1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
|
-- Global variables
g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
g_HungerReportTick = 10;
g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks
function Initialize(Plugin)
Plugin:SetName("Debuggers")
Plugin:SetVersion(1)
--[[
-- Test multiple hook handlers:
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick1);
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
--]]
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick);
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PluginManager = cRoot:Get():GetPluginManager();
PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-- TestBlockAreas();
-- TestSQLiteBindings();
-- TestExpatBindings();
return true
end;
function TestBlockAreas()
LOG("Testing block areas...");
-- Debug block area merging:
local BA1 = cBlockArea();
local BA2 = cBlockArea();
if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then
if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then
BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK);
BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK);
BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK);
BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint);
BA1:SaveToSchematicFile("schematics/merge.schematic");
end
else
BA1:Create(16, 16, 16);
end
-- Debug block area cuboid filling:
BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
BA1:SaveToSchematicFile("schematics/fillrel.schematic");
-- Debug block area mirroring:
if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then
BA1:MirrorXYNoMeta();
BA1:SaveToSchematicFile("schematics/lt_XY.schematic");
BA1:MirrorXYNoMeta();
BA1:SaveToSchematicFile("schematics/lt_XY2.schematic");
BA1:MirrorXZNoMeta();
BA1:SaveToSchematicFile("schematics/lt_XZ.schematic");
BA1:MirrorXZNoMeta();
BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic");
BA1:MirrorYZNoMeta();
BA1:SaveToSchematicFile("schematics/lt_YZ.schematic");
BA1:MirrorYZNoMeta();
BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic");
end
-- Debug block area rotation:
if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then
BA1:RotateCWNoMeta();
BA1:SaveToSchematicFile("schematics/rot1.schematic");
BA1:RotateCWNoMeta();
BA1:SaveToSchematicFile("schematics/rot2.schematic");
BA1:RotateCWNoMeta();
BA1:SaveToSchematicFile("schematics/rot3.schematic");
BA1:RotateCWNoMeta();
BA1:SaveToSchematicFile("schematics/rot4.schematic");
end
-- Debug block area rotation:
if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then
BA1:RotateCCW();
BA1:SaveToSchematicFile("schematics/rotm1.schematic");
BA1:RotateCCW();
BA1:SaveToSchematicFile("schematics/rotm2.schematic");
BA1:RotateCCW();
BA1:SaveToSchematicFile("schematics/rotm3.schematic");
BA1:RotateCCW();
BA1:SaveToSchematicFile("schematics/rotm4.schematic");
end
-- Debug block area mirroring:
if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then
BA1:MirrorXY();
BA1:SaveToSchematicFile("schematics/ltm_XY.schematic");
BA1:MirrorXY();
BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic");
BA1:MirrorXZ();
BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic");
BA1:MirrorXZ();
BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic");
BA1:MirrorYZ();
BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic");
BA1:MirrorYZ();
BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic");
end
LOG("Block areas test ended");
end
function TestSQLiteBindings()
LOG("Testing SQLite bindings...");
-- Debug SQLite binding
local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite");
if (TestDB ~= nil) then
local function ShowRow(UserData, NumCols, Values, Names)
assert(UserData == 'UserData');
LOG("New row");
for i = 1, NumCols do
LOG(" " .. Names[i] .. " = " .. Values[i]);
end
return 0;
end
local sql = [=[
CREATE TABLE numbers(num1,num2,str);
INSERT INTO numbers VALUES(1, 11, "ABC");
INSERT INTO numbers VALUES(2, 22, "DEF");
INSERT INTO numbers VALUES(3, 33, "UVW");
INSERT INTO numbers VALUES(4, 44, "XYZ");
SELECT * FROM numbers;
]=]
local Res = TestDB:exec(sql, ShowRow, 'UserData');
if (Res ~= sqlite3.OK) then
LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")");
end;
TestDB:close();
else
-- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists)
LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")");
end
LOG("SQLite bindings test ended");
end
function TestExpatBindings()
LOG("Testing Expat bindings...");
-- Debug LuaExpat bindings:
local count = 0
callbacks = {
StartElement = function (parser, name)
LOG("+ " .. string.rep(" ", count) .. name);
count = count + 1;
end,
EndElement = function (parser, name)
count = count - 1;
LOG("- " .. string.rep(" ", count) .. name);
end
}
local p = lxp.new(callbacks);
p:parse("<elem1>\nnext line\nanother line");
p:parse("text\n");
p:parse("<elem2/>\n");
p:parse("more text");
p:parse("</elem1>");
p:parse("\n");
p:parse(); -- finishes the document
p:close(); -- closes the parser
LOG("Expat bindings test ended");
end
function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- Magic rod of query: show block types and metas for both neighbors of the pointed face
local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
end
local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
end
return false;
end
function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- Rclk with a diamond to test block area cropping and expanding
local Area = cBlockArea();
Area:Read(Player:GetWorld(),
BlockX - 19, BlockX + 19,
BlockY - 7, BlockY + 7,
BlockZ - 19, BlockZ + 19
);
LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop0.dat");
Area:Crop(2, 3, 0, 0, 0, 0);
LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop1.dat");
Area:Crop(2, 3, 0, 0, 0, 0);
LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop2.dat");
Area:Expand(2, 3, 0, 0, 0, 0);
LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("expand1.dat");
Area:Expand(3, 2, 1, 1, 0, 0);
LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("expand2.dat");
Area:Crop(0, 0, 0, 0, 3, 2);
LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop3.dat");
Area:Crop(0, 0, 3, 2, 0, 0);
LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop4.dat");
LOG("Crop test done");
Player:SendMessage("Crop / expand test done.");
return false;
end
function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ)
-- Rclk with an eye of ender places a predefined schematic at the cursor
local Area = cBlockArea();
if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
LOG("Loading failed");
return false;
end
LOG("Schematic loaded, placing now.");
Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
LOG("Done.");
return false;
end
function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
local Area = cBlockArea();
if not(Area:Read(Player:GetWorld(),
BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
) then
LOG("LUA: Area couldn't be read");
return false;
end
LOG("LUA: Area read, copying now.");
local Area2 = cBlockArea();
Area2:CopyFrom(Area);
LOG("LUA: Copied, now saving.");
if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
LOG("LUA: Cannot save schematic file.");
return false;
end
LOG("LUA: Done.");
return false;
end
function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- Redstone torch activates a rapid dispenser / dropper discharge (at every tick):
local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ);
if (BlockType == E_BLOCK_DISPENSER) then
table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
return true;
elseif (BlockType == E_BLOCK_DROPPER) then
table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
return true;
else
Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType);
end
return false;
end
function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- dont check if the direction is in the air
if (BlockFace == BLOCK_FACE_NONE) then
return false
end
local HeldItem = Player:GetEquippedItem();
local HeldItemType = HeldItem.m_ItemType;
if (HeldItemType == E_ITEM_STICK) then
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
return true
elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
elseif (HeldItemType == E_ITEM_DIAMOND) then
return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then
return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
elseif (HeldItemType == E_ITEM_ENDER_PEARL) then
return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
end
return false;
end
function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta)
-- dont check if the direction is in the air
if (BlockFace == BLOCK_FACE_NONE) then
return false
end
local HeldItem = Player:GetEquippedItem();
local HeldItemType = HeldItem.m_ItemType;
if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then
return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
end
end
function OnTakeDamage(Receiver, TDI)
-- Receiver is cPawn
-- TDI is TakeDamageInfo
LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
return false;
end
function OnTick1()
-- For testing multiple hook handlers per plugin
LOGINFO("Tick1");
end
function OnTick2()
-- For testing multiple hook handlers per plugin
LOGINFO("Tick2");
end
--- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again
GCOnTick = 0;
function OnTick()
-- Activate all dropspensers in the g_DropSpensersToActivate list:
local ActivateDrSp = function(DropSpenser)
if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then
return true;
end
DropSpenser:Activate();
return false;
end
-- Walk the list backwards, because we're removing some items
local idx = #g_DropSpensersToActivate;
for i = idx, 1, -1 do
local DrSp = g_DropSpensersToActivate[i];
if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then
table.remove(g_DropSpensersToActivate, i);
end
end
-- If GCOnTick > 0, do a garbage-collect and decrease by one
if (GCOnTick > 0) then
collectgarbage();
GCOnTick = GCOnTick - 1;
end
return false;
end
function OnWorldTick(a_World, a_Dt)
-- Report food stats, if switched on:
local Tick = a_World:GetWorldAge();
if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then
return false;
end
a_World:ForEachPlayer(
function(a_Player)
a_Player:SendMessage(
tostring(Tick / 10) ..
" > FS: fl " .. a_Player:GetFoodLevel() ..
"; sat " .. a_Player:GetFoodSaturationLevel() ..
"; exh " .. a_Player:GetFoodExhaustionLevel()
);
end
);
end
function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
-- Test ChunkDesc / BlockArea interaction
local BlockArea = cBlockArea();
ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
-- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
return false;
end
function OnChat(a_Player, a_Message)
return false, "blabla " .. a_Message;
end
function OnPlayerRightClickingEntity(a_Player, a_Entity)
LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
return false;
end
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
-- Get the topmost block coord:
local Height = a_ChunkDesc:GetHeight(0, 0);
-- Create a sign there:
a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
if (BlockEntity ~= nil) then
LOG("Setting sign lines...");
local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
end
-- Update the heightmap:
a_ChunkDesc:SetHeight(0, 0, Height + 1);
end
-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
function round(num, idp)
local mult = 10^(idp or 0)
if num >= 0 then return math.floor(num * mult + 0.5) / mult
else return math.ceil(num * mult - 0.5) / mult end
end
function HandleListEntitiesCmd(Split, Player)
local NumEntities = 0;
local ListEntity = function(Entity)
if (Entity:IsDestroyed()) then
-- The entity has already been destroyed, don't list it
return false;
end;
local cls = Entity:GetClass();
Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. cls .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}");
if (cls == "cPickup") then
local Pickup = Entity;
tolua.cast(Pickup, "cPickup");
Player:SendMessage(" Age: " .. Pickup:GetAge() .. ", IsCollected: " .. tostring(Pickup:IsCollected()));
end
NumEntities = NumEntities + 1;
end
Player:SendMessage("Listing all entities...");
Player:GetWorld():ForEachEntity(ListEntity);
Player:SendMessage("List finished, " .. NumEntities .. " entities listed");
return true;
end
function HandleKillEntitiesCmd(Split, Player)
local NumEntities = 0;
local KillEntity = function(Entity)
-- kill everything except for players:
if (Entity:GetEntityType() ~= cEntity.etPlayer) then
Entity:Destroy();
NumEntities = NumEntities + 1;
end;
end
Player:SendMessage("Killing all entities...");
Player:GetWorld():ForEachEntity(KillEntity);
Player:SendMessage("Killed " .. NumEntities .. " entities.");
return true;
end
function HandleWoolCmd(Split, Player)
local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE);
Player:GetInventory():SetArmorSlot(0, Wool);
Player:GetInventory():SetArmorSlot(1, Wool);
Player:GetInventory():SetArmorSlot(2, Wool);
Player:GetInventory():SetArmorSlot(3, Wool);
Player:SendMessage("You have been bluewooled :)");
return true;
end
function HandleTestWndCmd(a_Split, a_Player)
local WindowType = cWindow.wtHopper;
local WindowSizeX = 5;
local WindowSizeY = 1;
if (#a_Split == 4) then
WindowType = tonumber(a_Split[2]);
WindowSizeX = tonumber(a_Split[3]);
WindowSizeY = tonumber(a_Split[4]);
elseif (#a_Split ~= 1) then
a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]");
return true;
end
-- Test out the OnClosing callback's ability to refuse to close the window
local attempt = 1;
local OnClosing = function(Window, Player, CanRefuse)
Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse));
attempt = attempt + 1;
return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true
end
-- Log the slot changes
local OnSlotChanged = function(Window, SlotNum)
LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed.");
end
local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd");
local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
local Item4 = cItem(Item3); -- Copy
Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
Window:SetSlot(a_Player, 1, Item2);
Window:SetSlot(a_Player, 2, Item3);
Window:SetSlot(a_Player, 3, Item4);
Window:SetSlot(a_Player, 4, Item5);
Window:SetOnClosing(OnClosing);
Window:SetOnSlotChanged(OnSlotChanged);
a_Player:OpenWindow(Window);
-- To make sure that the object has the correct life-management in Lua,
-- let's garbage-collect in the following few ticks
GCOnTick = 10;
return true;
end
function HandleGCCmd(a_Split, a_Player)
collectgarbage();
return true;
end
function HandleFastCmd(a_Split, a_Player)
if (a_Player:GetNormalMaxSpeed() <= 0.11) then
-- The player has normal speed, set double speed:
a_Player:SetNormalMaxSpeed(0.2);
a_Player:SendMessage("You are now fast");
else
-- The player has fast speed, set normal speed:
a_Player:SetNormalMaxSpeed(0.1);
a_Player:SendMessage("Back to normal speed");
end
return true;
end
function HandleDashCmd(a_Split, a_Player)
if (a_Player:GetSprintingMaxSpeed() <= 0.14) then
-- The player has normal sprinting speed, set double Sprintingspeed:
a_Player:SetSprintingMaxSpeed(0.4);
a_Player:SendMessage("You can now sprint very fast");
else
-- The player has fast sprinting speed, set normal sprinting speed:
a_Player:SetSprintingMaxSpeed(0.13);
a_Player:SendMessage("Back to normal sprinting");
end
return true;
end;
function HandleHungerCmd(a_Split, a_Player)
a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer());
a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel());
a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining());
return true;
end
function HandlePoisonCmd(a_Split, a_Player)
a_Player:FoodPoison(15 * 20);
return true;
end
function HandleStarveCmd(a_Split, a_Player)
a_Player:SetFoodLevel(0);
a_Player:SendMessage("You are now starving");
return true;
end
function HandleFoodLevelCmd(a_Split, a_Player)
if (#a_Split ~= 2) then
a_Player:SendMessage("Missing an argument: the food level to set");
return true;
end
a_Player:SetFoodLevel(tonumber(a_Split[2]));
a_Player:SetFoodSaturationLevel(5);
a_Player:SetFoodExhaustionLevel(0);
a_Player:SendMessage(
"Food level set to " .. a_Player:GetFoodLevel() ..
", saturation reset to " .. a_Player:GetFoodSaturationLevel() ..
" and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel()
);
return true;
end
function HandleSpideyCmd(a_Split, a_Player)
-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
local World = a_Player:GetWorld();
local Callbacks = {
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_AIR) then
-- abort the trace
return true;
end
World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
end
};
local EyePos = a_Player:GetEyePosition();
local LookVector = a_Player:GetLookVector();
LookVector:Normalize();
-- Start cca 2 blocks away from the eyes
local Start = EyePos + LookVector + LookVector;
local End = EyePos + LookVector * 50;
cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
return true;
end
function HandleEnchCmd(a_Split, a_Player)
local Wnd = cLuaWindow(cWindow.wtEnchantment, 1, 1, "Ench");
a_Player:OpenWindow(Wnd);
Wnd:SetProperty(0, 10);
Wnd:SetProperty(1, 15);
Wnd:SetProperty(2, 25);
return true;
end
function HandleFoodStatsCmd(a_Split, a_Player)
g_ShowFoodStats = not(g_ShowFoodStats);
return true;
end
function HandleArrowCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Pos = a_Player:GetEyePosition();
local Speed = a_Player:GetLookVector();
Speed:Normalize();
Pos = Pos + Speed;
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10);
return true;
end
function HandleFireballCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Pos = a_Player:GetEyePosition();
local Speed = a_Player:GetLookVector();
Speed:Normalize();
Pos = Pos + Speed * 2;
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10);
return true;
end
|