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// ChestWindow.h
// Representing the UI window for the chest block
#pragma once
#include "Window.h"
class cChestWindow : public cWindow
{
using Super = cWindow;
public:
cChestWindow(cChestEntity * a_Chest);
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
virtual ~cChestWindow() override;
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
virtual void OpenedByPlayer(cPlayer & a_Player) override;
virtual void DistributeStack(
cItem & a_ItemStack,
int a_Slot,
cPlayer & a_Player,
cSlotArea * a_ClickedArea,
bool a_ShouldApply
) override;
protected:
cWorld * m_World;
Vector3i m_BlockPos; // Position of the chest, for the window-close packet
cChestEntity * m_PrimaryChest;
cChestEntity * m_SecondaryChest;
};
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