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#pragma once

#include "AggressiveMonster.h"





class cWither : public cAggressiveMonster
{
	using Super = cAggressiveMonster;

  public:
	cWither();

	CLASS_PROTODEF(cWither)

	unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }

	void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }

	/** Returns whether the wither is invulnerable to arrows. */
	bool IsArmored(void) const;

	// cEntity overrides
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual bool IsUndead(void) override { return true; }
	virtual void KilledBy(TakeDamageInfo & a_TDI) override;
	virtual void SpawnOn(cClientHandle & a_Client) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;

  private:
	/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has
	 * expired. */
	unsigned int m_WitherInvulnerableTicks;
};