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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SnowGolem.h"
#include "../World.h"
cSnowGolem::cSnowGolem(void) :
super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8)
{
}
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL);
}
void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (IsBiomeNoDownfall((EMCSBiome) m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
{
TakeDamage(*this);
}
else
{
if (g_BlockIsSolid[m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()))])
{
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
}
}
}
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