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#pragma once
#include "BlockRedstone.h"
#include "../cTorch.h"
class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
: cBlockRedstoneHandler(a_BlockID)
{
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
AddDirection( a_X, a_Y, a_Z, Dir, true );
return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
}
virtual int GetDropID()
{
return E_ITEM_REDSTONE_TORCH_ON;
}
virtual bool CanBePlacedOnSide()
{
return true;
}
};
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