#pragma once #include "ItemHandler.h" #include "Blocks/BlockDropSpenser.h" class cItemDropSpenserHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement( cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition ) const override { return a_Player.PlaceBlock( a_PlacePosition, static_cast(a_HeldItem.m_ItemType), cBlockDropSpenserHandler::DisplacementYawToMetaData( a_PlacePosition, a_Player.GetEyePosition(), a_Player.GetYaw() ) ); } };