summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockHandler.cpp
blob: 8925449e6f73942ba54a6ade87bc240bf3ed7c5b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
#include "Globals.h"

#include "BlockHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Chunk.h"
#include "BlockPluginInterface.h"
#include "BlockAir.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBigFlower.h"
#include "BlockBookShelf.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
#include "BlockCactus.h"
#include "BlockCake.h"
#include "BlockCarpet.h"
#include "BlockCauldron.h"
#include "BlockChest.h"
#include "BlockCloth.h"
#include "BlockCobWeb.h"
#include "BlockCocoaPod.h"
#include "BlockCommandBlock.h"
#include "BlockComparator.h"
#include "BlockConcretePowder.h"
#include "BlockCrops.h"
#include "BlockDeadBush.h"
#include "BlockDefaultBlock.h"
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
#include "BlockEnchantingTable.h"
#include "BlockEndPortalFrame.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
#include "BlockFence.h"
#include "BlockFenceGate.h"
#include "BlockFire.h"
#include "BlockFlower.h"
#include "BlockFlowerPot.h"
#include "BlockFluid.h"
#include "BlockFurnace.h"
#include "BlockGlass.h"
#include "BlockGlazedTerracotta.h"
#include "BlockGlowstone.h"
#include "BlockGrass.h"
#include "BlockGravel.h"
#include "BlockHopper.h"
#include "BlockIce.h"
#include "BlockJukebox.h"
#include "BlockLadder.h"
#include "BlockLeaves.h"
#include "BlockLever.h"
#include "BlockLilypad.h"
#include "BlockMelon.h"
#include "BlockMobHead.h"
#include "BlockMobSpawner.h"
#include "BlockMushroom.h"
#include "BlockMycelium.h"
#include "BlockNetherWart.h"
#include "BlockNetherrack.h"
#include "BlockObserver.h"
#include "BlockOre.h"
#include "BlockPackedIce.h"
#include "BlockPiston.h"
#include "BlockPlanks.h"
#include "BlockPortal.h"
#include "BlockPressurePlate.h"
#include "BlockPumpkin.h"
#include "BlockQuartz.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
#include "BlockRedstoneLamp.h"
#include "BlockRedstoneOre.h"
#include "BlockRedstoneRepeater.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSeaLantern.h"
#include "BlockSideways.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSlime.h"
#include "BlockSnow.h"
#include "BlockSponge.h"
#include "BlockStairs.h"
#include "BlockStems.h"
#include "BlockStone.h"
#include "BlockSugarcane.h"
#include "BlockTNT.h"
#include "BlockTallGrass.h"
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockTripwire.h"
#include "BlockTripwireHook.h"
#include "BlockVine.h"
#include "BlockWallSign.h"
#include "BlockWorkbench.h"





/*
// Tests the meta rotation and mirroring.
// Note that the cMetaRotator needs to have its assert paths disabled for this test to work!
static class cBlockHandlerRotationTester
{
public:
	cBlockHandlerRotationTester(void)
	{
		printf("Performing block handlers test...\n");
		for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++)
		{
			cBlockHandler * Handler = cBlockInfo::GetHandler(Type);
			if (Handler == nullptr)
			{
				printf("nullptr handler for block type %d!\n", Type);
				continue;
			}
			AString BlockName = ItemTypeToString(Type);
			for (NIBBLETYPE Meta = 0; Meta < 16; Meta++)
			{
				// Test the CW / CCW rotations:
				NIBBLETYPE TestMeta;
				TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta))));
				if (TestMeta != Meta)
				{
					// 4 CW rotations should produce no change in the meta
					printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
				TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta))));
				if (TestMeta != Meta)
				{
					// 4 CCW rotations should produce no change in the meta
					printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
				TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta));
				if (TestMeta != Meta)
				{
					// CCW rotation of a CW rotation should produce no change in the meta
					printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
				TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta));
				if (TestMeta != Meta)
				{
					// CW rotation of a CCW rotation should produce no change in the meta
					printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}

				// Test the mirroring:
				TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta));
				if (TestMeta != Meta)
				{
					// Double-mirroring should produce the same meta:
					printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
				TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta));
				if (TestMeta != Meta)
				{
					// Double-mirroring should produce the same meta:
					printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
				TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta));
				if (TestMeta != Meta)
				{
					// Double-mirroring should produce the same meta:
					printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}

				// Test mirror-rotating:
				TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta))));
				if (TestMeta != Meta)
				{
					// 2 CW rotations should be the same as XY, YZ mirroring:
					printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
				}
			}
		}  // for Type
		printf("Block handlers test complete.\n");
	}
} g_BlockHandlerRotationTester;
//*/





/** Static list of all block handlers.
Ensures that a handler can never be nullptr (FS #243) on invalid during restarts or other transition periods. */
namespace
{
	constexpr cBlockDoorHandler               BlockAcaciaDoorHandler            (E_BLOCK_ACACIA_DOOR);
	constexpr cBlockFenceGateHandler          BlockAcaciaFenceGateHandler       (E_BLOCK_ACACIA_FENCE_GATE);
	constexpr cBlockFenceHandler              BlockAcaciaFenceHandler           (E_BLOCK_ACACIA_FENCE);
	constexpr cBlockStairsHandler             BlockAcaciaWoodStairsHandler      (E_BLOCK_ACACIA_WOOD_STAIRS);
	constexpr cBlockRailHandler               BlockActivatorRailHandler         (E_BLOCK_ACTIVATOR_RAIL);
	constexpr cBlockComparatorHandler         BlockActiveComparatorHandler      (E_BLOCK_ACTIVE_COMPARATOR);
	constexpr cBlockAirHandler                BlockAirHandler                   (E_BLOCK_AIR);
	constexpr cBlockAnvilHandler              BlockAnvilHandler                 (E_BLOCK_ANVIL);
	constexpr cDefaultBlockHandler            BlockBarrierHandler               (E_BLOCK_BARRIER);
	constexpr cDefaultBlockEntityHandler      BlockBeaconHandler                (E_BLOCK_BEACON);
	constexpr cBlockBedHandler                BlockBedHandler                   (E_BLOCK_BED);
	constexpr cDefaultBlockHandler            BlockBedrockHandler               (E_BLOCK_BEDROCK);
	constexpr cBlockCropsHandler<3>           BlockBeetrootsHandler             (E_BLOCK_BEETROOTS);  // 4 stages of growth
	constexpr cBlockBigFlowerHandler          BlockBigFlowerHandler             (E_BLOCK_BIG_FLOWER);
	constexpr cBlockDoorHandler               BlockBirchDoorHandler             (E_BLOCK_BIRCH_DOOR);
	constexpr cBlockFenceGateHandler          BlockBirchFenceGateHandler        (E_BLOCK_BIRCH_FENCE_GATE);
	constexpr cBlockFenceHandler              BlockBirchFenceHandler            (E_BLOCK_BIRCH_FENCE);
	constexpr cBlockStairsHandler             BlockBirchWoodStairsHandler       (E_BLOCK_BIRCH_WOOD_STAIRS);
	constexpr cBlockGlazedTerracottaHandler   BlockBlackGlazedTerracottaHandler (E_BLOCK_BLACK_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockBlackShulkerBoxHandler       (E_BLOCK_BLACK_SHULKER_BOX);
	constexpr cDefaultBlockHandler            BlockBlockOfCoalHandler           (E_BLOCK_BLOCK_OF_COAL);
	constexpr cDefaultBlockHandler            BlockBlockOfRedstoneHandler       (E_BLOCK_BLOCK_OF_REDSTONE);
	constexpr cBlockGlazedTerracottaHandler   BlockBlueGlazedTerracottaHandler  (E_BLOCK_BLUE_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockBlueShulkerBoxHandler        (E_BLOCK_BLUE_SHULKER_BOX);
	constexpr cDefaultBlockHandler            BlockBoneBlockHandler             (E_BLOCK_BONE_BLOCK);
	constexpr cBlockBookShelfHandler          BlockBookcaseHandler              (E_BLOCK_BOOKCASE);
	constexpr cBlockBrewingStandHandler       BlockBrewingStandHandler          (E_BLOCK_BREWING_STAND);
	constexpr cDefaultBlockHandler            BlockBrickHandler                 (E_BLOCK_BRICK);
	constexpr cBlockStairsHandler             BlockBrickStairsHandler           (E_BLOCK_BRICK_STAIRS);
	constexpr cBlockGlazedTerracottaHandler   BlockBrownGlazedTerracottaHandler (E_BLOCK_BROWN_GLAZED_TERRACOTTA);
	constexpr cBlockMushroomHandler           BlockBrownMushroomHandler         (E_BLOCK_BROWN_MUSHROOM);
	constexpr cDefaultBlockHandler            BlockBrownShulkerBoxHandler       (E_BLOCK_BROWN_SHULKER_BOX);
	constexpr cBlockCactusHandler             BlockCactusHandler                (E_BLOCK_CACTUS);
	constexpr cBlockCakeHandler               BlockCakeHandler                  (E_BLOCK_CAKE);
	constexpr cBlockCarpetHandler             BlockCarpetHandler                (E_BLOCK_CARPET);
	constexpr cBlockCropsHandler<7>           BlockCarrotsHandler               (E_BLOCK_CARROTS);  // 8 stages of growth
	constexpr cBlockCauldronHandler           BlockCauldronHandler              (E_BLOCK_CAULDRON);
	constexpr cBlockCommandBlockHandler       BlockChainCommandBlockHandler     (E_BLOCK_CHAIN_COMMAND_BLOCK);
	constexpr cBlockChestHandler              BlockChestHandler                 (E_BLOCK_CHEST);
	constexpr cDefaultBlockHandler            BlockChorusFlowerHandler          (E_BLOCK_CHORUS_FLOWER);
	constexpr cDefaultBlockHandler            BlockChorusPlantHandler           (E_BLOCK_CHORUS_PLANT);
	constexpr cDefaultOreHandler              BlockClayHandler                  (E_BLOCK_CLAY);
	constexpr cDefaultOreHandler              BlockCoalOreHandler               (E_BLOCK_COAL_ORE);
	constexpr cBlockStoneHandler              BlockCobblestoneHandler           (E_BLOCK_COBBLESTONE);
	constexpr cBlockStairsHandler             BlockCobblestoneStairsHandler     (E_BLOCK_COBBLESTONE_STAIRS);
	constexpr cDefaultBlockHandler            BlockCobblestoneWallHandler       (E_BLOCK_COBBLESTONE_WALL);
	constexpr cBlockCobWebHandler             BlockCobwebHandler                (E_BLOCK_COBWEB);
	constexpr cBlockCocoaPodHandler           BlockCocoaPodHandler              (E_BLOCK_COCOA_POD);
	constexpr cBlockCommandBlockHandler       BlockCommandBlockHandler          (E_BLOCK_COMMAND_BLOCK);
	constexpr cDefaultBlockHandler            BlockConcreteHandler              (E_BLOCK_CONCRETE);
	constexpr cBlockConcretePowderHandler     BlockConcretePowderHandler        (E_BLOCK_CONCRETE_POWDER);
	constexpr cBlockCropsHandler<7>           BlockCropsHandler                 (E_BLOCK_CROPS);  // 8 stages of growth
	constexpr cBlockGlazedTerracottaHandler   BlockCyanGlazedTerracottaHandler  (E_BLOCK_CYAN_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockCyanShulkerBoxHandler        (E_BLOCK_CYAN_SHULKER_BOX);
	constexpr cBlockDoorHandler               BlockDarkOakDoorHandler           (E_BLOCK_DARK_OAK_DOOR);
	constexpr cBlockFenceGateHandler          BlockDarkOakFenceGateHandler      (E_BLOCK_DARK_OAK_FENCE_GATE);
	constexpr cBlockFenceHandler              BlockDarkOakFenceHandler          (E_BLOCK_DARK_OAK_FENCE);
	constexpr cBlockStairsHandler             BlockDarkOakWoodStairsHandler     (E_BLOCK_DARK_OAK_WOOD_STAIRS);
	constexpr cDefaultBlockHandler            BlockDaylightSensorHandler        (E_BLOCK_DAYLIGHT_SENSOR);
	constexpr cBlockDeadBushHandler           BlockDeadBushHandler              (E_BLOCK_DEAD_BUSH);
	constexpr cBlockRailHandler               BlockDetectorRailHandler          (E_BLOCK_DETECTOR_RAIL);
	constexpr cDefaultBlockHandler            BlockDiamondBlockHandler          (E_BLOCK_DIAMOND_BLOCK);
	constexpr cDefaultOreHandler              BlockDiamondOreHandler            (E_BLOCK_DIAMOND_ORE);
	constexpr cBlockDirtHandler               BlockDirtHandler                  (E_BLOCK_DIRT);
	constexpr cBlockDropSpenserHandler        BlockDispenserHandler             (E_BLOCK_DISPENSER);
	constexpr cBlockDoubleSlabHandler         BlockDoubleRedSandstoneSlabHandler(E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
	constexpr cBlockDoubleSlabHandler         BlockDoubleStoneSlabHandler       (E_BLOCK_DOUBLE_STONE_SLAB);
	constexpr cBlockDoubleSlabHandler         BlockDoubleWoodenSlabHandler      (E_BLOCK_DOUBLE_WOODEN_SLAB);
	constexpr cDefaultBlockHandler            BlockDragonEggHandler             (E_BLOCK_DRAGON_EGG);
	constexpr cBlockDropSpenserHandler        BlockDropperHandler               (E_BLOCK_DROPPER);
	constexpr cDefaultBlockHandler            BlockEmeraldBlockHandler          (E_BLOCK_EMERALD_BLOCK);
	constexpr cDefaultOreHandler              BlockEmeraldOreHandler            (E_BLOCK_EMERALD_ORE);
	constexpr cBlockEnchantingTableHandler    BlockEnchantingTableHandler       (E_BLOCK_ENCHANTMENT_TABLE);
	constexpr cDefaultBlockHandler            BlockEndBricksHandler             (E_BLOCK_END_BRICKS);
	constexpr cDefaultBlockHandler            BlockEndGatewayHandler            (E_BLOCK_END_GATEWAY);
	constexpr cBlockEndPortalFrameHandler     BlockEndPortalFrameHandler        (E_BLOCK_END_PORTAL_FRAME);
	constexpr cDefaultBlockHandler            BlockEndPortalHandler             (E_BLOCK_END_PORTAL);
	constexpr cDefaultBlockHandler            BlockEndRodHandler                (E_BLOCK_END_ROD);
	constexpr cDefaultBlockHandler            BlockEndStoneHandler              (E_BLOCK_END_STONE);
	constexpr cBlockEnderchestHandler         BlockEnderChestHandler            (E_BLOCK_ENDER_CHEST);
	constexpr cBlockFarmlandHandler           BlockFarmlandHandler              (E_BLOCK_FARMLAND);
	constexpr cBlockFenceHandler              BlockFenceHandler                 (E_BLOCK_FENCE);
	constexpr cBlockFireHandler               BlockFireHandler                  (E_BLOCK_FIRE);
	constexpr cBlockFlowerPotHandler          BlockFlowerPotHandler             (E_BLOCK_FLOWER_POT);
	constexpr cBlockIceHandler                BlockFrostedIceHandler            (E_BLOCK_FROSTED_ICE);
	constexpr cBlockFurnaceHandler            BlockFurnaceHandler               (E_BLOCK_FURNACE);
	constexpr cBlockGlassHandler              BlockGlassHandler                 (E_BLOCK_GLASS);
	constexpr cBlockGlassHandler              BlockGlassPaneHandler             (E_BLOCK_GLASS_PANE);
	constexpr cBlockGlowstoneHandler          BlockGlowstoneHandler             (E_BLOCK_GLOWSTONE);
	constexpr cDefaultBlockHandler            BlockGoldBlockHandler             (E_BLOCK_GOLD_BLOCK);
	constexpr cDefaultOreHandler              BlockGoldOreHandler               (E_BLOCK_GOLD_ORE);
	constexpr cBlockGrassHandler              BlockGrassHandler                 (E_BLOCK_GRASS);
	constexpr cDefaultBlockHandler            BlockGrassPathHandler             (E_BLOCK_GRASS_PATH);
	constexpr cBlockGravelHandler             BlockGravelHandler                (E_BLOCK_GRAVEL);
	constexpr cBlockGlazedTerracottaHandler   BlockGrayGlazedTerracottaHandler  (E_BLOCK_GRAY_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockGrayShulkerBoxHandler        (E_BLOCK_GRAY_SHULKER_BOX);
	constexpr cBlockGlazedTerracottaHandler   BlockGreenGlazedTerracottaHandler (E_BLOCK_GREEN_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockGreenShulkerBoxHandler       (E_BLOCK_GREEN_SHULKER_BOX);
	constexpr cDefaultBlockHandler            BlockHardenedClayHandler          (E_BLOCK_HARDENED_CLAY);
	constexpr cBlockSidewaysHandler           BlockHayBaleHandler               (E_BLOCK_HAY_BALE);
	constexpr cBlockMobHeadHandler            BlockHeadHandler                  (E_BLOCK_HEAD);
	constexpr cBlockPressurePlateHandler      BlockHeavyWeightedPressurePHandler(E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
	constexpr cBlockHopperHandler             BlockHopperHandler                (E_BLOCK_HOPPER);
	constexpr cDefaultBlockHandler            BlockHugeBrownMushroomHandler     (E_BLOCK_HUGE_BROWN_MUSHROOM);
	constexpr cDefaultBlockHandler            BlockHugeRedMushroomHandler       (E_BLOCK_HUGE_RED_MUSHROOM);
	constexpr cBlockIceHandler                BlockIceHandler                   (E_BLOCK_ICE);
	constexpr cBlockComparatorHandler         BlockInactiveComparatorHandler    (E_BLOCK_INACTIVE_COMPARATOR);
	constexpr cDefaultBlockHandler            BlockInfestedBlockHandler         (E_BLOCK_SILVERFISH_EGG);
	constexpr cDefaultBlockHandler            BlockIronBarsHandler              (E_BLOCK_IRON_BARS);
	constexpr cDefaultBlockHandler            BlockIronBlockHandler             (E_BLOCK_IRON_BLOCK);
	constexpr cBlockDoorHandler               BlockIronDoorHandler              (E_BLOCK_IRON_DOOR);
	constexpr cDefaultOreHandler              BlockIronOreHandler               (E_BLOCK_IRON_ORE);
	constexpr cBlockTrapdoorHandler           BlockIronTrapdoorHandler          (E_BLOCK_IRON_TRAPDOOR);
	constexpr cBlockPumpkinHandler            BlockJackOLanternHandler          (E_BLOCK_JACK_O_LANTERN);
	constexpr cBlockJukeboxHandler            BlockJukeboxHandler               (E_BLOCK_JUKEBOX);
	constexpr cBlockDoorHandler               BlockJungleDoorHandler            (E_BLOCK_JUNGLE_DOOR);
	constexpr cBlockFenceGateHandler          BlockJungleFenceGateHandler       (E_BLOCK_JUNGLE_FENCE_GATE);
	constexpr cBlockFenceHandler              BlockJungleFenceHandler           (E_BLOCK_JUNGLE_FENCE);
	constexpr cBlockStairsHandler             BlockJungleWoodStairsHandler      (E_BLOCK_JUNGLE_WOOD_STAIRS);
	constexpr cBlockLadderHandler             BlockLadderHandler                (E_BLOCK_LADDER);
	constexpr cDefaultBlockHandler            BlockLapisBlockHandler            (E_BLOCK_LAPIS_BLOCK);
	constexpr cDefaultOreHandler              BlockLapisOreHandler              (E_BLOCK_LAPIS_ORE);
	constexpr cBlockLavaHandler               BlockLavaHandler                  (E_BLOCK_LAVA);
	constexpr cBlockLeavesHandler             BlockLeavesHandler                (E_BLOCK_LEAVES);
	constexpr cBlockLeverHandler              BlockLeverHandler                 (E_BLOCK_LEVER);
	constexpr cBlockGlazedTerracottaHandler   BlockLightBlueGlazedTerracoHandler(E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockLightBlueShulkerBoxHandler   (E_BLOCK_LIGHT_BLUE_SHULKER_BOX);
	constexpr cBlockGlazedTerracottaHandler   BlockLightGrayGlazedTerracoHandler(E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockLightGrayShulkerBoxHandler   (E_BLOCK_LIGHT_GRAY_SHULKER_BOX);
	constexpr cBlockPressurePlateHandler      BlockLightWeightedPressurePHandler(E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
	constexpr cBlockLilypadHandler            BlockLilyPadHandler               (E_BLOCK_LILY_PAD);
	constexpr cBlockGlazedTerracottaHandler   BlockLimeGlazedTerracottaHandler  (E_BLOCK_LIME_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockLimeShulkerBoxHandler        (E_BLOCK_LIME_SHULKER_BOX);
	constexpr cBlockFurnaceHandler            BlockLitFurnaceHandler            (E_BLOCK_LIT_FURNACE);
	constexpr cBlockSidewaysHandler           BlockLogHandler                   (E_BLOCK_LOG);
	constexpr cBlockGlazedTerracottaHandler   BlockMagentaGlazedTerracottHandler(E_BLOCK_MAGENTA_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockMagentaShulkerBoxHandler     (E_BLOCK_MAGENTA_SHULKER_BOX);
	constexpr cDefaultBlockHandler            BlockMagmaHandler                 (E_BLOCK_MAGMA);
	constexpr cBlockMelonHandler              BlockMelonHandler                 (E_BLOCK_MELON);
	constexpr cBlockMelonStemHandler          BlockMelonStemHandler             (E_BLOCK_MELON_STEM);
	constexpr cBlockMobSpawnerHandler         BlockMobSpawnerHandler            (E_BLOCK_MOB_SPAWNER);
	constexpr cDefaultBlockHandler            BlockMossyCobblestoneHandler      (E_BLOCK_MOSSY_COBBLESTONE);
	constexpr cBlockMyceliumHandler           BlockMyceliumHandler              (E_BLOCK_MYCELIUM);
	constexpr cBlockFenceHandler              BlockNetherBrickFenceHandler      (E_BLOCK_NETHER_BRICK_FENCE);
	constexpr cDefaultBlockHandler            BlockNetherBrickHandler           (E_BLOCK_NETHER_BRICK);
	constexpr cBlockStairsHandler             BlockNetherBrickStairsHandler     (E_BLOCK_NETHER_BRICK_STAIRS);
	constexpr cBlockPortalHandler             BlockNetherPortalHandler          (E_BLOCK_NETHER_PORTAL);
	constexpr cDefaultOreHandler              BlockNetherQuartzOreHandler       (E_BLOCK_NETHER_QUARTZ_ORE);
	constexpr cDefaultBlockHandler            BlockNetherWartBlockHandler       (E_BLOCK_NETHER_WART_BLOCK);
	constexpr cBlockNetherWartHandler         BlockNetherWartHandler            (E_BLOCK_NETHER_WART);
	constexpr cBlockNetherrack                BlockNetherrackHandler            (E_BLOCK_NETHERRACK);
	constexpr cBlockLeavesHandler             BlockNewLeavesHandler             (E_BLOCK_NEW_LEAVES);
	constexpr cBlockSidewaysHandler           BlockNewLogHandler                (E_BLOCK_NEW_LOG);
	constexpr cDefaultBlockEntityHandler      BlockNoteBlockHandler             (E_BLOCK_NOTE_BLOCK);
	constexpr cBlockDoorHandler               BlockOakDoorHandler               (E_BLOCK_OAK_DOOR);
	constexpr cBlockFenceGateHandler          BlockOakFenceGateHandler          (E_BLOCK_OAK_FENCE_GATE);
	constexpr cBlockStairsHandler             BlockOakWoodStairsHandler         (E_BLOCK_OAK_WOOD_STAIRS);
	constexpr cBlockObserverHandler           BlockObserverHandler              (E_BLOCK_OBSERVER);
	constexpr cDefaultBlockHandler            BlockObsidianHandler              (E_BLOCK_OBSIDIAN);
	constexpr cBlockGlazedTerracottaHandler   BlockOrangeGlazedTerracottaHandler(E_BLOCK_ORANGE_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockOrangeShulkerBoxHandler      (E_BLOCK_ORANGE_SHULKER_BOX);
	constexpr cBlockPackedIceHandler          BlockPackedIceHandler             (E_BLOCK_PACKED_ICE);
	constexpr cBlockGlazedTerracottaHandler   BlockPinkGlazedTerracottaHandler  (E_BLOCK_PINK_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockPinkShulkerBoxHandler        (E_BLOCK_PINK_SHULKER_BOX);
	constexpr cBlockPistonHandler             BlockPistonHandler                (E_BLOCK_PISTON);
	constexpr cBlockPistonHeadHandler         BlockPistonHeadHandler;
	constexpr cDefaultBlockHandler            BlockPistonMovedBlockHandler      (E_BLOCK_PISTON_MOVED_BLOCK);
	constexpr cBlockPlanksHandler             BlockPlanksHandler                (E_BLOCK_PLANKS);
	constexpr cBlockCropsHandler<7>           BlockPotatoesHandler              (E_BLOCK_POTATOES);  // 8 stages of growth
	constexpr cBlockRailHandler               BlockPoweredRailHandler           (E_BLOCK_POWERED_RAIL);
	constexpr cDefaultBlockHandler            BlockPrismarineBlockHandler       (E_BLOCK_PRISMARINE_BLOCK);
	constexpr cBlockPumpkinHandler            BlockPumpkinHandler               (E_BLOCK_PUMPKIN);
	constexpr cBlockPumpkinStemHandler        BlockPumpkinStemHandler           (E_BLOCK_PUMPKIN_STEM);
	constexpr cBlockGlazedTerracottaHandler   BlockPurpleGlazedTerracottaHandler(E_BLOCK_PURPLE_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockPurpleShulkerBoxHandler      (E_BLOCK_PURPLE_SHULKER_BOX);
	constexpr cDefaultBlockHandler            BlockPurpurBlockHandler           (E_BLOCK_PURPUR_BLOCK);
	constexpr cBlockDoubleSlabHandler         BlockPurpurDoubleSlabHandler      (E_BLOCK_PURPUR_DOUBLE_SLAB);
	constexpr cDefaultBlockHandler            BlockPurpurPillarHandler          (E_BLOCK_PURPUR_PILLAR);
	constexpr cBlockSlabHandler               BlockPurpurSlabHandler            (E_BLOCK_PURPUR_SLAB);
	constexpr cBlockStairsHandler             BlockPurpurStairsHandler          (E_BLOCK_PURPUR_STAIRS);
	constexpr cBlockQuartzHandler             BlockQuartzBlockHandler           (E_BLOCK_QUARTZ_BLOCK);
	constexpr cBlockStairsHandler             BlockQuartzStairsHandler          (E_BLOCK_QUARTZ_STAIRS);
	constexpr cBlockRailHandler               BlockRailHandler                  (E_BLOCK_RAIL);
	constexpr cBlockGlazedTerracottaHandler   BlockRedGlazedTerracottaHandler   (E_BLOCK_RED_GLAZED_TERRACOTTA);
	constexpr cBlockMushroomHandler           BlockRedMushroomHandler           (E_BLOCK_RED_MUSHROOM);
	constexpr cDefaultBlockHandler            BlockRedNetherBrickHandler        (E_BLOCK_RED_NETHER_BRICK);
	constexpr cBlockFlowerHandler             BlockRedRoseHandler               (E_BLOCK_RED_ROSE);
	constexpr cDefaultBlockHandler            BlockRedSandstoneHandler          (E_BLOCK_RED_SANDSTONE);
	constexpr cBlockSlabHandler               BlockRedSandstoneSlabHandler      (E_BLOCK_RED_SANDSTONE_SLAB);
	constexpr cBlockStairsHandler             BlockRedSandstoneStairsHandler    (E_BLOCK_RED_SANDSTONE_STAIRS);
	constexpr cDefaultBlockHandler            BlockRedShulkerBoxHandler         (E_BLOCK_RED_SHULKER_BOX);
	constexpr cBlockRedstoneLampHandler       BlockRedstoneLampHandler          (E_BLOCK_REDSTONE_LAMP_ON);
	constexpr cBlockGlowingRedstoneOreHandler BlockRedstoneOreGlowingHandler    (E_BLOCK_REDSTONE_ORE_GLOWING);
	constexpr cBlockRedstoneOreHandler        BlockRedstoneOreHandler           (E_BLOCK_REDSTONE_ORE);
	constexpr cBlockRedstoneRepeaterHandler   BlockRedstoneRepeaterOffHandler   (E_BLOCK_REDSTONE_REPEATER_OFF);
	constexpr cBlockRedstoneRepeaterHandler   BlockRedstoneRepeaterOnHandler    (E_BLOCK_REDSTONE_REPEATER_ON);
	constexpr cBlockRedstoneTorchHandler      BlockRedstoneTorchOffHandler      (E_BLOCK_REDSTONE_TORCH_OFF);
	constexpr cBlockRedstoneTorchHandler      BlockRedstoneTorchOnHandler       (E_BLOCK_REDSTONE_TORCH_ON);
	constexpr cBlockRedstoneHandler           BlockRedstoneWireHandler          (E_BLOCK_REDSTONE_WIRE);
	constexpr cBlockCommandBlockHandler       BlockRepeatingCommandBlockHandler (E_BLOCK_REPEATING_COMMAND_BLOCK);
	constexpr cBlockSandHandler               BlockSandHandler                  (E_BLOCK_SAND);
	constexpr cDefaultBlockHandler            BlockSandstoneHandler             (E_BLOCK_SANDSTONE);
	constexpr cBlockStairsHandler             BlockSandstoneStairsHandler       (E_BLOCK_SANDSTONE_STAIRS);
	constexpr cBlockSaplingHandler            BlockSaplingHandler               (E_BLOCK_SAPLING);
	constexpr cBlockSeaLanternHandler         BlockSeaLanternHandler            (E_BLOCK_SEA_LANTERN);
	constexpr cBlockSignPostHandler           BlockSignPostHandler              (E_BLOCK_SIGN_POST);
	constexpr cBlockSlimeHandler              BlockSlimeBlockHandler            (E_BLOCK_SLIME_BLOCK);
	constexpr cDefaultBlockHandler            BlockSnowBlockHandler             (E_BLOCK_SNOW_BLOCK);
	constexpr cBlockSnowHandler               BlockSnowHandler                  (E_BLOCK_SNOW);
	constexpr cDefaultBlockHandler            BlockSoulSandHandler              (E_BLOCK_SOULSAND);
	constexpr cBlockSpongeHandler             BlockSpongeHandler                (E_BLOCK_SPONGE);
	constexpr cBlockDoorHandler               BlockSpruceDoorHandler            (E_BLOCK_SPRUCE_DOOR);
	constexpr cBlockFenceGateHandler          BlockSpruceFenceGateHandler       (E_BLOCK_SPRUCE_FENCE_GATE);
	constexpr cBlockFenceHandler              BlockSpruceFenceHandler           (E_BLOCK_SPRUCE_FENCE);
	constexpr cBlockStairsHandler             BlockSpruceWoodStairsHandler      (E_BLOCK_SPRUCE_WOOD_STAIRS);
	constexpr cDefaultBlockHandler            BlockStainedClayHandler           (E_BLOCK_STAINED_CLAY);
	constexpr cBlockGlassHandler              BlockStainedGlassHandler          (E_BLOCK_STAINED_GLASS);
	constexpr cBlockGlassHandler              BlockStainedGlassPaneHandler      (E_BLOCK_STAINED_GLASS_PANE);
	constexpr cDefaultBlockHandler            BlockStandingBannerHandler        (E_BLOCK_STANDING_BANNER);  // TODO: drops correct?
	constexpr cBlockLavaHandler               BlockStationaryLavaHandler        (E_BLOCK_STATIONARY_LAVA);
	constexpr cBlockWaterHandler              BlockStationaryWaterHandler       (E_BLOCK_STATIONARY_WATER);
	constexpr cBlockPistonHandler             BlockStickyPistonHandler          (E_BLOCK_STICKY_PISTON);
	constexpr cBlockStairsHandler             BlockStoneBrickStairsHandler      (E_BLOCK_STONE_BRICK_STAIRS);
	constexpr cDefaultBlockHandler            BlockStoneBricksHandler           (E_BLOCK_STONE_BRICKS);
	constexpr cBlockButtonHandler             BlockStoneButtonHandler           (E_BLOCK_STONE_BUTTON);
	constexpr cBlockStoneHandler              BlockStoneHandler                 (E_BLOCK_STONE);
	constexpr cBlockPressurePlateHandler      BlockStonePressurePlateHandler    (E_BLOCK_STONE_PRESSURE_PLATE);
	constexpr cBlockSlabHandler               BlockStoneSlabHandler             (E_BLOCK_STONE_SLAB);
	constexpr cDefaultBlockHandler            BlockStructureBlockHandler        (E_BLOCK_STRUCTURE_BLOCK);
	constexpr cDefaultBlockHandler            BlockStructureVoidHandler         (E_BLOCK_STRUCTURE_VOID);
	constexpr cBlockSugarcaneHandler          BlockSugarcaneHandler             (E_BLOCK_SUGARCANE);
	constexpr cBlockTallGrassHandler          BlockTallGrassHandler             (E_BLOCK_TALL_GRASS);
	constexpr cBlockTNTHandler                BlockTntHandler                   (E_BLOCK_TNT);
	constexpr cBlockTorchHandler              BlockTorchHandler                 (E_BLOCK_TORCH);
	constexpr cBlockTrapdoorHandler           BlockTrapdoorHandler              (E_BLOCK_TRAPDOOR);
	constexpr cBlockChestHandler              BlockTrappedChestHandler          (E_BLOCK_TRAPPED_CHEST);
	constexpr cBlockTripwireHandler           BlockTripwireHandler              (E_BLOCK_TRIPWIRE);
	constexpr cBlockTripwireHookHandler       BlockTripwireHookHandler          (E_BLOCK_TRIPWIRE_HOOK);
	constexpr cBlockVineHandler               BlockVinesHandler                 (E_BLOCK_VINES);
	constexpr cDefaultBlockHandler            BlockWallBannerHandler            (E_BLOCK_WALL_BANNER);  // TODO: drops correct?
	constexpr cBlockWallSignHandler           BlockWallsignHandler              (E_BLOCK_WALLSIGN);
	constexpr cBlockWaterHandler              BlockWaterHandler                 (E_BLOCK_WATER);
	constexpr cBlockGlazedTerracottaHandler   BlockWhiteGlazedTerracottaHandler (E_BLOCK_WHITE_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockWhiteShulkerBoxHandler       (E_BLOCK_WHITE_SHULKER_BOX);
	constexpr cBlockButtonHandler             BlockWoodenButtonHandler          (E_BLOCK_WOODEN_BUTTON);
	constexpr cBlockPressurePlateHandler      BlockWoodenPressurePlateHandler   (E_BLOCK_WOODEN_PRESSURE_PLATE);
	constexpr cBlockSlabHandler               BlockWoodenSlabHandler            (E_BLOCK_WOODEN_SLAB);
	constexpr cBlockClothHandler              BlockWoolHandler                  (E_BLOCK_WOOL);
	constexpr cBlockWorkbenchHandler          BlockWorkbenchHandler             (E_BLOCK_WORKBENCH);
	constexpr cBlockFlowerHandler             BlockYellowFlowerHandler          (E_BLOCK_YELLOW_FLOWER);
	constexpr cBlockGlazedTerracottaHandler   BlockYellowGlazedTerracottaHandler(E_BLOCK_YELLOW_GLAZED_TERRACOTTA);
	constexpr cDefaultBlockHandler            BlockYellowShulkerBoxHandler      (E_BLOCK_YELLOW_SHULKER_BOX);
}





////////////////////////////////////////////////////////////////////////////////
// cBlockHandler:

bool cBlockHandler::GetPlacementBlockTypeMeta(
	cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
	const Vector3i a_ClickedBlockPos,
	eBlockFace a_ClickedBlockFace,
	const Vector3i a_CursorPos,
	BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) const
{
	// By default, all blocks can be placed and the meta is copied over from the item's damage value:
	a_BlockType = m_BlockType;
	a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage & 0x0f);
	return true;
}





void cBlockHandler::OnUpdate(
	cChunkInterface & a_ChunkInterface,
	cWorldInterface & a_WorldInterface,
	cBlockPluginInterface & a_PluginInterface,
	cChunk & a_Chunk,
	const Vector3i a_RelPos
) const
{
}





void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
{
	if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); }))
	{
		return;
	}

	if (DoesDropOnUnsuitable())
	{
		a_ChunkInterface.DropBlockAsPickups(a_BlockPos);
	}
	else
	{
		a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_AIR, 0);
	}
}





void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)
{
	if (!cChunkDef::IsValidHeight(a_NeighborPos.y))
	{
		return;
	}

	cBlockHandler::For(a_ChunkInterface.GetBlock(a_NeighborPos)).OnNeighborChanged(a_ChunkInterface, a_NeighborPos, a_WhichNeighbor);
}





cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const
{
	UNUSED(a_Digger);
	UNUSED(a_Tool);

	// Add self:
	return cItem(m_BlockType, 1, a_BlockMeta);
}





bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const
{
	return true;
}





bool cBlockHandler::IsUseable() const
{
	return false;
}





bool cBlockHandler::IsClickedThrough(void) const
{
	return false;
}





bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const
{
	return (m_BlockType == E_BLOCK_AIR);
}





bool cBlockHandler::DoesDropOnUnsuitable(void) const
{
	return true;
}





bool cBlockHandler::IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const
{
	// Default functionality: Test the height, since we assume full voxels with varying height
	return (a_RelPosition.y < cBlockInfo::GetBlockHeight(m_BlockType));
}





cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
{
	if (!cBlockInfo::IsSolid(m_BlockType))
	{
		// Non-solid things can be placed within entities
		return cBoundingBox(0, 0, 0, 0, 0, 0);
	}
	return cBoundingBox(0, 1, 0, cBlockInfo::GetBlockHeight(m_BlockType), 0, 1);
}





void cBlockHandler::Check(
	cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface,
	Vector3i a_RelPos,
	cChunk & a_Chunk
) const
{
	const auto Position = cChunkDef::RelativeToAbsolute(a_RelPos, a_Chunk.GetPos());
	NeighborChanged(a_ChunkInterface, Position.addedX(-1), BLOCK_FACE_XP);
	NeighborChanged(a_ChunkInterface, Position.addedX(1), BLOCK_FACE_XM);
	NeighborChanged(a_ChunkInterface, Position.addedY(-1), BLOCK_FACE_YP);
	NeighborChanged(a_ChunkInterface, Position.addedY(1), BLOCK_FACE_YM);
	NeighborChanged(a_ChunkInterface, Position.addedZ(-1), BLOCK_FACE_ZP);
	NeighborChanged(a_ChunkInterface, Position.addedZ(1), BLOCK_FACE_ZM);
}





ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const
{
	// Zero for transparent
	return 0;
}





bool cBlockHandler::ToolHasSilkTouch(const cItem * a_Tool)
{
	return ((a_Tool != nullptr) && (a_Tool->m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0));
}





unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
{
	if ((a_Tool != nullptr) && ItemCategory::IsTool(a_Tool->m_ItemType))
	{
		// Return enchantment level, limited to avoid spawning excessive pickups (crashing the server) when modified items are used:
		return static_cast<unsigned char>(std::min(8U, a_Tool->m_Enchantments.GetLevel(cEnchantments::enchFortune)));
	}

	// Not a tool:
	return 0;
}





char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap)
{
	// First sample the discrete random distribution.
	char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, a_DefaultMax + a_BonusMax);

	// Then clamp to within range (clamp instead of min incase of overflow):
	return std::clamp<char>(DropNum, a_MinDrop, a_DropCap);
}





const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
{
	// Switch on the block type, as an enumeration
	// Clang will fail if any type is unhandled:
	switch (static_cast<ENUM_BLOCK_TYPE>(a_BlockType))
	{
		// Block handlers, alphabetically sorted:
		case E_BLOCK_ACACIA_DOOR:                   return BlockAcaciaDoorHandler;
		case E_BLOCK_ACACIA_FENCE:                  return BlockAcaciaFenceHandler;
		case E_BLOCK_ACACIA_FENCE_GATE:             return BlockAcaciaFenceGateHandler;
		case E_BLOCK_ACACIA_WOOD_STAIRS:            return BlockAcaciaWoodStairsHandler;
		case E_BLOCK_ACTIVATOR_RAIL:                return BlockActivatorRailHandler;
		case E_BLOCK_ACTIVE_COMPARATOR:             return BlockActiveComparatorHandler;
		case E_BLOCK_AIR:                           return BlockAirHandler;
		case E_BLOCK_ANVIL:                         return BlockAnvilHandler;
		case E_BLOCK_BARRIER:                       return BlockBarrierHandler;
		case E_BLOCK_BEACON:                        return BlockBeaconHandler;
		case E_BLOCK_BED:                           return BlockBedHandler;
		case E_BLOCK_BEDROCK:                       return BlockBedrockHandler;
		case E_BLOCK_BEETROOTS:                     return BlockBeetrootsHandler;
		case E_BLOCK_BIG_FLOWER:                    return BlockBigFlowerHandler;
		case E_BLOCK_BIRCH_DOOR:                    return BlockBirchDoorHandler;
		case E_BLOCK_BIRCH_FENCE:                   return BlockBirchFenceHandler;
		case E_BLOCK_BIRCH_FENCE_GATE:              return BlockBirchFenceGateHandler;
		case E_BLOCK_BIRCH_WOOD_STAIRS:             return BlockBirchWoodStairsHandler;
		case E_BLOCK_BLACK_GLAZED_TERRACOTTA:       return BlockBlackGlazedTerracottaHandler;
		case E_BLOCK_BLACK_SHULKER_BOX:             return BlockBlackShulkerBoxHandler;
		case E_BLOCK_BLOCK_OF_COAL:                 return BlockBlockOfCoalHandler;
		case E_BLOCK_BLOCK_OF_REDSTONE:             return BlockBlockOfRedstoneHandler;
		case E_BLOCK_BLUE_GLAZED_TERRACOTTA:        return BlockBlueGlazedTerracottaHandler;
		case E_BLOCK_BLUE_SHULKER_BOX:              return BlockBlueShulkerBoxHandler;
		case E_BLOCK_BONE_BLOCK:                    return BlockBoneBlockHandler;
		case E_BLOCK_BOOKCASE:                      return BlockBookcaseHandler;
		case E_BLOCK_BREWING_STAND:                 return BlockBrewingStandHandler;
		case E_BLOCK_BRICK:                         return BlockBrickHandler;
		case E_BLOCK_BRICK_STAIRS:                  return BlockBrickStairsHandler;
		case E_BLOCK_BROWN_GLAZED_TERRACOTTA:       return BlockBrownGlazedTerracottaHandler;
		case E_BLOCK_BROWN_MUSHROOM:                return BlockBrownMushroomHandler;
		case E_BLOCK_BROWN_SHULKER_BOX:             return BlockBrownShulkerBoxHandler;
		case E_BLOCK_CACTUS:                        return BlockCactusHandler;
		case E_BLOCK_CAKE:                          return BlockCakeHandler;
		case E_BLOCK_CARPET:                        return BlockCarpetHandler;
		case E_BLOCK_CARROTS:                       return BlockCarrotsHandler;
		case E_BLOCK_CAULDRON:                      return BlockCauldronHandler;
		case E_BLOCK_CHAIN_COMMAND_BLOCK:           return BlockChainCommandBlockHandler;
		case E_BLOCK_CHEST:                         return BlockChestHandler;
		case E_BLOCK_CHORUS_FLOWER:                 return BlockChorusFlowerHandler;
		case E_BLOCK_CHORUS_PLANT:                  return BlockChorusPlantHandler;
		case E_BLOCK_CLAY:                          return BlockClayHandler;
		case E_BLOCK_COAL_ORE:                      return BlockCoalOreHandler;
		case E_BLOCK_COBBLESTONE:                   return BlockCobblestoneHandler;
		case E_BLOCK_COBBLESTONE_STAIRS:            return BlockCobblestoneStairsHandler;
		case E_BLOCK_COBBLESTONE_WALL:              return BlockCobblestoneWallHandler;
		case E_BLOCK_COBWEB:                        return BlockCobwebHandler;
		case E_BLOCK_COCOA_POD:                     return BlockCocoaPodHandler;
		case E_BLOCK_COMMAND_BLOCK:                 return BlockCommandBlockHandler;
		case E_BLOCK_CONCRETE:                      return BlockConcreteHandler;
		case E_BLOCK_CONCRETE_POWDER:               return BlockConcretePowderHandler;
		case E_BLOCK_CROPS:                         return BlockCropsHandler;
		case E_BLOCK_CYAN_GLAZED_TERRACOTTA:        return BlockCyanGlazedTerracottaHandler;
		case E_BLOCK_CYAN_SHULKER_BOX:              return BlockCyanShulkerBoxHandler;
		case E_BLOCK_DARK_OAK_DOOR:                 return BlockDarkOakDoorHandler;
		case E_BLOCK_DARK_OAK_FENCE:                return BlockDarkOakFenceHandler;
		case E_BLOCK_DARK_OAK_FENCE_GATE:           return BlockDarkOakFenceGateHandler;
		case E_BLOCK_DARK_OAK_WOOD_STAIRS:          return BlockDarkOakWoodStairsHandler;
		case E_BLOCK_DAYLIGHT_SENSOR:               return BlockDaylightSensorHandler;
		case E_BLOCK_DEAD_BUSH:                     return BlockDeadBushHandler;
		case E_BLOCK_DETECTOR_RAIL:                 return BlockDetectorRailHandler;
		case E_BLOCK_DIAMOND_BLOCK:                 return BlockDiamondBlockHandler;
		case E_BLOCK_DIAMOND_ORE:                   return BlockDiamondOreHandler;
		case E_BLOCK_DIRT:                          return BlockDirtHandler;
		case E_BLOCK_DISPENSER:                     return BlockDispenserHandler;
		case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:     return BlockDoubleRedSandstoneSlabHandler;
		case E_BLOCK_DOUBLE_STONE_SLAB:             return BlockDoubleStoneSlabHandler;
		case E_BLOCK_DOUBLE_WOODEN_SLAB:            return BlockDoubleWoodenSlabHandler;
		case E_BLOCK_DRAGON_EGG:                    return BlockDragonEggHandler;
		case E_BLOCK_DROPPER:                       return BlockDropperHandler;
		case E_BLOCK_EMERALD_BLOCK:                 return BlockEmeraldBlockHandler;
		case E_BLOCK_EMERALD_ORE:                   return BlockEmeraldOreHandler;
		case E_BLOCK_ENCHANTMENT_TABLE:             return BlockEnchantingTableHandler;
		case E_BLOCK_ENDER_CHEST:                   return BlockEnderChestHandler;
		case E_BLOCK_END_BRICKS:                    return BlockEndBricksHandler;
		case E_BLOCK_END_GATEWAY:                   return BlockEndGatewayHandler;
		case E_BLOCK_END_PORTAL:                    return BlockEndPortalHandler;
		case E_BLOCK_END_PORTAL_FRAME:              return BlockEndPortalFrameHandler;
		case E_BLOCK_END_ROD:                       return BlockEndRodHandler;
		case E_BLOCK_END_STONE:                     return BlockEndStoneHandler;
		case E_BLOCK_FARMLAND:                      return BlockFarmlandHandler;
		case E_BLOCK_FENCE:                         return BlockFenceHandler;
		case E_BLOCK_FIRE:                          return BlockFireHandler;
		case E_BLOCK_FLOWER_POT:                    return BlockFlowerPotHandler;
		case E_BLOCK_FROSTED_ICE:                   return BlockFrostedIceHandler;
		case E_BLOCK_FURNACE:                       return BlockFurnaceHandler;
		case E_BLOCK_GLASS:                         return BlockGlassHandler;
		case E_BLOCK_GLASS_PANE:                    return BlockGlassPaneHandler;
		case E_BLOCK_GLOWSTONE:                     return BlockGlowstoneHandler;
		case E_BLOCK_GOLD_BLOCK:                    return BlockGoldBlockHandler;
		case E_BLOCK_GOLD_ORE:                      return BlockGoldOreHandler;
		case E_BLOCK_GRASS:                         return BlockGrassHandler;
		case E_BLOCK_GRASS_PATH:                    return BlockGrassPathHandler;
		case E_BLOCK_GRAVEL:                        return BlockGravelHandler;
		case E_BLOCK_GRAY_GLAZED_TERRACOTTA:        return BlockGrayGlazedTerracottaHandler;
		case E_BLOCK_GRAY_SHULKER_BOX:              return BlockGrayShulkerBoxHandler;
		case E_BLOCK_GREEN_GLAZED_TERRACOTTA:       return BlockGreenGlazedTerracottaHandler;
		case E_BLOCK_GREEN_SHULKER_BOX:             return BlockGreenShulkerBoxHandler;
		case E_BLOCK_HARDENED_CLAY:                 return BlockHardenedClayHandler;
		case E_BLOCK_HAY_BALE:                      return BlockHayBaleHandler;
		case E_BLOCK_HEAD:                          return BlockHeadHandler;
		case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return BlockHeavyWeightedPressurePHandler;
		case E_BLOCK_HOPPER:                        return BlockHopperHandler;
		case E_BLOCK_HUGE_BROWN_MUSHROOM:           return BlockHugeBrownMushroomHandler;
		case E_BLOCK_HUGE_RED_MUSHROOM:             return BlockHugeRedMushroomHandler;
		case E_BLOCK_ICE:                           return BlockIceHandler;
		case E_BLOCK_INACTIVE_COMPARATOR:           return BlockInactiveComparatorHandler;
		case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:      return BlockDaylightSensorHandler;
		case E_BLOCK_IRON_BARS:                     return BlockIronBarsHandler;
		case E_BLOCK_IRON_BLOCK:                    return BlockIronBlockHandler;
		case E_BLOCK_IRON_DOOR:                     return BlockIronDoorHandler;
		case E_BLOCK_IRON_ORE:                      return BlockIronOreHandler;
		case E_BLOCK_IRON_TRAPDOOR:                 return BlockIronTrapdoorHandler;
		case E_BLOCK_JACK_O_LANTERN:                return BlockJackOLanternHandler;
		case E_BLOCK_JUKEBOX:                       return BlockJukeboxHandler;
		case E_BLOCK_JUNGLE_DOOR:                   return BlockJungleDoorHandler;
		case E_BLOCK_JUNGLE_FENCE:                  return BlockJungleFenceHandler;
		case E_BLOCK_JUNGLE_FENCE_GATE:             return BlockJungleFenceGateHandler;
		case E_BLOCK_JUNGLE_WOOD_STAIRS:            return BlockJungleWoodStairsHandler;
		case E_BLOCK_LADDER:                        return BlockLadderHandler;
		case E_BLOCK_LAPIS_BLOCK:                   return BlockLapisBlockHandler;
		case E_BLOCK_LAPIS_ORE:                     return BlockLapisOreHandler;
		case E_BLOCK_LAVA:                          return BlockLavaHandler;
		case E_BLOCK_LEAVES:                        return BlockLeavesHandler;
		case E_BLOCK_LEVER:                         return BlockLeverHandler;
		case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:  return BlockLightBlueGlazedTerracoHandler;
		case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:        return BlockLightBlueShulkerBoxHandler;
		case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:  return BlockLightGrayGlazedTerracoHandler;
		case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:        return BlockLightGrayShulkerBoxHandler;
		case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return BlockLightWeightedPressurePHandler;
		case E_BLOCK_LILY_PAD:                      return BlockLilyPadHandler;
		case E_BLOCK_LIME_GLAZED_TERRACOTTA:        return BlockLimeGlazedTerracottaHandler;
		case E_BLOCK_LIME_SHULKER_BOX:              return BlockLimeShulkerBoxHandler;
		case E_BLOCK_LIT_FURNACE:                   return BlockLitFurnaceHandler;
		case E_BLOCK_LOG:                           return BlockLogHandler;
		case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:     return BlockMagentaGlazedTerracottHandler;
		case E_BLOCK_MAGENTA_SHULKER_BOX:           return BlockMagentaShulkerBoxHandler;
		case E_BLOCK_MAGMA:                         return BlockMagmaHandler;
		case E_BLOCK_MELON:                         return BlockMelonHandler;
		case E_BLOCK_MELON_STEM:                    return BlockMelonStemHandler;
		case E_BLOCK_MOB_SPAWNER:                   return BlockMobSpawnerHandler;
		case E_BLOCK_MOSSY_COBBLESTONE:             return BlockMossyCobblestoneHandler;
		case E_BLOCK_MYCELIUM:                      return BlockMyceliumHandler;
		case E_BLOCK_NETHERRACK:                    return BlockNetherrackHandler;
		case E_BLOCK_NETHER_BRICK:                  return BlockNetherBrickHandler;
		case E_BLOCK_NETHER_BRICK_FENCE:            return BlockNetherBrickFenceHandler;
		case E_BLOCK_NETHER_BRICK_STAIRS:           return BlockNetherBrickStairsHandler;
		case E_BLOCK_NETHER_PORTAL:                 return BlockNetherPortalHandler;
		case E_BLOCK_NETHER_QUARTZ_ORE:             return BlockNetherQuartzOreHandler;
		case E_BLOCK_NETHER_WART:                   return BlockNetherWartHandler;
		case E_BLOCK_NETHER_WART_BLOCK:             return BlockNetherWartBlockHandler;
		case E_BLOCK_NEW_LEAVES:                    return BlockNewLeavesHandler;
		case E_BLOCK_NEW_LOG:                       return BlockNewLogHandler;
		case E_BLOCK_NOTE_BLOCK:                    return BlockNoteBlockHandler;
		case E_BLOCK_OAK_DOOR:                      return BlockOakDoorHandler;
		case E_BLOCK_OAK_FENCE_GATE:                return BlockOakFenceGateHandler;
		case E_BLOCK_OAK_WOOD_STAIRS:               return BlockOakWoodStairsHandler;
		case E_BLOCK_OBSERVER:                      return BlockObserverHandler;
		case E_BLOCK_OBSIDIAN:                      return BlockObsidianHandler;
		case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:      return BlockOrangeGlazedTerracottaHandler;
		case E_BLOCK_ORANGE_SHULKER_BOX:            return BlockOrangeShulkerBoxHandler;
		case E_BLOCK_PACKED_ICE:                    return BlockPackedIceHandler;
		case E_BLOCK_PINK_GLAZED_TERRACOTTA:        return BlockPinkGlazedTerracottaHandler;
		case E_BLOCK_PINK_SHULKER_BOX:              return BlockPinkShulkerBoxHandler;
		case E_BLOCK_PISTON:                        return BlockPistonHandler;
		case E_BLOCK_PISTON_EXTENSION:              return BlockPistonHeadHandler;
		case E_BLOCK_PISTON_MOVED_BLOCK:            return BlockPistonMovedBlockHandler;
		case E_BLOCK_PLANKS:                        return BlockPlanksHandler;
		case E_BLOCK_POTATOES:                      return BlockPotatoesHandler;
		case E_BLOCK_POWERED_RAIL:                  return BlockPoweredRailHandler;
		case E_BLOCK_PRISMARINE_BLOCK:              return BlockPrismarineBlockHandler;
		case E_BLOCK_PUMPKIN:                       return BlockPumpkinHandler;
		case E_BLOCK_PUMPKIN_STEM:                  return BlockPumpkinStemHandler;
		case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:      return BlockPurpleGlazedTerracottaHandler;
		case E_BLOCK_PURPLE_SHULKER_BOX:            return BlockPurpleShulkerBoxHandler;
		case E_BLOCK_PURPUR_BLOCK:                  return BlockPurpurBlockHandler;
		case E_BLOCK_PURPUR_DOUBLE_SLAB:            return BlockPurpurDoubleSlabHandler;
		case E_BLOCK_PURPUR_PILLAR:                 return BlockPurpurPillarHandler;
		case E_BLOCK_PURPUR_SLAB:                   return BlockPurpurSlabHandler;
		case E_BLOCK_PURPUR_STAIRS:                 return BlockPurpurStairsHandler;
		case E_BLOCK_QUARTZ_BLOCK:                  return BlockQuartzBlockHandler;
		case E_BLOCK_QUARTZ_STAIRS:                 return BlockQuartzStairsHandler;
		case E_BLOCK_RAIL:                          return BlockRailHandler;
		case E_BLOCK_REDSTONE_LAMP_OFF:             return BlockRedstoneLampHandler;
		case E_BLOCK_REDSTONE_LAMP_ON:              return BlockRedstoneLampHandler;
		case E_BLOCK_REDSTONE_ORE:                  return BlockRedstoneOreHandler;
		case E_BLOCK_REDSTONE_ORE_GLOWING:          return BlockRedstoneOreGlowingHandler;
		case E_BLOCK_REDSTONE_REPEATER_OFF:         return BlockRedstoneRepeaterOffHandler;
		case E_BLOCK_REDSTONE_REPEATER_ON:          return BlockRedstoneRepeaterOnHandler;
		case E_BLOCK_REDSTONE_TORCH_OFF:            return BlockRedstoneTorchOffHandler;
		case E_BLOCK_REDSTONE_TORCH_ON:             return BlockRedstoneTorchOnHandler;
		case E_BLOCK_REDSTONE_WIRE:                 return BlockRedstoneWireHandler;
		case E_BLOCK_RED_GLAZED_TERRACOTTA:         return BlockRedGlazedTerracottaHandler;
		case E_BLOCK_RED_MUSHROOM:                  return BlockRedMushroomHandler;
		case E_BLOCK_RED_NETHER_BRICK:              return BlockRedNetherBrickHandler;
		case E_BLOCK_RED_ROSE:                      return BlockRedRoseHandler;
		case E_BLOCK_RED_SANDSTONE:                 return BlockRedSandstoneHandler;
		case E_BLOCK_RED_SANDSTONE_SLAB:            return BlockRedSandstoneSlabHandler;
		case E_BLOCK_RED_SANDSTONE_STAIRS:          return BlockRedSandstoneStairsHandler;
		case E_BLOCK_RED_SHULKER_BOX:               return BlockRedShulkerBoxHandler;
		case E_BLOCK_REPEATING_COMMAND_BLOCK:       return BlockRepeatingCommandBlockHandler;
		case E_BLOCK_SAND:                          return BlockSandHandler;
		case E_BLOCK_SANDSTONE:                     return BlockSandstoneHandler;
		case E_BLOCK_SANDSTONE_STAIRS:              return BlockSandstoneStairsHandler;
		case E_BLOCK_SAPLING:                       return BlockSaplingHandler;
		case E_BLOCK_SEA_LANTERN:                   return BlockSeaLanternHandler;
		case E_BLOCK_SIGN_POST:                     return BlockSignPostHandler;
		case E_BLOCK_SILVERFISH_EGG:                return BlockInfestedBlockHandler;
		case E_BLOCK_SLIME_BLOCK:                   return BlockSlimeBlockHandler;
		case E_BLOCK_SNOW:                          return BlockSnowHandler;
		case E_BLOCK_SNOW_BLOCK:                    return BlockSnowBlockHandler;
		case E_BLOCK_SOULSAND:                      return BlockSoulSandHandler;
		case E_BLOCK_SPONGE:                        return BlockSpongeHandler;
		case E_BLOCK_SPRUCE_DOOR:                   return BlockSpruceDoorHandler;
		case E_BLOCK_SPRUCE_FENCE:                  return BlockSpruceFenceHandler;
		case E_BLOCK_SPRUCE_FENCE_GATE:             return BlockSpruceFenceGateHandler;
		case E_BLOCK_SPRUCE_WOOD_STAIRS:            return BlockSpruceWoodStairsHandler;
		case E_BLOCK_STAINED_CLAY:                  return BlockStainedClayHandler;
		case E_BLOCK_STAINED_GLASS:                 return BlockStainedGlassHandler;
		case E_BLOCK_STAINED_GLASS_PANE:            return BlockStainedGlassPaneHandler;
		case E_BLOCK_STANDING_BANNER:               return BlockStandingBannerHandler;
		case E_BLOCK_STATIONARY_LAVA:               return BlockStationaryLavaHandler;
		case E_BLOCK_STATIONARY_WATER:              return BlockStationaryWaterHandler;
		case E_BLOCK_STICKY_PISTON:                 return BlockStickyPistonHandler;
		case E_BLOCK_STONE:                         return BlockStoneHandler;
		case E_BLOCK_STONE_BRICKS:                  return BlockStoneBricksHandler;
		case E_BLOCK_STONE_BRICK_STAIRS:            return BlockStoneBrickStairsHandler;
		case E_BLOCK_STONE_BUTTON:                  return BlockStoneButtonHandler;
		case E_BLOCK_STONE_PRESSURE_PLATE:          return BlockStonePressurePlateHandler;
		case E_BLOCK_STONE_SLAB:                    return BlockStoneSlabHandler;
		case E_BLOCK_STRUCTURE_BLOCK:               return BlockStructureBlockHandler;
		case E_BLOCK_STRUCTURE_VOID:                return BlockStructureVoidHandler;
		case E_BLOCK_SUGARCANE:                     return BlockSugarcaneHandler;
		case E_BLOCK_TALL_GRASS:                    return BlockTallGrassHandler;
		case E_BLOCK_TNT:                           return BlockTntHandler;
		case E_BLOCK_TORCH:                         return BlockTorchHandler;
		case E_BLOCK_TRAPDOOR:                      return BlockTrapdoorHandler;
		case E_BLOCK_TRAPPED_CHEST:                 return BlockTrappedChestHandler;
		case E_BLOCK_TRIPWIRE:                      return BlockTripwireHandler;
		case E_BLOCK_TRIPWIRE_HOOK:                 return BlockTripwireHookHandler;
		case E_BLOCK_VINES:                         return BlockVinesHandler;
		case E_BLOCK_WALLSIGN:                      return BlockWallsignHandler;
		case E_BLOCK_WALL_BANNER:                   return BlockWallBannerHandler;
		case E_BLOCK_WATER:                         return BlockWaterHandler;
		case E_BLOCK_WHITE_GLAZED_TERRACOTTA:       return BlockWhiteGlazedTerracottaHandler;
		case E_BLOCK_WHITE_SHULKER_BOX:             return BlockWhiteShulkerBoxHandler;
		case E_BLOCK_WOODEN_BUTTON:                 return BlockWoodenButtonHandler;
		case E_BLOCK_WOODEN_PRESSURE_PLATE:         return BlockWoodenPressurePlateHandler;
		case E_BLOCK_WOODEN_SLAB:                   return BlockWoodenSlabHandler;
		case E_BLOCK_WOOL:                          return BlockWoolHandler;
		case E_BLOCK_WORKBENCH:                     return BlockWorkbenchHandler;
		case E_BLOCK_YELLOW_FLOWER:                 return BlockYellowFlowerHandler;
		case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:      return BlockYellowGlazedTerracottaHandler;
		case E_BLOCK_YELLOW_SHULKER_BOX:            return BlockYellowShulkerBoxHandler;

		// TODO: these will be removed in 1.13+ migration
		case E_BLOCK_NUMBER_OF_TYPES:
		case E_BLOCK_UNFINISHED: return BlockAirHandler;
	}

	UNREACHABLE("Getting handler for unexpected block type");
}