1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
// Caves.h
// Interfaces to the various cave structure generators:
// - cStructGenWormNestCaves
// - cStructGenMarbleCaves
// - cStructGenNetherCaves
#pragma once
#include "GridStructGen.h"
class cStructGenMarbleCaves : public cFinishGen
{
public:
cStructGenMarbleCaves(int a_Seed) :
m_Seed(a_Seed)
{
}
protected:
int m_Seed;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
};
class cStructGenDualRidgeCaves : public cFinishGen
{
public:
cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
m_Noise1(a_Seed), m_Noise2(2 * a_Seed + 19999), m_Seed(a_Seed), m_Threshold(a_Threshold)
{
}
protected:
cNoise m_Noise1;
cNoise m_Noise2;
int m_Seed;
float m_Threshold;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
};
class cStructGenWormNestCaves : public cGridStructGen
{
using Super = cGridStructGen;
public:
cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
Super(a_Seed, a_Grid, a_Grid, a_MaxOffset, a_MaxOffset, a_Size, a_Size, 100),
m_Size(a_Size),
m_MaxOffset(a_MaxOffset),
m_Grid(a_Grid)
{
}
protected:
class cCaveSystem; // fwd: Caves.cpp
int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
int m_Grid; // average spacing of the nests
// cGridStructGen override:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
};
|