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// BannerEntity.h
// Declares the cBannerEntity class representing a single banner in the world
#pragma once
#include "BlockEntity.h"
// tolua_begin
class cBannerEntity : public cBlockEntity
{
// tolua_end
using Super = cBlockEntity;
public:
cBannerEntity(
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta,
Vector3i a_Pos,
cWorld * a_World,
unsigned char a_BaseColor = 1,
AString a_CustomName = ""
);
unsigned char GetBaseColor() const { return m_BaseColor; }
void SetBaseColor(unsigned char a_Color) { m_BaseColor = a_Color; }
const AString & GetCustomName() const { return m_CustomName; }
void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
private:
unsigned char m_BaseColor;
AString m_CustomName;
// cBlockEntity overrides:
virtual cItems ConvertToPickups() const override;
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool UsedBy(cPlayer * a_Player) override;
}; // tolua_export
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