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#pragma once
#include "../Defines.h"
#include "../Scoreboard.h"
// fwd:
class cClientHandle;
class cCompositeChat;
class cPlayer;
class cWorld;
enum class EffectID : Int32;
class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
virtual void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
virtual void BroadcastBlockAction(
Vector3i a_BlockPos,
Byte a_Byte1,
Byte a_Byte2,
BLOCKTYPE a_BlockType,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastBlockBreakAnimation(
UInt32 a_EntityID,
Vector3i a_BlockPos,
Int8 a_Stage,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBossBarUpdateHealth(const cEntity & a_Entity, UInt32 a_UniqueID, float a_FractionFilled) = 0;
virtual void BroadcastChat(
const AString & a_Message,
const cClientHandle * a_Exclude = nullptr,
eMessageType a_ChatPrefix = mtCustom
) = 0;
virtual void BroadcastChatInfo(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFatal(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatDeath(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastCollectEntity(
const cEntity & a_Collected,
const cEntity & a_Collector,
unsigned a_Count,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
virtual void BroadcastEntityEffect(
const cEntity & a_Entity,
int a_EffectID,
int a_Amplifier,
int a_Duration,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastEntityEquipment(
const cEntity & a_Entity,
short a_SlotNum,
const cItem & a_Item,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityPosition(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityAnimation(
const cEntity & a_Entity,
EntityAnimation a_Animation,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
virtual void BroadcastParticleEffect(
const AString & a_ParticleName,
Vector3f a_Src,
Vector3f a_Offset,
float a_ParticleData,
int a_ParticleAmount,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastParticleEffect(
const AString & a_ParticleName,
Vector3f a_Src,
Vector3f a_Offset,
float a_ParticleData,
int a_ParticleAmount,
std::array<int, 2> a_Data,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
virtual void BroadcastPlayerListRemovePlayer(
const cPlayer & a_Player,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastPlayerListUpdateDisplayName(
const cPlayer & a_Player,
const AString & a_CustomName,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastPlayerListUpdateGameMode(
const cPlayer & a_Player,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastPlayerListUpdatePing() = 0;
virtual void BroadcastRemoveEntityEffect(
const cEntity & a_Entity,
int a_EffectID,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void BroadcastScoreUpdate(
const AString & a_Objective,
const AString & a_PlayerName,
cObjective::Score a_Score,
Byte a_Mode
) = 0;
virtual void BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void BroadcastSoundEffect(
const AString & a_SoundName,
Vector3d a_Position,
float a_Volume,
float a_Pitch,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastSoundParticleEffect(
const EffectID a_EffectID,
Vector3i a_SrcPos,
int a_Data,
const cClientHandle * a_Exclude = nullptr
) = 0;
virtual void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastTimeUpdate(const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastUnleashEntity(const cEntity & a_Entity) = 0;
virtual void BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
};
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