1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
#pragma once
#include "BlockHandler.h"
class cBlockConcretePowderHandler final : public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual void OnPlaced(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta
) const override
{
OnNeighborChanged(a_ChunkInterface, a_BlockPos, BLOCK_FACE_NONE);
}
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
const override
{
a_ChunkInterface.DoWithChunkAt(
a_BlockPos,
[&](cChunk & a_Chunk)
{
CheckSoaked(cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk);
return true;
}
);
}
/** Check blocks above and around to see if they are water. If one is, converts this into concrete block. */
static void CheckSoaked(Vector3i a_Rel, cChunk & a_Chunk)
{
const auto & WaterCheck = cSimulator::AdjacentOffsets;
const bool ShouldSoak = std::any_of(
WaterCheck.cbegin(),
WaterCheck.cend(),
[a_Rel, &a_Chunk](Vector3i a_Offset)
{
BLOCKTYPE NeighborType;
return (
a_Chunk.UnboundedRelGetBlockType(
a_Rel.x + a_Offset.x,
a_Rel.y + a_Offset.y,
a_Rel.z + a_Offset.z,
NeighborType
) &&
IsBlockWater(NeighborType)
);
}
);
if (ShouldSoak)
{
NIBBLETYPE BlockMeta;
BlockMeta = a_Chunk.GetMeta(a_Rel.x, a_Rel.y, a_Rel.z);
a_Chunk.SetBlock(a_Rel, E_BLOCK_CONCRETE, BlockMeta);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
switch (a_Meta)
{
case E_META_CONCRETE_POWDER_WHITE: return 8;
case E_META_CONCRETE_POWDER_ORANGE: return 15;
case E_META_CONCRETE_POWDER_MAGENTA: return 16;
case E_META_CONCRETE_POWDER_LIGHTBLUE: return 17;
case E_META_CONCRETE_POWDER_YELLOW: return 18;
case E_META_CONCRETE_POWDER_LIGHTGREEN: return 19;
case E_META_CONCRETE_POWDER_PINK: return 20;
case E_META_CONCRETE_POWDER_GRAY: return 21;
case E_META_CONCRETE_POWDER_LIGHTGRAY: return 22;
case E_META_CONCRETE_POWDER_CYAN: return 23;
case E_META_CONCRETE_POWDER_PURPLE: return 24;
case E_META_CONCRETE_POWDER_BLUE: return 25;
case E_META_CONCRETE_POWDER_BROWN: return 26;
case E_META_CONCRETE_POWDER_GREEN: return 27;
case E_META_CONCRETE_POWDER_RED: return 28;
case E_META_CONCRETE_POWDER_BLACK: return 29;
default:
{
ASSERT(!"Unhandled meta in concrete powder handler!");
return 0;
}
}
}
};
|