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#pragma once
#include "AggressiveMonster.h"
#include "Villager.h"
class cZombieVillager : public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cZombieVillager(cVillager::eVillagerType a_Profession);
CLASS_PROTODEF(cZombieVillager)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual bool IsUndead(void) override { return true; }
int ConversionTime(void) const { return m_ConversionTime; }
cVillager::eVillagerType GetProfession(void) const { return m_Profession; }
private:
int m_ConversionTime;
cVillager::eVillagerType m_Profession;
};
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