#pragma once #include "PassiveMonster.h" class cCow : public cPassiveMonster { using Super = cPassiveMonster; public: cCow(); CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } };