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#include "cPacket_PlayerListItem.h"
bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
if (!ReadString(m_PlayerName)) return false;
if (!ReadBool(m_Online)) return false;
if (!ReadShort(m_Ping)) return false;
return true;
}
bool cPacket_PlayerListItem::Send( cSocket & a_Socket )
{
m_PlayerName = m_PlayerName.substr(0,16);
unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte((char)m_PacketID, Message, i);
AppendString16(m_PlayerName, Message, i);
AppendBool(m_Online, Message, i);
AppendShort(m_Ping, Message, i);
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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