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#pragma once
#include "AggressiveMonster.h"
class cSpider : public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cSpider();
CLASS_PROTODEF(cSpider)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
};
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