#pragma once

#include "PassiveAggressiveMonster.h"





class cIronGolem :
	public cPassiveAggressiveMonster
{
	typedef cPassiveAggressiveMonster super;

public:
	cIronGolem(void);

	CLASS_PROTODEF(cIronGolem)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;

	// Iron golems do not drown nor float
	virtual void HandleAir(void) override {}
	virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;