1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EntityEffect.h"
#include "../Mobs/Monster.h"
#include "Player.h"
int cEntityEffect::GetPotionColor(short a_ItemDamage)
{
// Lowest six bits
return (a_ItemDamage & 0x3f);
}
cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
{
// Lowest four bits
// Potion effect bits are different from entity effect values
// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
switch (a_ItemDamage & 0x0f)
{
case 0x01: return cEntityEffect::effRegeneration;
case 0x02: return cEntityEffect::effSpeed;
case 0x03: return cEntityEffect::effFireResistance;
case 0x04: return cEntityEffect::effPoison;
case 0x05: return cEntityEffect::effInstantHealth;
case 0x06: return cEntityEffect::effNightVision;
case 0x08: return cEntityEffect::effWeakness;
case 0x09: return cEntityEffect::effStrength;
case 0x0a: return cEntityEffect::effSlowness;
case 0x0c: return cEntityEffect::effInstantDamage;
case 0x0d: return cEntityEffect::effWaterBreathing;
case 0x0e: return cEntityEffect::effInvisibility;
// No effect potions
case 0x00:
case 0x07:
case 0x0b: // Will be potion of leaping in 1.8
case 0x0f:
{
break;
}
}
return cEntityEffect::effNoEffect;
}
short cEntityEffect::GetPotionEffectIntensity(short a_ItemDamage)
{
// Level II potion if the fifth lowest bit is set
return ((a_ItemDamage & 0x20) != 0) ? 1 : 0;
}
int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
{
// Base duration in ticks
int base = 0;
double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1;
switch (GetPotionEffectType(a_ItemDamage))
{
case cEntityEffect::effRegeneration:
case cEntityEffect::effPoison:
{
base = 900;
break;
}
case cEntityEffect::effSpeed:
case cEntityEffect::effFireResistance:
case cEntityEffect::effNightVision:
case cEntityEffect::effStrength:
case cEntityEffect::effWaterBreathing:
case cEntityEffect::effInvisibility:
{
base = 3600;
break;
}
case cEntityEffect::effWeakness:
case cEntityEffect::effSlowness:
{
base = 1800;
break;
}
}
// If potion is level II, half the duration. If not, stays the same
TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
// If potion is extended, multiply duration by 8/3. If not, stays the same
// Extended potion if sixth lowest bit is set
ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
// If potion is splash potion, multiply duration by 3/4. If not, stays the same
SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
// Ref.:
// http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
return (int)(base * TierCoeff * ExtCoeff * SplashCoeff);
}
bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage)
{
// Drinkable potion if 13th lowest bit is set
// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
return ((a_ItemDamage & 0x2000) != 0);
}
cEntityEffect::cEntityEffect():
m_Ticks(0),
m_Duration(0),
m_Intensity(0),
m_DistanceModifier(1)
{
}
cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
m_Ticks(0),
m_Duration(a_Duration),
m_Intensity(a_Intensity),
m_DistanceModifier(a_DistanceModifier)
{
}
cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
m_Ticks(a_OtherEffect.m_Ticks),
m_Duration(a_OtherEffect.m_Duration),
m_Intensity(a_OtherEffect.m_Intensity),
m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
{
}
cEntityEffect & cEntityEffect::operator =(cEntityEffect a_OtherEffect)
{
std::swap(m_Ticks, a_OtherEffect.m_Ticks);
std::swap(m_Duration, a_OtherEffect.m_Duration);
std::swap(m_Intensity, a_OtherEffect.m_Intensity);
std::swap(m_DistanceModifier, a_OtherEffect.m_DistanceModifier);
return *this;
}
cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
{
switch (a_EffectType)
{
case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
}
ASSERT(!"Unhandled entity effect type!");
return NULL;
}
void cEntityEffect::OnTick(cPawn & a_Target)
{
// Reduce the effect's duration
++m_Ticks;
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSpeed:
void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
}
}
void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSlowness:
void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
}
}
void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantHealth:
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return;
}
a_Target.Heal(amount);
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantDamage:
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
{
// Base amount = 6, doubles for every increase in intensity
int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier);
if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
a_Target.Heal(amount);
return;
}
a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectRegeneration:
void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
return;
}
// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1));
if ((m_Ticks % frequency) != 0)
{
return;
}
a_Target.Heal(1);
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectHunger:
void cEntityEffectHunger::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
if (a_Target.IsPlayer())
{
cPlayer & Target = (cPlayer &) a_Target;
Target.AddFoodExhaustion(0.025 * ((double)GetIntensity() + 1.0)); // 0.5 per second = 0.025 per tick
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectWeakness:
void cEntityEffectWeakness::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
// TODO: Implement me!
// TODO: Weakened villager zombies can be turned back to villagers with the god apple
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectPoison:
void cEntityEffectPoison::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
if (a_Target.IsMob())
{
cMonster & Target = (cMonster &) a_Target;
// Doesn't effect undead mobs, spiders
if (
Target.IsUndead() ||
(Target.GetMobType() == cMonster::mtSpider) ||
(Target.GetMobType() == cMonster::mtCaveSpider)
)
{
return;
}
}
// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
if ((m_Ticks % frequency) == 0)
{
// Cannot take poison damage when health is at 1
if (a_Target.GetHealth() > 1)
{
a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectWither:
void cEntityEffectWither::OnTick(cPawn & a_Target)
{
super::OnTick(a_Target);
// Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1));
if ((m_Ticks % frequency) == 0)
{
a_Target.TakeDamage(dtWither, NULL, 1, 0);
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSaturation:
void cEntityEffectSaturation::OnTick(cPawn & a_Target)
{
if (a_Target.IsPlayer())
{
cPlayer & Target = (cPlayer &) a_Target;
Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
}
}
|