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// cSimulatorManager.h
#pragma once
#include "Simulator.h"
// fwd: Chunk.h
class cChunk;
class cSimulatorManager
{
public:
cSimulatorManager(void);
~cSimulatorManager();
void Simulate(float a_Dt);
void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
protected:
typedef std::vector <std::pair<cSimulator *, int> > cSimulators;
cSimulators m_Simulators;
long long m_Ticks;
};
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