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#include "Globals.h"
#include "TNTEntity.h"
#include "../World.h"
#include "../ClientHandle.h"
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_FuseTicks(a_FuseTimeInSec)
{
}
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_FuseTicks(a_FuseTimeInSec)
{
}
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
m_bDirtyPosition = false;
m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cTNTEntity::Explode(void)
{
m_FuseTicks = 0;
Destroy(true);
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this);
}
void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
float delta_time = a_Dt / 1000; // Convert miliseconds to seconds
m_FuseTicks -= delta_time;
if (m_FuseTicks <= 0)
{
Explode();
}
}
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