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local function Buttons_Player( Name )
return "<form method='POST'><input type='hidden' name='PlayerName' value='"..Name.."'><input type='submit' name='PlayerExact' value='Exact'><input type='submit' name='Player3x3' value='3x3'></form>"
end
local function Button_World( Name )
return "<form method='POST'><input type='hidden' name='WorldName' value='"..Name.."'><input type='submit' name='SelectWorld' value='Select'></form>"
end
function HandleRequest_Generation( Request )
local Content = ""
if ( Request.PostParams["FormSetWorld"] ) then
WORK_WORLD = Request.PostParams["FormWorldName"]
WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
end
if( Request.PostParams["SelectWorld"] ~= nil
and Request.PostParams["WorldName"] ~= nil ) then -- World is selected!
WORK_WORLD = Request.PostParams["WorldName"]
WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
end
if(Request.PostParams["OperationGenerate"] ~= nil) then
OPERATION_CODE = 0
end
if(Request.PostParams["OperationReGenerate"] ~= nil) then
OPERATION_CODE = 1
end
if (GENERATION_STATE == 0) then
if( Request.PostParams["FormAreaStartX"] ~= nil
and Request.PostParams["FormAreaStartZ"] ~= nil
and Request.PostParams["FormAreaEndX"] ~= nil
and Request.PostParams["FormAreaEndZ"] ~= nil ) then --(Re)Generation valid!
-- COMMON (Re)gen
if( Request.PostParams["StartArea"]) then
AreaStartX = tonumber(Request.PostParams["FormAreaStartX"])
AreaStartZ = tonumber(Request.PostParams["FormAreaStartZ"])
AreaEndX = tonumber(Request.PostParams["FormAreaEndX"])
AreaEndZ = tonumber(Request.PostParams["FormAreaEndZ"])
PLUGIN.IniFile:DeleteValue("Area data", "StartX")
PLUGIN.IniFile:DeleteValue("Area data", "StartZ")
PLUGIN.IniFile:DeleteValue("Area data", "EndX")
PLUGIN.IniFile:DeleteValue("Area data", "EndZ")
PLUGIN.IniFile:SetValueI("Area data", "StartX", AreaStartX)
PLUGIN.IniFile:SetValueI("Area data", "StartZ", AreaStartZ)
PLUGIN.IniFile:SetValueI("Area data", "EndX", AreaEndX)
PLUGIN.IniFile:SetValueI("Area data", "EndZ", AreaEndZ)
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
end
end
if( Request.PostParams["FormRadialX"] ~= nil
and Request.PostParams["FormRadialZ"] ~= nil
and Request.PostParams["FormRadius"] ~= nil ) then --(Re)Generation valid!
-- COMMON (Re)gen
if( Request.PostParams["StartRadial"]) then
RadialX = tonumber(Request.PostParams["FormRadialX"])
RadialZ = tonumber(Request.PostParams["FormRadialZ"])
Radius = tonumber(Request.PostParams["FormRadius"])
AreaStartX = RadialX - Radius
AreaStartZ = RadialZ - Radius
AreaEndX = RadialX + Radius
AreaEndZ = RadialZ + Radius
PLUGIN.IniFile:DeleteValue("Radial data", "RadialX")
PLUGIN.IniFile:DeleteValue("Radial data", "RadialZ")
PLUGIN.IniFile:DeleteValue("Radial data", "Radius")
PLUGIN.IniFile:SetValueI("Radial data", "RadialX", RadialX)
PLUGIN.IniFile:SetValueI("Radial data", "RadialZ", RadialZ)
PLUGIN.IniFile:SetValueI("Radial data", "Radius", Radius)
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
end
end
-- POINT REGEN!
if( Request.PostParams["FormPointX"] ~= nil
and Request.PostParams["FormPointZ"] ~= nil ) then --ReGeneration valid!
-- EXACT
if ( Request.PostParams["PointExact"] ~= nil) then
AreaStartX = tonumber(Request.PostParams["FormPointX"])
AreaStartZ = tonumber(Request.PostParams["FormPointZ"])
AreaEndX = AreaStartX
AreaEndZ = AreaStartZ
GENERATION_STATE = 3
end
-- 3x3
if ( Request.PostParams["Point3x3"] ~= nil) then
AreaStartX = tonumber(Request.PostParams["FormPointX"]) - 1
AreaStartZ = tonumber(Request.PostParams["FormPointZ"]) - 1
AreaEndX = AreaStartX + 2
AreaEndZ = AreaStartZ + 2
GENERATION_STATE = 3
end
end
local GetAreaByPlayer = function(Player)
-- Player is valid only within this function, it cannot be stord and used later!
AreaStartX = Player:GetChunkX()
AreaStartZ = Player:GetChunkZ()
end
-- PLAYERS REGEN!
if( Request.PostParams["PlayerExact"] ~= nil
and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer)
AreaEndX = AreaStartX
AreaEndZ = AreaStartZ
GENERATION_STATE = 3
end
if( Request.PostParams["Player3x3"] ~= nil
and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer)
AreaStartX = AreaStartX - 1
AreaStartZ = AreaStartZ - 1
AreaEndX = AreaStartX + 2
AreaEndZ = AreaStartZ + 2
GENERATION_STATE = 3
end
end
--Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>"
--Content = Content .. "<form method='POST'>"
--Content = Content .. "<input type='text' name='FormWorldName' value='Input world name here'><input type='submit' name='FormSetWorld' value='Set world'>"
--Content = Content .. "</form>"
-- SELECTING WORK_WORLD
Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>"
Content = Content .. "<table>"
local WorldNum = 0
local AddWorldToTable = function(World)
WorldNum = WorldNum + 1
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
Content = Content .. "<td>" .. World:GetName() .. "</td>"
Content = Content .. "<td>" .. Button_World(World:GetName()) .. "</td>"
Content = Content .. "</tr>"
end
cRoot:Get():ForEachWorld(AddWorldToTable)
if( WorldNum == 0 ) then
Content = Content .. "<tr><td>No worlds! O_O</td></tr>"
end
Content = Content .. "</table>"
Content = Content .. "<br>"
-- SELECTING OPERATION
if (OPERATION_CODE == 0) then
Content = Content .. "<h4>Operation: Generation</h4>"
elseif (OPERATION_CODE == 1) then
Content = Content .. "<h4>Operation: Regeneration</h4>"
end
Content = Content .. "<form method='POST'>"
Content = Content .. "<input type='submit' name='OperationGenerate' value='Generation'>"
Content = Content .. "<input type='submit' name='OperationReGenerate' value='Regeneration'>"
Content = Content .. "</form>"
-- SELECTING AREA
Content = Content .. "<h4>Area: </h4>Start X, Start Z; End X, End Z"
Content = Content .. "<form method='POST'>"
Content = Content .. "<input type='text' name='FormAreaStartX' value='" .. AreaStartX .. "'><input type='text' name='FormAreaStartZ' value='" .. AreaStartZ .. "'>"
Content = Content .. "<input type='text' name='FormAreaEndX' value='" .. AreaEndX .. "'><input type='text' name='FormAreaEndZ' value='" .. AreaEndZ .. "'>"
Content = Content .. "<input type='submit' name='StartArea' value='Start'>"
Content = Content .. "</form>"
-- SELECTING RADIAL
Content = Content .. "<h4>Radial: </h4>Center X, Center Z, Raduis (0 to any)"
Content = Content .. "<form method='POST'>"
Content = Content .. "<input type='text' name='FormRadialX' value='" .. RadialX .. "'><input type='text' name='FormRadialZ' value='" .. RadialZ .. "'><input type='text' name='FormRadius' value='" .. Radius .. "'>"
Content = Content .. "<input type='submit' name='StartRadial' value='Start'>"
Content = Content .. "</form>"
Content = Content .. "<br>"
Content = Content .. "<br>"
Content = Content .. "<br>"
-- SELECTING POINT
Content = Content .. "<h4>Point regeneration:</h4> X, Z"
Content = Content .. "<form method='POST'>"
Content = Content .. "<input type='text' name='FormPointX' value='0'><input type='text' name='FormPointZ' value='0'>"
Content = Content .. "<input type='submit' name='PointExact' value='Exact'>"
Content = Content .. "<input type='submit' name='Point3x3' value='3x3'>"
Content = Content .. "</form>"
-- SELECTING PLAYERS
Content = Content .. "<h4>Player-based regeneration:</h4>"
Content = Content .. "<table>"
local PlayerNum = 0
local AddPlayerToTable = function( Player )
PlayerNum = PlayerNum + 1
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
Content = Content .. "<td>" .. Buttons_Player(Player:GetName()) .. "</td>"
Content = Content .. "</tr>"
end
if (cRoot:Get():GetWorld(WORK_WORLD) == nil) then
Content = Content .. "<tr><td>Incorrect world selection</td></tr>"
else
cRoot:Get():GetWorld(WORK_WORLD):ForEachPlayer( AddPlayerToTable )
if( PlayerNum == 0 ) then
Content = Content .. "<tr><td>No connected players</td></tr>"
end
end
Content = Content .. "</table>"
Content = Content .. "<br>"
return Content
end
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