#pragma once #include "ItemHandler.h" class cItemSnowHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement( cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition ) const override { BLOCKTYPE Block; NIBBLETYPE Meta; a_Player.GetWorld()->GetBlockTypeMeta(a_PlacePosition, Block, Meta); // Check if incrementing existing snow height: if (Block == E_BLOCK_SNOW) { ASSERT(Meta < 7); // BlockSnow.h ensures that if we replace a snow layer, it won't be at max height. Meta++; } else { // First time placement: Meta = 0; } return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_SNOW, Meta); } };