#pragma once #include "ItemHandler.h" #include "Blocks/BlockEnderChest.h" class cItemEnderChestHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement( cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition ) const override { return a_Player.PlaceBlock( a_PlacePosition, E_BLOCK_ENDER_CHEST, cBlockEnderChestHandler::YawToMetaData(a_Player.GetYaw()) ); } };