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// NoopFluidSimulator.h

// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks





#pragma once

#include "FluidSimulator.h"





class cNoopFluidSimulator final : public cFluidSimulator
{
	using Super = cFluidSimulator;

  public:
	using Super::Super;

  private:
	virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
	{
		UNUSED(a_Dt);
		UNUSED(a_ChunkX);
		UNUSED(a_ChunkZ);
		UNUSED(a_Chunk);
	}

	virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override
	{
		UNUSED(a_Block);
		UNUSED(a_Chunk);
	}

	virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; }
};