayer & a_Player,
cSlotArea * a_ClickedArea,
bool a_ShouldApply
) override;
/** Returns the horse's entity ID. */
UInt32 GetHorseID() const;
private:
cHorse & m_Horse;
};
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