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// BedEntity.h
#pragma once
#include "BlockEntity.h"
#include "../BlockType.h"
// tolua_begin
class cBedEntity : public cBlockEntity
{
// tolua_end
using Super = cBlockEntity;
public: // tolua_export
cBedEntity(
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta,
Vector3i a_Pos,
cWorld * a_World,
short a_Color = E_META_WOOL_RED
);
// tolua_begin
/** Returns the color of the bed */
short GetColor(void) const { return m_Color; }
/** Set the color of the bed. */
void SetColor(short a_Color);
/** Returns true if this is the pillow block, it has then the meta 8. */
bool IsPillowBlock(void) { return ((m_BlockMeta & 0x08) == 0x08); }
// tolua_end
// cBlockEntity overrides:
virtual cItems ConvertToPickups() const override;
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override { return false; }
virtual void SendTo(cClientHandle & a_Client) override;
private:
short m_Color;
}; // tolua_export
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