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// EnderChestWindow.h
// Representing the UI window for the enderchest block
#pragma once
#include "Window.h"
#include "../BlockEntities/EnderChestEntity.h"
class cEnderChestWindow : public cWindow
{
using Super = cWindow;
public:
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
virtual ~cEnderChestWindow() override;
virtual void DistributeStack(
cItem & a_ItemStack,
int a_Slot,
cPlayer & a_Player,
cSlotArea * a_ClickedArea,
bool a_ShouldApply
) override;
protected:
cWorld * m_World;
Vector3i m_BlockPos; // Position of the enderchest, for the window-close packet
};
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