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// ProtocolRecognizer.cpp

// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
// protocol versions and redirects everything to them

#include "Globals.h"

#include "ProtocolRecognizer.h"
#include "Protocol_1_8.h"
#include "Protocol_1_9.h"
#include "Protocol_1_10.h"
#include "Protocol_1_11.h"
#include "Protocol_1_12.h"
#include "Protocol_1_13.h"
#include "Protocol_1_14.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../JsonUtils.h"
#include "../Bindings/PluginManager.h"





struct TriedToJoinWithUnsupportedProtocolException : public std::runtime_error
{
	explicit TriedToJoinWithUnsupportedProtocolException(const std::string & a_Message) :
		std::runtime_error(a_Message)
	{
	}
};





cMultiVersionProtocol::cMultiVersionProtocol() :
	m_Buffer(32 KiB), m_WaitingForData(true)
{
}





AString cMultiVersionProtocol::GetVersionTextFromInt(cProtocol::Version a_ProtocolVersion)
{
	switch (a_ProtocolVersion)
	{
		case cProtocol::Version::v1_8_0:  return "1.8";
		case cProtocol::Version::v1_9_0:  return "1.9";
		case cProtocol::Version::v1_9_1:  return "1.9.1";
		case cProtocol::Version::v1_9_2:  return "1.9.2";
		case cProtocol::Version::v1_9_4:  return "1.9.4";
		case cProtocol::Version::v1_10_0: return "1.10";
		case cProtocol::Version::v1_11_0: return "1.11";
		case cProtocol::Version::v1_11_1: return "1.11.1";
		case cProtocol::Version::v1_12:   return "1.12";
		case cProtocol::Version::v1_12_1: return "1.12.1";
		case cProtocol::Version::v1_12_2: return "1.12.2";
		case cProtocol::Version::v1_13:   return "1.13";
		case cProtocol::Version::v1_13_1: return "1.13.1";
		case cProtocol::Version::v1_13_2: return "1.13.2";
		case cProtocol::Version::v1_14:   return "1.14";
		case cProtocol::Version::v1_14_1: return "1.14.1";
		case cProtocol::Version::v1_14_2: return "1.14.2";
		case cProtocol::Version::v1_14_3: return "1.14.3";
		case cProtocol::Version::v1_14_4: return "1.14.4";
	}

	ASSERT(!"Unknown protocol version");
	return fmt::format(FMT_STRING("Unknown protocol ({})"), a_ProtocolVersion);
}





void cMultiVersionProtocol::HandleIncomingDataInRecognitionStage(
	cClientHandle & a_Client,
	ContiguousByteBuffer & a_Data
)
{
	// NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and MCS_PROTOCOL_VERSIONS
	// macros in the header file

	/* Write all incoming data unmodified into m_Buffer.
	Writing everything is always okay to do:
	1. We can be sure protocol encryption hasn't started yet since m_Protocol hasn't been called, hence no decryption
	needs to take place
	2. The extra data are processed at the end of this function */
	if (!m_Buffer.Write(a_Data.data(), a_Data.size()))
	{
		a_Client.PacketBufferFull();
		return;
	}

	if (TryHandleHTTPRequest(a_Client, a_Data))
	{
		return;
	}

	// TODO: recover from git history
	// Unlengthed protocol, ...

	// Lengthed protocol, try if it has the entire initial handshake packet:
	if (UInt32 PacketLen;

		// If not enough bytes for the packet length, keep waiting
		!m_Buffer.ReadVarInt(PacketLen) ||

		// If not enough bytes for the packet, keep waiting
		// (More of a sanity check to make sure no one tries anything funny, since ReadXXX can wait for data themselves)
		!m_Buffer.CanReadBytes(PacketLen))
	{
		m_Buffer.ResetRead();
		return;
	}

	/* Figure out the client's version.
	1. m_Protocol != nullptr: the protocol is supported and we have a handler
	2. m_Protocol == nullptr: the protocol is unsupported, handling is a special case done by ourselves
	3. Exception: the data sent were garbage, the client handle deals with it by disconnecting */
	m_Protocol = TryRecognizeLengthedProtocol(a_Client);

	// Version recognised. Cause HandleIncomingData to stop calling us to handle data:
	m_WaitingForData = false;

	// Explicitly process any remaining data (already written to m_Buffer) with the new handler:
	{
		ContiguousByteBuffer Empty;
		HandleIncomingData(a_Client, Empty);
	}
}





void cMultiVersionProtocol::HandleIncomingDataInOldPingResponseStage(
	cClientHandle & a_Client,
	const ContiguousByteBufferView a_Data
)
{
	if (!m_Buffer.Write(a_Data.data(), a_Data.size()))
	{
		a_Client.PacketBufferFull();
		return;
	}

	// Handle server list ping packets
	for (;;)
	{
		UInt32 PacketLen;
		UInt32 PacketID;
		if (!m_Buffer.ReadVarInt32(PacketLen) || !m_Buffer.CanReadBytes(PacketLen) || !m_Buffer.ReadVarInt32(PacketID))
		{
			// Not enough data
			m_Buffer.ResetRead();
			break;
		}

		if ((PacketID == 0x00) && (PacketLen == 1))  // Request packet
		{
			HandlePacketStatusRequest(a_Client);
		}
		else if ((PacketID == 0x01) && (PacketLen == 9))  // Ping packet
		{
			HandlePacketStatusPing(a_Client);
		}
		else
		{
			a_Client.PacketUnknown(PacketID);
			return;
		}

		m_Buffer.CommitRead();
	}
}





void cMultiVersionProtocol::HandleIncomingData(cClientHandle & a_Client, ContiguousByteBuffer & a_Data)
{
	if (m_WaitingForData)
	{
		HandleIncomingDataInRecognitionStage(a_Client, a_Data);
	}
	else if (m_Protocol == nullptr)
	{
		// Got a Handshake for an unrecognised version, process future data accordingly:
		HandleIncomingDataInOldPingResponseStage(a_Client, a_Data);
	}
	else
	{
		// The protocol recogniser succesfully identified a supported version, direct data to that protocol:
		m_Protocol->DataReceived(m_Buffer, a_Data);
	}
}





void cMultiVersionProtocol::HandleOutgoingData(ContiguousByteBuffer & a_Data)
{
	// Normally only the protocol sends data, so outgoing data are only present when m_Protocol != nullptr.
	// However, for unrecognised protocols we send data too, and that's when m_Protocol == nullptr. Check to avoid
	// crashing (GH #5260).

	if (m_Protocol != nullptr)
	{
		m_Protocol->DataPrepared(a_Data);
	}
}





void cMultiVersionProtocol::SendDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
	if (m_Protocol != nullptr)
	{
		m_Protocol->SendDisconnect(a_Reason);
		return;
	}

	const AString Message = JsonUtils::SerializeSingleValueJsonObject("text", a_Reason);
	const auto PacketID = GetPacketID(cProtocol::ePacketType::pktDisconnectDuringLogin);
	cByteBuffer Out(
		cByteBuffer::GetVarIntSize(PacketID) + cByteBuffer::GetVarIntSize(static_cast<UInt32>(Message.size())) +
		Message.size()
	);

	VERIFY(Out.WriteVarInt32(PacketID));
	VERIFY(Out.WriteVarUTF8String(Message));
	SendPacket(a_Client, Out);
}





bool cMultiVersionProtocol::TryHandleHTTPRequest(cClientHandle & a_Client, ContiguousByteBuffer & a_Data)
{
	const auto RedirectUrl = cRoot::Get()->GetServer()->GetCustomRedirectUrl();

	if (RedirectUrl.empty())
	{
		return false;
	}

	ContiguousByteBuffer Buffer;
	m_Buffer.ReadSome(Buffer, 10U);
	m_Buffer.ResetRead();

	// The request line, hastily decoded with the hope that it's encoded in US-ASCII.
	const std::string_view Value(reinterpret_cast<const char *>(Buffer.data()), Buffer.size());

	if (Value == u8"GET / HTTP")
	{
		const auto Response = fmt::format(
			u8"HTTP/1.0 303 See Other\r\nLocation: {}\r\n\r\n",
			cRoot::Get()->GetServer()->GetCustomRedirectUrl()
		);
		a_Client.SendData({reinterpret_cast<const std::byte *>(Response.data()), Response.size()});
		a_Client.Destroy();
		return true;
	}

	return false;
}





std::unique_ptr<cProtocol> cMultiVersionProtocol::TryRecognizeLengthedProtocol(cClientHandle & a_Client)
{
	UInt32 PacketType;
	UInt32 ProtocolVersion;
	AString ServerAddress;
	UInt16 ServerPort;
	UInt32 NextStateValue;

	if (!m_Buffer.ReadVarInt(PacketType) || (PacketType != 0x00))
	{
		// Not an initial handshake packet, we don't know how to talk to them:
		LOGD(
			"Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)",
			a_Client.GetIPString().c_str(),
			PacketType
		);

		throw TriedToJoinWithUnsupportedProtocolException(
			"Your client isn't supported.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS
		);
	}

	if (!m_Buffer.ReadVarInt(ProtocolVersion) || !m_Buffer.ReadVarUTF8String(ServerAddress) ||
		!m_Buffer.ReadBEUInt16(ServerPort) || !m_Buffer.ReadVarInt(NextStateValue))
	{
		// TryRecognizeProtocol guarantees that we will have as much
		// data to read as the client claims in the protocol length field:
		throw TriedToJoinWithUnsupportedProtocolException("Incorrect amount of data received - hacked client?");
	}

	const auto NextState = [NextStateValue]
	{
		switch (NextStateValue)
		{
			case 1: return cProtocol::State::Status;
			case 2: return cProtocol::State::Login;
			case 3: return cProtocol::State::Game;
			default:
				throw TriedToJoinWithUnsupportedProtocolException(
					"Your client isn't supported.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS
				);
		}
	}();

	// TODO: this should be a protocol property, not ClientHandle:
	a_Client.SetProtocolVersion(ProtocolVersion);

	// All good, eat up the data:
	m_Buffer.CommitRead();

	switch (ProtocolVersion)
	{
		case static_cast<UInt32>(cProtocol::Version::v1_8_0):
			return std::make_unique<cProtocol_1_8_0>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_9_0):
			return std::make_unique<cProtocol_1_9_0>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_9_1):
			return std::make_unique<cProtocol_1_9_1>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_9_2):
			return std::make_unique<cProtocol_1_9_2>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_9_4):
			return std::make_unique<cProtocol_1_9_4>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_10_0):
			return std::make_unique<cProtocol_1_10_0>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_11_0):
			return std::make_unique<cProtocol_1_11_0>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_11_1):
			return std::make_unique<cProtocol_1_11_1>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_12):
			return std::make_unique<cProtocol_1_12>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_12_1):
			return std::make_unique<cProtocol_1_12_1>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_12_2):
			return std::make_unique<cProtocol_1_12_2>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_13):
			return std::make_unique<cProtocol_1_13>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_13_1):
			return std::make_unique<cProtocol_1_13_1>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_13_2):
			return std::make_unique<cProtocol_1_13_2>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_14):
			return std::make_unique<cProtocol_1_14>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_14_1):
			return std::make_unique<cProtocol_1_14_1>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_14_2):
			return std::make_unique<cProtocol_1_14_2>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_14_3):
			return std::make_unique<cProtocol_1_14_3>(&a_Client, ServerAddress, NextState);
		case static_cast<UInt32>(cProtocol::Version::v1_14_4):
			return std::make_unique<cProtocol_1_14_4>(&a_Client, ServerAddress, NextState);

		default:
		{
			LOGD(
				"Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
				a_Client.GetIPString(),
				ProtocolVersion,
				ProtocolVersion
			);

			if (NextState != cProtocol::State::Status)
			{
				throw TriedToJoinWithUnsupportedProtocolException(fmt::format(
					FMT_STRING("Unsupported protocol version {}.\nTry connecting with Minecraft {}"),
					ProtocolVersion,
					MCS_CLIENT_VERSIONS
				));
			}

			// No cProtocol can handle the client:
			return nullptr;
		}
	}
}





void cMultiVersionProtocol::SendPacket(cClientHandle & a_Client, cByteBuffer & a_OutPacketBuffer)
{
	// Writes out the packet normally.
	UInt32 PacketLen = static_cast<UInt32>(a_OutPacketBuffer.GetUsedSpace());
	cByteBuffer OutPacketLenBuffer(cByteBuffer::GetVarIntSize(PacketLen));

	// Compression doesn't apply to this state, send raw data:
	VERIFY(OutPacketLenBuffer.WriteVarInt32(PacketLen));
	ContiguousByteBuffer LengthData;
	OutPacketLenBuffer.ReadAll(LengthData);
	a_Client.SendData(LengthData);

	// Send the packet's payload:
	ContiguousByteBuffer PacketData;
	a_OutPacketBuffer.ReadAll(PacketData);
	a_OutPacketBuffer.CommitRead();
	a_Client.SendData(PacketData);
}





UInt32 cMultiVersionProtocol::GetPacketID(cProtocol::ePacketType a_PacketType)
{
	switch (a_PacketType)
	{
		case cProtocol::ePacketType::pktDisconnectDuringLogin: return 0x00;
		case cProtocol::ePacketType::pktStatusResponse:        return 0x00;
		case cProtocol::ePacketType::pktPingResponse:          return 0x01;
		default:
		{
			ASSERT(!"GetPacketID() called for an unhandled packet");
			return 0;
		}
	}
}





void cMultiVersionProtocol::HandlePacketStatusRequest(cClientHandle & a_Client)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
	auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(a_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite " MCS_CLIENT_VERSIONS;
	Version["protocol"] = MCS_LATEST_PROTOCOL_VERSION;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = "data:image/png;base64," + Favicon;
	}
	AString Response = JsonUtils::WriteFastString(ResponseValue);

	// Send the response in a packet:
	cByteBuffer out(Response.size() + 12);  // String + 2x VarInt + extra space for safety
	VERIFY(out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktStatusResponse)));
	VERIFY(out.WriteVarUTF8String(Response));
	SendPacket(a_Client, out);
}





void cMultiVersionProtocol::HandlePacketStatusPing(cClientHandle & a_Client)
{
	Int64 Timestamp;
	if (!m_Buffer.ReadBEInt64(Timestamp))
	{
		return;
	}

	// Send the ping response packet:
	cByteBuffer out(16);  // VarInt + Int64 + extra space for safety
	VERIFY(out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktPingResponse)));
	VERIFY(out.WriteBEInt64(Timestamp));
	SendPacket(a_Client, out);
}