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path: root/src/BlockEntities/BedEntity.h
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// BedEntity.h

#pragma once

#include "BlockEntity.h"
#include "../BlockType.h"





// tolua_begin

class cBedEntity : public cBlockEntity
{
	// tolua_end
	using Super = cBlockEntity;

  public:  // tolua_export
	cBedEntity(
		BLOCKTYPE a_BlockType,
		NIBBLETYPE a_BlockMeta,
		Vector3i a_Pos,
		cWorld * a_World,
		short a_Color = E_META_WOOL_RED
	);

	// tolua_begin

	/** Returns the color of the bed */
	short GetColor(void) const { return m_Color; }

	/** Set the color of the bed. */
	void SetColor(short a_Color);

	/** Returns true if this is the pillow block, it has then the meta 8. */
	bool IsPillowBlock(void) { return ((m_BlockMeta & 0x08) == 0x08); }

	// tolua_end

	// cBlockEntity overrides:
	virtual cItems ConvertToPickups() const override;
	virtual void CopyFrom(const cBlockEntity & a_Src) override;
	virtual bool UsedBy(cPlayer * a_Player) override { return false; }
	virtual void SendTo(cClientHandle & a_Client) override;

  private:
	short m_Color;
};  // tolua_export