// CraftingWindow.h // Representing the UI window for the crafting block #pragma once #include "Window.h" class cCraftingWindow : public cWindow { using Super = cWindow; public: cCraftingWindow(); virtual void DistributeStack( cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply ) override; /** Loads the given Recipe into the crafting grid */ void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId); };