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// BannerEntity.h

// Declares the cBannerEntity class representing a single banner in the world





#pragma once

#include "BlockEntity.h"





// tolua_begin
class cBannerEntity : public cBlockEntity
{
	// tolua_end

	using Super = cBlockEntity;

  public:
	cBannerEntity(
		BLOCKTYPE a_BlockType,
		NIBBLETYPE a_BlockMeta,
		Vector3i a_Pos,
		cWorld * a_World,
		unsigned char a_BaseColor = 1,
		AString a_CustomName = ""
	);

	unsigned char GetBaseColor() const { return m_BaseColor; }
	void SetBaseColor(unsigned char a_Color) { m_BaseColor = a_Color; }

	const AString & GetCustomName() const { return m_CustomName; }
	void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }

  private:
	unsigned char m_BaseColor;

	AString m_CustomName;

	// cBlockEntity overrides:
	virtual cItems ConvertToPickups() const override;
	virtual void CopyFrom(const cBlockEntity & a_Src) override;
	virtual void SendTo(cClientHandle & a_Client) override;
	virtual bool UsedBy(cPlayer * a_Player) override;
};  // tolua_export