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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemPickaxeHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemPickaxeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
char PickaxeLevel()
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 1;
case E_ITEM_GOLD_PICKAXE: return 1;
case E_ITEM_STONE_PICKAXE: return 2;
case E_ITEM_IRON_PICKAXE: return 3;
case E_ITEM_DIAMOND_PICKAXE: return 4;
default: return 0;
}
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
switch (a_BlockType)
{
case E_BLOCK_OBSIDIAN:
{
return PickaxeLevel() >= 4;
}
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
return PickaxeLevel() >= 3;
}
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
{
return PickaxeLevel() >= 2;
}
case E_BLOCK_ANVIL:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_MAGMA:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_OBSERVER:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
{
return PickaxeLevel() >= 1;
}
}
return super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_PICKAXE: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_PICKAXE: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_PICKAXE: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_PICKAXE: return (a_ItemType == E_ITEM_DIAMOND);
}
return false;
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) override
{
if (!IsBlockMaterialIron(a_Block) && !IsBlockMaterialAnvil(a_Block) && !IsBlockMaterialRock(a_Block))
{
return super::GetBlockBreakingStrength(a_Block);
}
else
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 2.0f;
case E_ITEM_STONE_PICKAXE: return 4.0f;
case E_ITEM_IRON_PICKAXE: return 6.0f;
case E_ITEM_GOLD_PICKAXE: return 12.0f;
case E_ITEM_DIAMOND_PICKAXE: return 8.0f;
}
}
ASSERT(!"Something is wrong here... Maybe they are pickaxes out of a new material?");
return 1.0f;
}
} ;
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