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// Map.cpp
#include "Globals.h"
#include "Map.h"
#include "ClientHandle.h"
#include "World.h"
cMap::cMap(unsigned int a_ID, cWorld * a_World)
: m_ID(a_ID)
, m_Width(128)
, m_Height(128)
, m_Scale(3)
, m_CenterX(0)
, m_CenterZ(0)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
// Do not update map
}
cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
: m_ID(a_ID)
, m_Width(128)
, m_Height(128)
, m_Scale(a_Scale)
, m_CenterX(a_CenterX)
, m_CenterZ(a_CenterZ)
, m_World(a_World)
{
m_Data.assign(m_Width * m_Height, 0);
UpdateMap();
}
void cMap::UpdateMap(void)
{
// ASSERT(m_World != NULL);
// TODO
for (unsigned int X = 0; X < m_Width; ++X)
{
for (unsigned int Y = 0; Y < m_Height; ++Y)
{
// Debug
m_Data[Y + X * m_Height] = rand() % 100;
}
}
}
eDimension cMap::GetDimension(void) const
{
ASSERT(m_World != NULL);
return m_World->GetDimension();
}
void cMap::Resize(unsigned int a_Width, unsigned int a_Height)
{
if ((m_Width == a_Width) && (m_Height == a_Height))
{
return;
}
m_Width = a_Width;
m_Height = a_Height;
m_Data.assign(m_Width * m_Height, 0);
UpdateMap();
}
void cMap::SetPosition(int a_CenterX, int a_CenterZ)
{
if ((m_CenterX == a_CenterX) && (m_CenterZ == a_CenterZ))
{
return;
}
m_CenterX = a_CenterX;
m_CenterZ = a_CenterZ;
UpdateMap();
}
void cMap::SetScale(unsigned int a_Scale)
{
if (m_Scale == a_Scale)
{
return;
}
m_Scale = a_Scale;
UpdateMap();
}
void cMap::SendTo(cClientHandle & a_Client)
{
a_Client.SendMapInfo(m_ID, m_Scale);
for (unsigned int i = 0; i < m_Width; ++i)
{
const Byte* Colors = &m_Data[i * m_Height];
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
}
}
unsigned int cMap::GetNumPixels(void) const
{
return m_Width * m_Height;
}
unsigned int cMap::GetNumBlocksPerPixel(void) const
{
return pow(2, m_Scale);
}
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