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#pragma once

#include "BlockEntity.h"





class cBlockMobHeadHandler final : public cBlockEntityHandler
{
	using Super = cBlockEntityHandler;

  public:
	using Super::Super;

  private:
	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		// Drops handled by the block entity:
		return {};
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 0;
	}
};