#pragma once #include "ItemHandler.h" #include "Blocks/BlockRail.h" class cItemRailHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement( cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition ) const override { cChunkInterface ChunkInterface(a_Player.GetWorld()->GetChunkMap()); const auto RailType = static_cast(a_HeldItem.m_ItemType); return a_Player.PlaceBlock( a_PlacePosition, RailType, cBlockRailHandler::FindMeta(ChunkInterface, a_PlacePosition, RailType) ); } };