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#pragma once
#include "../Defines.h"
#include "../Scoreboard.h"
// fwd:
class cClientHandle;
class cCompositeChat;
class cPawn;
class cPlayer;
class cWorld;
enum class EffectID : Int32;
class cBroadcastInterface
{
public:
virtual ~cBroadcastInterface() {}
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBlockBreakAnimation (UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBossBarUpdateHealth (const cEntity & a_Entity, UInt32 a_UniqueID, float a_FractionFilled) = 0;
virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) = 0;
virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFailure (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatSuccess (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatWarning (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastCollectEntity (const cEntity & a_Collected, const cPawn & a_Collector, unsigned a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityPosition (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0;
virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdatePing () = 0;
virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastUnleashEntity (const cEntity & a_Entity) = 0;
virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
};
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