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// ServerHandleImpl.cpp
// Implements the cServerHandleImpl class implementing the TCP server functionality
#include "Globals.h"
#include "ServerHandleImpl.h"
#include "TCPLinkImpl.h"
#include "NetworkSingleton.h"
////////////////////////////////////////////////////////////////////////////////
// Globals:
namespace ServerHandleImplHelper
{
static bool IsValidSocket(evutil_socket_t a_Socket)
{
#ifdef _WIN32
return (a_Socket != INVALID_SOCKET);
#else // _WIN32
return (a_Socket >= 0);
#endif // else _WIN32
}
} // namespace ServerHandleImplHelper
////////////////////////////////////////////////////////////////////////////////
// cServerHandleImpl:
cServerHandleImpl::cServerHandleImpl(cNetwork::cListenCallbacksPtr a_ListenCallbacks) :
m_ListenCallbacks(std::move(a_ListenCallbacks)),
m_ConnListener(nullptr),
m_SecondaryConnListener(nullptr),
m_IsListening(false),
m_ErrorCode(0)
{
}
cServerHandleImpl::~cServerHandleImpl()
{
if (m_ConnListener != nullptr)
{
evconnlistener_free(m_ConnListener);
}
if (m_SecondaryConnListener != nullptr)
{
evconnlistener_free(m_SecondaryConnListener);
}
}
void cServerHandleImpl::Close(void)
{
// Stop the listener sockets:
if (m_ConnListener != nullptr)
{
evconnlistener_disable(m_ConnListener);
}
if (m_SecondaryConnListener != nullptr)
{
evconnlistener_disable(m_SecondaryConnListener);
}
m_IsListening = false;
// Shutdown all connections:
cTCPLinkImplPtrs Conns;
{
cCSLock Lock(m_CS);
std::swap(Conns, m_Connections);
}
for (const auto & conn : Conns)
{
conn->Shutdown();
}
// Remove the ptr to self, so that the object may be freed:
m_SelfPtr.reset();
// Remove self from cNetworkSingleton:
cNetworkSingleton::Get().RemoveServer(this);
}
cServerHandleImplPtr cServerHandleImpl::Listen(UInt16 a_Port, cNetwork::cListenCallbacksPtr a_ListenCallbacks)
{
cServerHandleImplPtr res {new cServerHandleImpl(std::move(a_ListenCallbacks))};
res->m_SelfPtr = res;
if (res->Listen(a_Port))
{
cNetworkSingleton::Get().AddServer(res);
}
else
{
res->m_ListenCallbacks->OnError(res->m_ErrorCode, res->m_ErrorMsg);
res->m_SelfPtr.reset();
}
return res;
}
bool cServerHandleImpl::Listen(UInt16 a_Port)
{
// Make sure the cNetwork internals are innitialized:
cNetworkSingleton::Get();
// Set up the main socket:
// It should listen on IPv6 with IPv4 fallback, when available; IPv4 when IPv6 is not available.
bool NeedsTwoSockets = false;
int err = 0;
evutil_socket_t MainSock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
if (!ServerHandleImplHelper::IsValidSocket(MainSock))
{
// Failed to create IPv6 socket, create an IPv4 one instead:
err = EVUTIL_SOCKET_ERROR();
LOGD("Failed to create IPv6 MainSock: %d (%s)", err, evutil_socket_error_to_string(err));
MainSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (!ServerHandleImplHelper::IsValidSocket(MainSock))
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Cannot create a server socket for port {}: {} ({})"),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
return false;
}
// Allow the port to be reused right after the socket closes:
if (evutil_make_listen_socket_reuseable(MainSock) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Port {} cannot be made reusable: {} ({}). Restarting the server might not work."),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
LOG("%s", m_ErrorMsg);
}
// Bind to all interfaces:
sockaddr_in name;
memset(&name, 0, sizeof(name));
name.sin_family = AF_INET;
name.sin_port = ntohs(a_Port);
if (bind(MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Cannot bind IPv4 socket to port {}: {} ({})"),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
evutil_closesocket(MainSock);
return false;
}
}
else
{
// IPv6 socket created, switch it into "dualstack" mode:
UInt32 Zero = 0;
#ifdef _WIN32
// WinXP doesn't support this feature, so if the setting fails, create another socket later on:
int res = setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
err = EVUTIL_SOCKET_ERROR();
NeedsTwoSockets = ((res == SOCKET_ERROR) && (err == WSAENOPROTOOPT));
#else
setsockopt(MainSock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&Zero), sizeof(Zero));
#endif
// Allow the port to be reused right after the socket closes:
if (evutil_make_listen_socket_reuseable(MainSock) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Port {} cannot be made reusable: {} ({}). Restarting the server might not work."),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
LOG("%s", m_ErrorMsg);
}
// Bind to all interfaces:
sockaddr_in6 name;
memset(&name, 0, sizeof(name));
name.sin6_family = AF_INET6;
name.sin6_port = ntohs(a_Port);
if (bind(MainSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Cannot bind IPv6 socket to port {}: {} ({})"),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
evutil_closesocket(MainSock);
return false;
}
}
if (evutil_make_socket_nonblocking(MainSock) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Cannot make socket on port {} non-blocking: {} ({})"),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
evutil_closesocket(MainSock);
return false;
}
if (listen(MainSock, SOMAXCONN) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Cannot listen on port {}: {} ({})"),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
evutil_closesocket(MainSock);
return false;
}
m_ConnListener = evconnlistener_new(
cNetworkSingleton::Get().GetEventBase(),
Callback,
this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
0,
MainSock
);
m_IsListening = true;
if (!NeedsTwoSockets)
{
return true;
}
// If a secondary socket is required (WinXP dual-stack), create it here:
LOGD("Creating a second socket for IPv4");
evutil_socket_t SecondSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (!ServerHandleImplHelper::IsValidSocket(SecondSock))
{
err = EVUTIL_SOCKET_ERROR();
LOGD("socket(AF_INET, ...) failed for secondary socket: %d, %s", err, evutil_socket_error_to_string(err));
return true; // Report as success, the primary socket is working
}
// Allow the port to be reused right after the socket closes:
if (evutil_make_listen_socket_reuseable(SecondSock) != 0)
{
m_ErrorCode = EVUTIL_SOCKET_ERROR();
m_ErrorMsg = fmt::format(
FMT_STRING("Port {} cannot be made reusable (second socket): {} ({}). Restarting the server might not work."
),
a_Port,
m_ErrorCode,
evutil_socket_error_to_string(m_ErrorCode)
);
LOG("%s", m_ErrorMsg);
}
// Make the secondary socket nonblocking:
if (evutil_make_socket_nonblocking(SecondSock) != 0)
{
err = EVUTIL_SOCKET_ERROR();
LOGD(
"evutil_make_socket_nonblocking() failed for secondary socket: %d, %s",
err,
evutil_socket_error_to_string(err)
);
evutil_closesocket(SecondSock);
return true; // Report as success, the primary socket is working
}
// Bind to all IPv4 interfaces:
sockaddr_in name;
memset(&name, 0, sizeof(name));
name.sin_family = AF_INET;
name.sin_port = ntohs(a_Port);
if (bind(SecondSock, reinterpret_cast<const sockaddr *>(&name), sizeof(name)) != 0)
{
err = EVUTIL_SOCKET_ERROR();
LOGD("Cannot bind secondary socket to port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err));
evutil_closesocket(SecondSock);
return true; // Report as success, the primary socket is working
}
if (listen(SecondSock, SOMAXCONN) != 0)
{
err = EVUTIL_SOCKET_ERROR();
LOGD("Cannot listen on secondary socket on port %d: %d (%s)", a_Port, err, evutil_socket_error_to_string(err));
evutil_closesocket(SecondSock);
return true; // Report as success, the primary socket is working
}
UNUSED(err);
m_SecondaryConnListener = evconnlistener_new(
cNetworkSingleton::Get().GetEventBase(),
Callback,
this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
0,
SecondSock
);
return true;
}
void cServerHandleImpl::Callback(
evconnlistener * a_Listener,
evutil_socket_t a_Socket,
sockaddr * a_Addr,
int a_Len,
void * a_Self
)
{
// Cast to true self:
cServerHandleImpl * Self = static_cast<cServerHandleImpl *>(a_Self);
ASSERT(Self != nullptr);
ASSERT(Self->m_SelfPtr != nullptr);
// Get the textual IP address and port number out of a_Addr:
char IPAddress[128];
UInt16 Port = 0;
switch (a_Addr->sa_family)
{
case AF_INET:
{
sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(a_Addr);
evutil_inet_ntop(AF_INET, &(sin->sin_addr), IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin->sin_port);
break;
}
case AF_INET6:
{
sockaddr_in6 * sin6 = reinterpret_cast<sockaddr_in6 *>(a_Addr);
evutil_inet_ntop(AF_INET6, &(sin6->sin6_addr), IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin6->sin6_port);
break;
}
}
// Call the OnIncomingConnection callback to get the link callbacks to use:
cTCPLink::cCallbacksPtr LinkCallbacks = Self->m_ListenCallbacks->OnIncomingConnection(IPAddress, Port);
if (LinkCallbacks == nullptr)
{
// Drop the connection:
evutil_closesocket(a_Socket);
return;
}
const int one = 1;
setsockopt(a_Socket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<const char *>(&one), sizeof(one));
// Create a new cTCPLink for the incoming connection:
cTCPLinkImplPtr Link =
std::make_shared<cTCPLinkImpl>(a_Socket, LinkCallbacks, Self->m_SelfPtr, a_Addr, static_cast<socklen_t>(a_Len));
{
cCSLock Lock(Self->m_CS);
Self->m_Connections.push_back(Link);
} // Lock(m_CS)
LinkCallbacks->OnLinkCreated(Link);
Link->Enable(Link);
// Call the OnAccepted callback:
Self->m_ListenCallbacks->OnAccepted(*Link);
}
void cServerHandleImpl::RemoveLink(const cTCPLinkImpl * a_Link)
{
cCSLock Lock(m_CS);
for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
{
if (itr->get() == a_Link)
{
m_Connections.erase(itr);
return;
}
} // for itr - m_Connections[]
}
////////////////////////////////////////////////////////////////////////////////
// cNetwork API:
cServerHandlePtr cNetwork::Listen(UInt16 a_Port, cNetwork::cListenCallbacksPtr a_ListenCallbacks)
{
return cServerHandleImpl::Listen(a_Port, std::move(a_ListenCallbacks));
}
|