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#include "Globals.h"
#include "Region.h"
Region::Region() {}
Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ)
{
ASSERT(a_RelChunkX >= 0);
ASSERT(a_RelChunkZ >= 0);
ASSERT(a_RelChunkX < 32);
ASSERT(a_RelChunkZ < 32);
return m_Chunks[a_RelChunkX + a_RelChunkZ * 32];
}
int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ)
{
ASSERT(a_RelBlockX >= 0);
ASSERT(a_RelBlockZ >= 0);
ASSERT(a_RelBlockX < 512);
ASSERT(a_RelBlockZ < 512);
int chunkX = a_RelBlockX / 16;
int chunkZ = a_RelBlockZ / 16;
Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ];
if (chunk.isValid())
{
return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ);
}
else
{
return biInvalidBiome;
}
}
void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ)
{
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512));
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512));
}
void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
{
a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32));
a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32));
}
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